]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

wiki updated
[etc/awesome.git] / util / quake.lua
index c563695eefbb9de7178277c903e08f03348c663a..0ec108195f34919834b166250c6aba01a2ff7e98 100644 (file)
@@ -8,15 +8,15 @@
 --]]
 
 local awful        = require("awful")
-local capi         = { client = client,
-                       timer  = require("gears.timer") }
+local capi         = { client = client }
+
 local math         = { floor  = math.floor }
-local string       = string
+local string       = { format = string.format }
 
 local pairs        = pairs
 local screen       = screen
+
 local setmetatable = setmetatable
-local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
 local quake = {}
@@ -57,21 +57,16 @@ function quake:display()
         cmd = string.format("%s %s %s", self.app,
               string.format(self.argname, self.name), self.extra)
         awful.spawn(cmd, { tag = self.screen.selected_tag })
-        self.notexist = true
         return
     end
 
-    -- Resize
+    -- Set geometry
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    if self.notexist then
-        self:compute_size()
-        client:geometry(self.geometry)
-        self.notexist = false
-    end
+    client:geometry(self:compute_size())
 
-    -- Not sticky and on top
+    -- Set not sticky and on top
     client.sticky = false
     client.ontop = true
     client.above = true
@@ -97,23 +92,27 @@ function quake:display()
 end
 
 function quake:compute_size()
-    local geom
-    if not self.overlap then
-        geom = screen[self.screen].workarea
-    else
-        geom = screen[self.screen].geometry
+    -- skip if we already have a geometry for this screen
+    if not self.geometry[self.screen] then
+        local geom
+        if not self.overlap then
+            geom = screen[self.screen].workarea
+        else
+            geom = screen[self.screen].geometry
+        end
+        local width, height = self.width, self.height
+        if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+        if height <= 1 then height = math.floor(geom.height * height) end
+        local x, y
+        if     self.horiz == "left"  then x = geom.x
+        elseif self.horiz == "right" then x = geom.width + geom.x - width
+        else   x = geom.x + (geom.width - width)/2 end
+        if     self.vert == "top"    then y = geom.y
+        elseif self.vert == "bottom" then y = geom.height + geom.y - height
+        else   y = geom.y + (geom.height - height)/2 end
+        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
     end
-    local width, height = self.width, self.height
-    if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
-    if height <= 1 then height = math.floor(geom.height * height) end
-    local x, y
-    if     self.horiz == "left"  then x = geom.x
-    elseif self.horiz == "right" then x = geom.width + geom.x - width
-    else   x = geom.x + (geom.width - width)/2 end
-    if     self.vert == "top"    then y = geom.y
-    elseif self.vert == "bottom" then y = geom.height + geom.y - height
-    else   y = geom.y + (geom.height - height)/2 end
-    self.geometry = { x = x, y = y, width = width, height = height }
+    return self.geometry[self.screen]
 end
 
 function quake:new(config)
@@ -130,33 +129,26 @@ function quake:new(config)
     conf.screen     = conf.screen    or awful.screen.focused()
 
     -- If width or height <= 1 this is a proportion of the workspace
-    conf.height       = conf.height       or 0.25     -- height
-    conf.width        = conf.width        or 1        -- width
-    conf.vert         = conf.vert         or "top"    -- top, bottom or center
-    conf.horiz        = conf.horiz        or "left"   -- left, right or center
+    conf.height     = conf.height    or 0.25       -- height
+    conf.width      = conf.width     or 1          -- width
+    conf.vert       = conf.vert      or "top"      -- top, bottom or center
+    conf.horiz      = conf.horiz     or "left"     -- left, right or center
+    conf.geometry   = {}                           -- internal use
+
+    local dropdown = setmetatable(conf, { __index = quake })
 
-    local console = setmetatable(conf, { __index = quake })
     capi.client.connect_signal("manage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console:display()
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown:display()
         end
     end)
     capi.client.connect_signal("unmanage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console.visible = false
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown.visible = false
         end
      end)
 
-    -- "Reattach" currently running quake application. This is in case awesome is restarted.
-    local reattach = capi.timer { timeout = 0 }
-    reattach:connect_signal("timeout", function()
-        if self.followtag then self.screen = awful.screen.focused() end
-        reattach:stop()
-        console:display()
-    end)
-    reattach:start()
-
-    return console
+    return dropdown
 end
 
 function quake:toggle()