]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascadetile.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

#199 fix attempt
[etc/awesome.git] / layout / cascadetile.lua
index a94bbed6fee277f2477a1f7571fd48cad63b166c..3baf3e9809b37aa001471037d5b2edd3a5cf0d52 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -30,29 +31,35 @@ function cascadetile.arrange(p)
 
     -- It's a bit hard to demonstrate the behaviour with ASCII-images...
     --
-    --       (1)              (2)              (3)              (4)
-    --   +-----+---+      +-----+---+      +-----+---+      +-----+---+
-    --   |     |   |      |     |   |      |     |   |      |     | 4 |
-    --   |     |   |      |     | 2 |      |     | 3 |      |     |   |
-    --   |  1  |   |  ->  |  1  |   |  ->  |  1  |   |  ->  |  1  +---+
-    --   |     |   |      |     +---+      |     +---+      |     | 3 |
-    --   |     |   |      |     |   |      |     | 2 |      |     |---|
-    --   |     |   |      |     |   |      |     |---|      |     | 2 |
-    --   |     |   |      |     |   |      |     |   |      |     |---|
-    --   +-----+---+      +-----+---+      +-----+---+      +-----+---+
+    --         (1)                 (2)                 (3)                 (4)
+    --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
+    --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
+    --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
+    --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
+    --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
+    --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
+    --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
 
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
+    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
+    wa.x = wa.x + global_border
+    wa.y = wa.y + global_border
+
     -- Width of main column?
     local t = tag.selected(p.screen)
     local mwfact
@@ -92,14 +99,18 @@ function cascadetile.arrange(p)
     if #cls > 0
     then
         -- Main column, fixed width and height.
-        local c = cls[#cls]
+        local c = cls[1]
         local g = {}
-        local mainwid = wa.width * mwfact
+        -- Subtracting the useless_gap width from the work area width here
+        -- makes this mwfact calculation work the same as in uselesstile.
+        -- Rounding is necessary to prevent the rendered size of slavewid
+        -- from being 1 pixel off when the result is not an integer.
+        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
         local slavewid = wa.width - mainwid
 
         if overlap_main == 1
         then
-            g.width = wa.width
+            g.width = wa.width - 2*c.border_width
 
             -- The size of the main window may be reduced a little bit.
             -- This allows you to see if there are any windows below the
@@ -108,10 +119,10 @@ function cascadetile.arrange(p)
             -- overlapping everything else.
             g.width = g.width - cascadetile.extra_padding
         else
-            g.width = mainwid
+            g.width = mainwid - 2*c.border_width
         end
 
-        g.height = wa.height
+        g.height = wa.height - 2*c.border_width
         g.x = wa.x
         g.y = wa.y
         if useless_gap > 0
@@ -130,19 +141,21 @@ function cascadetile.arrange(p)
                 g.width = g.width - useless_gap
             end
         end
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
 
         -- Remaining clients stacked in slave column, new ones on top.
         if #cls > 1
         then
-            for i = (#cls - 1),1,-1
+            for i = 2,#cls
             do
                 c = cls[i]
                 g = {}
-                g.width = slavewid - current_offset_x
-                g.height = wa.height - current_offset_y
-                g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
-                g.y = wa.y + (i - 1) * cascadetile.offset_y
+                g.width = slavewid - current_offset_x - 2*c.border_width
+                g.height = wa.height - current_offset_y - 2*c.border_width
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
+                g.y = wa.y + (i - 2) * cascadetile.offset_y
                 if useless_gap > 0
                 then
                     g.width = g.width - 2 * useless_gap
@@ -150,6 +163,8 @@ function cascadetile.arrange(p)
                     g.x = g.x + useless_gap
                     g.y = g.y + useless_gap
                 end
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
                 c:geometry(g)
             end
         end