]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/uselessfair.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

#67 mpdcover lightened
[etc/awesome.git] / layout / uselessfair.lua
index 92e8d45244e815573764b890e5e3b0581c345dbf..6a386c39c69963835d7e102310be4b1878f99b95 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2012,      Josh Komoroske             
       * (c) 2010-2012, Peter Hofmann              
@@ -18,15 +19,24 @@ local uselessfair = {}
 local function fair(p, orientation)
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
+    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width.
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
+    -- Themes border width requires an offset.
+    local bw = tonumber(beautiful.border_width) or 0
 
+    -- get our orientation right.
     local wa = p.workarea
     local cls = p.clients
 
+    wa.height = wa.height - ((global_border * 2) + (bw * 2))
+    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
     if #cls > 0 then
         local cells = math.ceil(math.sqrt(#cls))
         local strips = math.ceil(#cls / cells)
@@ -51,8 +61,8 @@ local function fair(p, orientation)
                 this_x = cell
                 this_y = strip
 
-                g.x = wa.x + cell * g.width
-                g.y = wa.y + strip * g.height
+                g.x = wa.x + cell * g.width + global_border
+                g.y = wa.y + strip * g.height + global_border
 
             else
                 if #cls < (strips * cells) and strip == strips - 1 then
@@ -65,31 +75,20 @@ local function fair(p, orientation)
                 this_x = strip
                 this_y = cell
 
-                g.x = wa.x + strip * g.width
-                g.y = wa.y + cell * g.height
+                g.x = wa.x + strip * g.width + global_border
+                g.y = wa.y + cell * g.height + global_border
+
             end
 
             -- Useless gap.
             if useless_gap > 0
             then
-                -- Top and left clients are shrinked by two steps and
-                -- get moved away from the border. Other clients just
-                -- get shrinked in one direction.
-                if this_x == 0
-                then
-                    g.width = g.width - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                else
-                    g.width = g.width - useless_gap
-                end
+                -- All clients tile evenly.
+                g.width = g.width - useless_gap
+                g.x = g.x + (useless_gap / 2)
+                g.height = g.height - useless_gap
+                g.y = g.y + (useless_gap / 2)
 
-                if this_y == 0
-                then
-                    g.height = g.height - 2 * useless_gap
-                    g.y = g.y + useless_gap
-                else
-                    g.height = g.height - useless_gap
-                end
             end
             -- End of useless gap.