--]]
-local tag = require("awful.tag")
-local tonumber = tonumber
-local math = { floor = math.floor }
+local floor = math.floor
+local screen = screen
local centerwork = {
name = "centerwork",
}
local function do_centerwork(p, orientation)
- -- Screen.
- local wa = p.workarea
+ local t = p.tag or screen[p.screen].selected_tag
+ local wa = p.workarea
local cls = p.clients
- if #cls <= 0 then return end
-
- -- Useless gaps.
- local useless_gap = p.useless_gap or 0
+ if #cls == 0 then return end
local c = cls[1]
local g = {}
-- Main column, fixed width and height.
- local mwfact = tag.object.get_master_width_factor(t)
- local mainhei = math.floor(wa.height * mwfact)
- local mainwid = math.floor(wa.width * mwfact)
+ local mwfact = t.master_width_factor
+ local mainhei = floor(wa.height * mwfact)
+ local mainwid = floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
+ local slaveLwid = floor(slavewid / 2)
local slaveRwid = slavewid - slaveLwid
local slavehei = wa.height - mainhei
- local slaveThei = math.floor(slavehei / 2)
+ local slaveThei = floor(slavehei / 2)
local slaveBhei = slavehei - slaveThei
- local nbrFirstSlaves = math.floor(#cls / 2)
- local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+ local nbrFirstSlaves = floor(#cls / 2)
+ local nbrSecondSlaves = floor((#cls - 1) / 2)
local slaveFirstDim, slaveSecondDim = 0, 0
if orientation == "vertical" then
- if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end
- if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
+ if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
- g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.width = mainwid - 2*c.border_width
+ g.height = wa.height
+ g.width = mainwid
g.x = wa.x + slaveLwid
- g.y = wa.y + useless_gap
+ g.y = wa.y
else
- if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end
- if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
+ if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
- g.height = mainhei - 2*c.border_width
- g.width = wa.width - 2*useless_gap - 2*c.border_width
+ g.height = mainhei
+ g.width = wa.width
- g.x = wa.x + useless_gap
+ g.x = wa.x
g.y = wa.y + slaveThei
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ p.geometries[c] = g
-- Auxiliary windows.
if #cls <= 1 then return end
local c = cls[i]
local g = {}
- local rowIndex = math.floor(i/2)
+ local rowIndex = floor(i/2)
if orientation == "vertical" then
if i % 2 == 0 then
-- left slave
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+ g.x = wa.x
+ g.y = wa.y + (rowIndex-1)*slaveFirstDim
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.width = slaveLwid
-- if last slave in left row use remaining space for that slave
if rowIndex == nbrFirstSlaves then
- g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ g.height = wa.y + wa.height - g.y
else
- g.height = slaveFirstDim - useless_gap - 2*c.border_width
+ g.height = slaveFirstDim
end
else
-- right slave
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+ g.x = wa.x + slaveLwid + mainwid
+ g.y = wa.y + (rowIndex-1)*slaveSecondDim
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.width = slaveRwid
-- if last slave in right row use remaining space for that slave
if rowIndex == nbrSecondSlaves then
- g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ g.height = wa.y + wa.height - g.y
else
- g.height = slaveSecondDim - useless_gap - 2*c.border_width
+ g.height = slaveSecondDim
end
end
else
if i % 2 == 0 then
-- top slave
- g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
- g.y = wa.y + useless_gap
+ g.x = wa.x + (rowIndex-1)*slaveFirstDim
+ g.y = wa.y
- g.height = slaveThei - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei
-- if last slave in top row use remaining space for that slave
if rowIndex == nbrFirstSlaves then
- g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ g.width = wa.x + wa.width - g.x
else
- g.width = slaveFirstDim - useless_gap - 2*c.border_width
+ g.width = slaveFirstDim
end
else
-- bottom slave
- g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
- g.y = wa.y + slaveThei + mainhei + useless_gap
+ g.x = wa.x + (rowIndex-1)*slaveSecondDim
+ g.y = wa.y + slaveThei + mainhei
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei
-- if last slave in bottom row use remaining space for that slave
if rowIndex == nbrSecondSlaves then
- g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ g.width = wa.x + wa.width - g.x
else
- g.width = slaveSecondDim - useless_gap - 2*c.border_width
+ g.width = slaveSecondDim
end
end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ p.geometries[c] = g
end
end