]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/uselessfair.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

better weather module: OpenWeatherMap; #105
[etc/awesome.git] / layout / uselessfair.lua
index 92e8d45244e815573764b890e5e3b0581c345dbf..ee3aa40915e052e8abb5d79c577ee8ddc4082520 100644 (file)
 
 --[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2012,      Josh Komoroske             
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
+
+     Licensed under GNU General Public License v2
+      * (c) 2014,      projektile, worron
+      * (c) 2013,      Luke Bonham
+      * (c) 2012,      Josh Komoroske
+      * (c) 2010-2012, Peter Hofmann
+
 --]]
 
 local beautiful = require("beautiful")
 local ipairs    = ipairs
-local math      = { ceil = math.ceil, sqrt = math.sqrt }
+local math      = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
 local tonumber  = tonumber
 
 local uselessfair = {}
 
+-- Transformation functions
+local function swap(geometry)
+    return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
+end
+
+-- Client geometry correction depending on useless gap and window border
+local function size_correction(c, geometry, useless_gap)
+    geometry.width  = math.max(geometry.width  - 2 * c.border_width - useless_gap, 1)
+    geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
+    geometry.x = geometry.x + useless_gap / 2
+    geometry.y = geometry.y + useless_gap / 2
+end
+
+-- Main tiling function
 local function fair(p, orientation)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
 
+    -- Theme vars
+    local useless_gap = beautiful.useless_gap_width or 0
+    local global_border = beautiful.global_border_width or 0
+
+    -- Aliases
     local wa = p.workarea
     local cls = p.clients
 
-    if #cls > 0 then
-        local cells = math.ceil(math.sqrt(#cls))
-        local strips = math.ceil(#cls / cells)
-
-        local cell = 0
-        local strip = 0
-        for k, c in ipairs(cls) do
-            local g = {}
-            -- Save actual grid index for use in the useless_gap
-            -- routine.
-            local this_x = 0
-            local this_y = 0
-            if ( orientation == "east" and #cls > 2 )
-            or ( orientation == "south" and #cls <= 2 ) then
-                if #cls < (strips * cells) and strip == strips - 1 then
-                    g.width = wa.width / (cells - ((strips * cells) - #cls))
-                else
-                    g.width = wa.width / cells
-                end
-                g.height = wa.height / strips
-
-                this_x = cell
-                this_y = strip
-
-                g.x = wa.x + cell * g.width
-                g.y = wa.y + strip * g.height
-
-            else
-                if #cls < (strips * cells) and strip == strips - 1 then
-                    g.height = wa.height / (cells - ((strips * cells) - #cls))
-                else
-                    g.height = wa.height / cells
-                end
-                g.width = wa.width / strips
-
-                this_x = strip
-                this_y = cell
-
-                g.x = wa.x + strip * g.width
-                g.y = wa.y + cell * g.height
-            end
-
-            -- Useless gap.
-            if useless_gap > 0
-            then
-                -- Top and left clients are shrinked by two steps and
-                -- get moved away from the border. Other clients just
-                -- get shrinked in one direction.
-                if this_x == 0
-                then
-                    g.width = g.width - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                else
-                    g.width = g.width - useless_gap
-                end
-
-                if this_y == 0
-                then
-                    g.height = g.height - 2 * useless_gap
-                    g.y = g.y + useless_gap
-                else
-                    g.height = g.height - useless_gap
-                end
-            end
-            -- End of useless gap.
-
-            c:geometry(g)
-
-            cell = cell + 1
-            if cell == cells then
-                cell = 0
-                strip = strip + 1
-            end
+    -- Nothing to tile here
+    if #cls == 0 then return end
+
+    -- Workarea size correction depending on useless gap and global border
+    wa.height = wa.height - 2 * global_border - useless_gap
+    wa.width  = wa.width -  2 * global_border - useless_gap
+    wa.x = wa.x + useless_gap / 2 + global_border
+    wa.y = wa.y + useless_gap / 2 + global_border
+
+    -- Geometry calculation
+    local row, col = 0, 0
+
+    local rows = math.ceil(math.sqrt(#cls))
+    local cols = math.ceil(#cls / rows)
+
+    for i, c in ipairs(cls) do
+        local g = {}
+
+        -- find tile orientation for current client and swap geometry if need
+        local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
+        local area = need_swap and swap(wa) or wa
+
+        -- calculate geometry
+        if #cls < (cols * rows) and row == cols - 1 then
+            g.width = area.width / (rows - ((cols * rows) - #cls))
+        else
+            g.width = area.width / rows
         end
+
+        g.height = area.height / cols
+        g.x = area.x + col * g.width
+        g.y = area.y + row * g.height
+
+        -- turn back to real if geometry was swapped
+        if need_swap then g = swap(g) end
+
+        -- window size correction depending on useless gap and window border
+        size_correction(c, g, useless_gap)
+
+        -- set geometry
+        c:geometry(g)
+
+        -- update tile grid coordinates
+        col = i % rows
+        row = math.floor(i / rows)
     end
 end
 
---- Horizontal fair layout.
--- @param screen The screen to arrange.
-uselessfair.horizontal = {}
-uselessfair.horizontal.name = "uselessfairh"
-function uselessfair.horizontal.arrange(p)
-    return fair(p, "east")
+-- Layout constructor
+local function construct_layout(name, direction)
+    return {
+        name = name,
+        -- @p screen The screen number to tile
+        arrange = function(p) return fair(p, direction) end
+    }
 end
 
--- Vertical fair layout.
--- @param screen The screen to arrange.
-uselessfair.name = "uselessfair"
-function uselessfair.arrange(p)
-    return fair(p, "south")
-end
+-- Build layouts with different tile direction
+uselessfair.vertical   = construct_layout("uselessfair", "south")
+uselessfair.horizontal = construct_layout("uselessfairh", "east")
+
+-- Module aliase
+uselessfair.arrange = uselessfair.vertical.arrange
+uselessfair.name = uselessfair.vertical.name
 
 return uselessfair