local slaveRwid = slavewid - slaveLwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
+ local Thalfgap = math.floor(useless_gap / 2)
+ local Bhalfgap = useless_gap - Thalfgap
g.height = wa.height - 2*useless_gap - 2*c.border_width
g.width = mainwid - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
g.x = wa.x + slaveLwid
g.y = wa.y + useless_gap
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Auxiliary windows.
g.x = wa.x + useless_gap
g.y = wa.y + useless_gap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap
g.y = wa.y + useless_gap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
end
if g.width < 1 then g.width = 1 end