--]]
-local tag = require("awful.tag")
local math = { ceil = math.ceil,
floor = math.floor,
max = math.max }
+local screen = screen
local tonumber = tonumber
local termfair = { name = "termfair" }
termfair.center = { name = "centerfair" }
local function do_fair(p, orientation)
- -- Screen.
- local wa = p.workarea
+ local t = p.tag or screen[p.screen].selected_tag
+ local wa = p.workarea
local cls = p.clients
- if #cls <= 0 then return end
-
- -- Useless gaps.
- local useless_gap = p.useless_gap or 0
+ if #cls == 0 then return end
if orientation == "west" then
-- Layout with fixed number of vertical columns (read from nmaster).
-- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
-- +---+---+---+ +---+---+---+ +---+---+---+
- if #cls <= 0 then return end
-
-- How many vertical columns? Read from nmaster on the tag.
- local num_x = tonumber(termfair.nmaster) or tag.master_count
- local ncol = tonumber(termfair.ncol) or tag.column_count
- local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+ local num_x = tonumber(termfair.nmaster) or t.master_count
+ local ncol = tonumber(termfair.ncol) or t.column_count
if num_x <= 2 then num_x = 2 end
if ncol <= 1 then ncol = 1 end
+ local width = math.floor(wa.width/num_x)
local num_y = math.max(math.ceil(#cls / num_x), ncol)
- local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
+ local height = math.floor(wa.height/num_y)
local cur_num_x = num_x
local at_x = 0
local at_y = 0
-- Calculate geometry.
local g = {}
if this_x == (num_x - 1) then
- g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+ g.width = wa.width - (num_x - 1)*width
else
- g.width = width - 2*c.border_width
+ g.width = width
end
if this_y == (num_y - 1) then
- g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
+ g.height = wa.height - (num_y - 1)*height
else
- g.height = height - 2*c.border_width
+ g.height = height
end
g.x = wa.x + this_x*width
g.y = wa.y + this_y*height
- if useless_gap > 0 then
- -- All clients tile evenly.
- g.x = g.x + (this_x + 1)*useless_gap
- g.y = g.y + (this_y + 1)*useless_gap
- end
-
- if g.width < 1 then g.width = 1 end
+ if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ p.geometries[c] = g
remaining_clients = remaining_clients - 1
-- +---+---+---+ +---+---+---+
-- How many vertical columns? Read from nmaster on the tag.
- local num_x = tonumber(termfair.center.nmaster) or tag.master_count
- local ncol = tonumber(termfair.center.ncol) or tag.column_count
- local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+ local num_x = tonumber(termfair.center.nmaster) or t.master_count
+ local ncol = tonumber(termfair.center.ncol) or t.column_count
if num_x <= 2 then num_x = 2 end
if ncol <= 1 then ncol = 1 end
+ local width = math.floor(wa.width / num_x)
+
if #cls < num_x then
-- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
- local g = {}
- g.y = wa.y + useless_gap
+ local offset_x = wa.x + (wa.width - #cls*width) / 2
for i = 1, #cls do
- local c = cls[i]
- g.width = width - 2*c.border_width
- g.height = wa.height - 2*useless_gap - 2*c.border_width
+ local g = { y = wa.y }
+ g.width = width
+ g.height = wa.height
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- g.x = offset_x + (i - 1) * (width + useless_gap)
- c:geometry(g)
+ g.x = offset_x + (i - 1) * width
+ p.geometries[cls[i]] = g
end
else
-- More clients than the number of columns, let's arrange it!
-- Master client deserves a special treatement
- local c = cls[1]
local g = {}
- g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
- g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = wa.width - (num_x - 1)*width
+ g.height = wa.height
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
-
- c:geometry(g)
+ g.x = wa.x
+ g.y = wa.y
+ p.geometries[cls[1]] = g
-- Treat the other clients
-- Compute distribution of clients among columns
- local num_y ={}
- do
- local remaining_clients = #cls-1
- local ncol_min = math.ceil(remaining_clients/(num_x-1))
- if ncol >= ncol_min then
- for i = (num_x-1), 1, -1 do
- if (remaining_clients-i+1) < ncol then
- num_y[i] = remaining_clients-i + 1
- else
- num_y[i] = ncol
- end
- remaining_clients = remaining_clients - num_y[i]
+ local num_y = {}
+ local remaining_clients = #cls-1
+ local ncol_min = math.ceil(remaining_clients/(num_x-1))
+
+ if ncol >= ncol_min then
+ for i = (num_x-1), 1, -1 do
+ if (remaining_clients-i+1) < ncol then
+ num_y[i] = remaining_clients-i + 1
+ else
+ num_y[i] = ncol
+ end
+ remaining_clients = remaining_clients - num_y[i]
+ end
+ else
+ local rem = remaining_clients % (num_x-1)
+ if rem == 0 then
+ for i = 1, num_x-1 do
+ num_y[i] = ncol_min
end
else
- local rem = remaining_clients % (num_x-1)
- if rem == 0 then
- for i = 1, num_x-1 do
- num_y[i] = ncol_min
- end
- else
- for i = 1, num_x-1 do
- num_y[i] = ncol_min - 1
- end
- for i = 0, rem-1 do
- num_y[num_x-1-i] = num_y[num_x-1-i] + 1
- end
+ for i = 1, num_x-1 do
+ num_y[i] = ncol_min - 1
+ end
+ for i = 0, rem-1 do
+ num_y[num_x-1-i] = num_y[num_x-1-i] + 1
end
end
end
-- Compute geometry of the other clients
local nclient = 2 -- we start with the 2nd client
- g.x = g.x + g.width + useless_gap + 2*c.border_width
-
+ local wx = g.x + g.width
for i = 1, (num_x-1) do
- local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
- g.y = wa.y + useless_gap
+ local height = math.floor(wa.height / num_y[i])
+ local wy = wa.y
for j = 0, (num_y[i]-2) do
- local c = cls[nclient]
- g.height = height - 2*c.border_width
- g.width = width - 2*c.border_width
+ local g = {}
+ g.x = wx
+ g.y = wy
+ g.height = height
+ g.width = width
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ p.geometries[cls[nclient]] = g
nclient = nclient + 1
- g.y = g.y + height + useless_gap
+ wy = wy + height
end
- local c = cls[nclient]
- g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
- g.width = width - 2*c.border_width
+ local g = {}
+ g.x = wx
+ g.y = wy
+ g.height = wa.height - (num_y[i] - 1)*height
+ g.width = width
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ p.geometries[cls[nclient]] = g
nclient = nclient + 1
- g.x = g.x + width + useless_gap
+ wx = wx + width
end
end
end