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#198 fix attempt 3: patch on DST check
[etc/awesome.git] / layout / centerwork.lua
index 939f18c3d467bed574cd444726069dead33d12e0..954826e0793d72c60d1962f14d48c0e870d9716c 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -15,10 +16,10 @@ local math      = { floor = math.floor }
 local centerwork =
 {
     name         = "centerwork",
 local centerwork =
 {
     name         = "centerwork",
-    top_left     = 0,
-    top_right    = 1,
+    top_right    = 0,
+    bottom_right = 1,
     bottom_left  = 2,
     bottom_left  = 2,
-    bottom_right = 3
+    top_left     = 3
 }
 
 function centerwork.arrange(p)
 }
 
 function centerwork.arrange(p)
@@ -26,10 +27,21 @@ function centerwork.arrange(p)
     -- beautiful.useless_gap_width .
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
 
     -- beautiful.useless_gap_width .
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
 
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
+    wa.x = wa.x + global_border
+    wa.y = wa.y + global_border
+
     -- Width of main column?
     local t = awful.tag.selected(p.screen)
     local mwfact = awful.tag.getmwfact(t)
     -- Width of main column?
     local t = awful.tag.selected(p.screen)
     local mwfact = awful.tag.getmwfact(t)
@@ -45,19 +57,23 @@ function centerwork.arrange(p)
         local slaveRwid = slavewid - slaveLwid
         local slaveThei = math.floor(wa.height / 2)
         local slaveBhei = wa.height - slaveThei
         local slaveRwid = slavewid - slaveLwid
         local slaveThei = math.floor(wa.height / 2)
         local slaveBhei = wa.height - slaveThei
+        local Thalfgap = math.floor(useless_gap / 2)
+        local Bhalfgap = useless_gap - Thalfgap
 
 
-        g.height = wa.height - 2 * useless_gap
-        g.width = mainwid
+        g.height = wa.height - 2*useless_gap - 2*c.border_width
+        g.width = mainwid - 2*c.border_width
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
 
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
 
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
 
         -- Auxiliary windows.
         if #cls > 1
         then
             local at = 0
         c:geometry(g)
 
         -- Auxiliary windows.
         if #cls > 1
         then
             local at = 0
-            for i = (#cls),2,-1
+            for i = 2,#cls
             do
                 -- It's all fixed. If there are more than 5 clients,
                 -- those additional clients will float. This is
             do
                 -- It's all fixed. If there are more than 5 clients,
                 -- those additional clients will float. This is
@@ -70,36 +86,38 @@ function centerwork.arrange(p)
                 c = cls[i]
                 g = {}
 
                 c = cls[i]
                 g = {}
 
-                if at == centerwork.top_left
+                if i - 2 == centerwork.top_left
                 then
                     -- top left
                     g.x = wa.x + useless_gap
                     g.y = wa.y + useless_gap
                 then
                     -- top left
                     g.x = wa.x + useless_gap
                     g.y = wa.y + useless_gap
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.top_right
+                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.top_right
                 then
                     -- top right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                     g.y = wa.y + useless_gap
                 then
                     -- top right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                     g.y = wa.y + useless_gap
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.bottom_left
+                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.bottom_left
                 then
                     -- bottom left
                     g.x = wa.x + useless_gap
                 then
                     -- bottom left
                     g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
-                elseif at == centerwork.bottom_right
+                    g.y = wa.y + slaveThei + Bhalfgap
+                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.bottom_right
                 then
                     -- bottom right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                 then
                     -- bottom right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
+                    g.y = wa.y + slaveThei + Bhalfgap
+                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
                 end
 
                 end
 
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
                 c:geometry(g)
 
                 at = at + 1
                 c:geometry(g)
 
                 at = at + 1