]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascade.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Fix for local vs utc time offset
[etc/awesome.git] / layout / cascade.lua
index cc3f50fe8a2c9281386dad9f77d5bfdd14a74a3c..204ce4017bc211f532c750ae5f2e6c3979590486 100644 (file)
@@ -8,8 +8,8 @@
                                                   
 --]]
 
-local tag      = require("awful.tag")
-local tonumber = tonumber
+local floor  = math.floor
+local screen = screen
 
 local cascade = {
     name     = "cascade",
@@ -28,14 +28,11 @@ local cascade = {
 }
 
 local function do_cascade(p, tiling)
-    -- Screen.
-    local wa  = p.workarea
+    local t = p.tag or screen[p.screen].selected_tag
+    local wa = p.workarea
     local cls = p.clients
 
-    if #cls <= 0 then return end
-
-    -- Useless gaps.
-    local useless_gap = p.useless_gap or 0
+    if #cls == 0 then return end
 
     if not tiling then
         -- Cascade windows.
@@ -44,7 +41,7 @@ local function do_cascade(p, tiling)
         if cascade.nmaster > 0 then
             num_c = cascade.nmaster
         else
-            num_c = tag.master_count
+            num_c = t.master_count
         end
 
         -- Opening a new window will usually force all existing windows to
@@ -63,13 +60,13 @@ local function do_cascade(p, tiling)
 
             g.x      = wa.x + (how_many - i) * cascade.offset_x
             g.y      = wa.y + (i - 1) * cascade.offset_y
-            g.width  = wa.width - current_offset_x - 2*c.border_width
-            g.height = wa.height - current_offset_y - 2*c.border_width
+            g.width  = wa.width - current_offset_x
+            g.height = wa.height - current_offset_y
 
             if g.width  < 1 then g.width  = 1 end
             if g.height < 1 then g.height = 1 end
 
-            c:geometry(g)
+            p.geometries[c] = g
         end
     else
         -- Layout with one fixed column meant for a master window. Its
@@ -89,7 +86,7 @@ local function do_cascade(p, tiling)
         if cascade.tile.mwfact > 0 then
             mwfact = cascade.tile.mwfact
         else
-            mwfact = tag.getmwfact(t)
+            mwfact = t.master_width_factor
         end
 
         -- Make slave windows overlap main window? Do this if ncol is 1.
@@ -97,7 +94,7 @@ local function do_cascade(p, tiling)
         if cascade.tile.ncol > 0 then
             overlap_main = cascade.tile.ncol
         else
-            overlap_main = tag.column_count
+            overlap_main = t.column_count
         end
 
         -- Minimum space for slave windows? See cascade.tile.lua.
@@ -105,7 +102,7 @@ local function do_cascade(p, tiling)
         if cascade.tile.nmaster > 0 then
             num_c = cascade.tile.nmaster
         else
-            num_c = tag.master_count
+            num_c = t.master_count
         end
 
         local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
@@ -118,15 +115,13 @@ local function do_cascade(p, tiling)
         -- Main column, fixed width and height.
         local c = cls[1]
         local g = {}
-        -- Subtracting the useless_gap width from the work area width here
-        -- makes this mwfact calculation work the same as in uselesstile.
         -- Rounding is necessary to prevent the rendered size of slavewid
         -- from being 1 pixel off when the result is not an integer.
-        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+        local mainwid = floor(wa.width * mwfact)
         local slavewid = wa.width - mainwid
 
         if overlap_main == 1 then
-            g.width = wa.width - 2*c.border_width
+            g.width = wa.width
 
             -- The size of the main window may be reduced a little bit.
             -- This allows you to see if there are any windows below the
@@ -135,49 +130,34 @@ local function do_cascade(p, tiling)
             -- overlapping everything else.
             g.width = g.width - cascade.tile.extra_padding
         else
-            g.width = mainwid - 2*c.border_width
+            g.width = mainwid
         end
 
-        g.height = wa.height - 2*c.border_width
+        g.height = wa.height
         g.x = wa.x
         g.y = wa.y
-        if useless_gap > 0 then
-            -- Reduce width once and move window to the right.
-            -- Reduce height twice, however.
-            g.width = g.width - useless_gap
-            g.height = g.height - 2 * useless_gap
-            g.x = g.x + useless_gap
-            g.y = g.y + useless_gap
-
-            -- When there's no window to the right, add an additional gap.
-            if overlap_main == 1 then g.width = g.width - useless_gap end
-        end
-        if g.width < 1 then g.width = 1 end
+
+        if g.width < 1  then g.width  = 1 end
         if g.height < 1 then g.height = 1 end
-        c:geometry(g)
+
+        p.geometries[c] = g
 
         -- Remaining clients stacked in slave column, new ones on top.
-        if #cls > 1 then
-            for i = 2,#cls do
-                c = cls[i]
-                g = {}
-                g.width = slavewid - current_offset_x - 2*c.border_width
-                g.height = wa.height - current_offset_y - 2*c.border_width
-                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
-                g.y = wa.y + (i - 2) * cascade.tile.offset_y
-
-                if useless_gap > 0 then
-                    g.width = g.width - 2 * useless_gap
-                    g.height = g.height - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                    g.y = g.y + useless_gap
-                end
-
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-
-                c:geometry(g)
-            end
+        if #cls <= 1 then return end
+        for i = 2,#cls do
+            c = cls[i]
+            g = {}
+
+            g.width  = slavewid - current_offset_x
+            g.height = wa.height - current_offset_y
+
+            g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
+            g.y = wa.y + (i - 2) * cascade.tile.offset_y
+
+            if g.width < 1  then g.width  = 1 end
+            if g.height < 1 then g.height = 1 end
+
+            p.geometries[c] = g
         end
     end
 end