]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/termfair.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

#121: fixed typo
[etc/awesome.git] / layout / termfair.lua
index 62eef9ab6663d585a1054d33f361d024646b22eb..4e45eec3cd55c91b9de683bd752ff091db2fbffe 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -14,15 +15,7 @@ local math      = { ceil  = math.ceil,
                     max   = math.max }
 local tonumber  = tonumber
 
-local termfair =
-{
-    name    = "termfair",
-
-    -- You can set the number of columns and rows,
-    -- -- otherwise they are read from awful.tag
-    nmaster = 0, -- columns
-    ncol    = 0  -- rows
-}
+local termfair  = { name = "termfair" }
 
 function termfair.arrange(p)
     -- Layout with fixed number of vertical columns (read from nmaster).
@@ -45,34 +38,31 @@ function termfair.arrange(p)
 
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
+    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
+    -- Themes border width requires an offset
+    local bw = tonumber(beautiful.border_width) or 0
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - ((global_border * 2) + (bw * 2))
+    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
     -- How many vertical columns?
     local t = tag.selected(p.screen)
-    local num_x
-    if termfair.nmaster ~= 0
-    then
-        num_x = termfair.nmaster
-    else
-        num_x = tag.getnmaster(t)
-    end
+    local num_x = termfair.nmaster or tag.getnmaster(t)
 
     -- Do at least "desired_y" rows.
-    local desired_y
-    if termfair.ncol ~= 0
-    then
-        desired_y = termfair.ncol
-    else
-        desired_y = tag.getncol(t)
-    end
+    local desired_y = termfair.ncol or tag.getncol(t)
 
     if #cls > 0
     then
@@ -103,38 +93,26 @@ function termfair.arrange(p)
             local g = {}
             if this_x == (num_x - 1)
             then
-                g.width = wa.width - (num_x - 1) * width
+                g.width = wa.width - (num_x - 1) * width - useless_gap
             else
-                g.width = width
+                g.width = width - useless_gap
             end
             if this_y == (num_y - 1)
             then
-                g.height = wa.height - (num_y - 1) * height
+                g.height = wa.height - (num_y - 1) * height - useless_gap
             else
-                g.height = height
+                g.height = height - useless_gap
             end
-            g.x = wa.x + this_x * width
-            g.y = wa.y + this_y * height
+
+            g.x = wa.x + this_x * width + global_border
+            g.y = wa.y + this_y * height + global_border
+
             if useless_gap > 0
             then
-                -- Top and left clients are shrinked by two steps and
-                -- get moved away from the border. Other clients just
-                -- get shrinked in one direction.
-                if this_x == 0
-                then
-                    g.width = g.width - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                else
-                    g.width = g.width - useless_gap
-                end
+                -- All clients tile evenly.
+                g.x = g.x + (useless_gap / 2)
+                g.y = g.y + (useless_gap / 2)
 
-                if this_y == 0
-                then
-                    g.height = g.height - 2 * useless_gap
-                    g.y = g.y + useless_gap
-                else
-                    g.height = g.height - useless_gap
-                end
             end
             c:geometry(g)
             remaining_clients = remaining_clients - 1