]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #418 from cool-cool-sweat/full_notify
[etc/awesome.git] / util / quake.lua
index 5a55200bda61c00bc383237b63f63522ad911bee..01891b037aba4ea34ab4d48b7aba365b8aa48568 100644 (file)
@@ -1,24 +1,20 @@
-
 --[[
 --[[
-                                                   
-     Licensed under GNU General Public License v2  
-      * (c) 2016, Luke Bonham                      
-                                                   
---]]
 
 
-local awful  = require("awful")
-local capi   = { client = client,
-                 mouse  = mouse,
-                 screen = screen,
-                 timer  = timer }
-local string = string
+     Licensed under GNU General Public License v2
+      * (c) 2016, Luca CPZ
+      * (c) 2015, unknown
+
+--]]
 
 
+local awful        = require("awful")
+local capi         = { client = client }
+local math         = math
+local string       = string
 local pairs        = pairs
 local pairs        = pairs
+local screen       = screen
 local setmetatable = setmetatable
 local setmetatable = setmetatable
-local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
 
 -- Quake-like Dropdown application spawn
--- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
 local quake = {}
 
 -- If you have a rule like "awful.client.setslave" for your terminals,
 local quake = {}
 
 -- If you have a rule like "awful.client.setslave" for your terminals,
@@ -26,135 +22,147 @@ local quake = {}
 -- run into problems with focus.
 
 function quake:display()
 -- run into problems with focus.
 
 function quake:display()
-   -- First, we locate the client
-   local client = nil
-   local i = 0
-   for c in awful.client.iterate(function (c)
-       -- c.name may be changed!
-                        return c.instance == self.name
-   end, nil, self.screen)
-   do
-       i = i + 1
-       if i == 1 then
-           client = c
-       else
-           -- Additional matching clients, let's remove the sticky bit
-           -- which may persist between awesome restarts. We don't close
-           -- them as they may be valuable. They will just turn into
-           -- normal clients.
-           c.sticky = false
-           c.ontop = false
-           c.above = false
-       end
-   end
-
-   if not client and not self.visible then return end
-
-   if not client then
-       -- The client does not exist, we spawn it
-       awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
-       false, self.screen)
-       self.exist = true
-       return
-   end
-
-   -- Resize
-   awful.client.floating.set(client, true)
-   client.border_width = 0
-   client.size_hints_honor = false
-   if self.notexist then
-       -- set default geometry only on first spawn
-       client:geometry(self.geometry)
-       self.notexist = false
-   end
-
-   -- Not sticky and on top
-   client.ontop = true
-   client.above = true
-   client.skip_taskbar = true
-   client.sticky = false
-
-   -- Toggle display
-   if self.visible then
-       client.hidden = false
-       client:raise()
-       self.last_tag = tostring(awful.tag.selected(self.screen))
-       client:tags({awful.tag.selected(self.screen)})
-       capi.client.focus = client
+    if self.followtag then self.screen = awful.screen.focused() end
+
+    -- First, we locate the client
+    local client = nil
+    local i = 0
+    for c in awful.client.iterate(function (c)
+        -- c.name may be changed!
+        return c.instance == self.name
+    end)
+    do
+        i = i + 1
+        if i == 1 then
+            client = c
+        else
+            -- Additional matching clients, let's remove the sticky bit
+            -- which may persist between awesome restarts. We don't close
+            -- them as they may be valuable. They will just turn into
+            -- normal clients.
+            c.sticky = false
+            c.ontop = false
+            c.above = false
+        end
+    end
+
+    if not client and not self.visible then return end
+
+    if not client then
+        -- The client does not exist, we spawn it
+        cmd = string.format("%s %s %s", self.app,
+              string.format(self.argname, self.name), self.extra)
+        awful.spawn(cmd, { tag = self.screen.selected_tag })
+        return
+    end
+
+    -- Set geometry
+    client.floating = true
+    client.border_width = self.border
+    client.size_hints_honor = false
+    client:geometry(self.geometry[self.screen.index] or self:compute_size())
+
+    -- Set not sticky and on top
+    client.sticky = false
+    client.ontop = true
+    client.above = true
+    client.skip_taskbar = true
+
+    -- Additional user settings
+    if self.settings then self.settings(client) end
+
+    -- Toggle display
+    if self.visible then
+        client.hidden = false
+        client:raise()
+        self.last_tag = self.screen.selected_tag
+        client:tags({self.screen.selected_tag})
+        capi.client.focus = client
    else
    else
-       client.hidden = true
-       local ctags = client:tags()
-       for i, t in pairs(ctags) do
-           ctags[i] = nil
-       end
-       client:tags(ctags)
-   end
-
-   return client
+        client.hidden = true
+        local ctags = client:tags()
+        for i, t in pairs(ctags) do
+            ctags[i] = nil
+        end
+        client:tags(ctags)
+    end
+
+    return client
+end
+
+function quake:compute_size()
+    -- skip if we already have a geometry for this screen
+    if not self.geometry[self.screen.index] then
+        local geom
+        if not self.overlap then
+            geom = screen[self.screen.index].workarea
+        else
+            geom = screen[self.screen.index].geometry
+        end
+        local width, height = self.width, self.height
+        if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+        if height <= 1 then height = math.floor(geom.height * height) end
+        local x, y
+        if     self.horiz == "left"  then x = geom.x
+        elseif self.horiz == "right" then x = geom.width + geom.x - width
+        else   x = geom.x + (geom.width - width)/2 end
+        if     self.vert == "top"    then y = geom.y
+        elseif self.vert == "bottom" then y = geom.height + geom.y - height
+        else   y = geom.y + (geom.height - height)/2 end
+        self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
+    end
+    return self.geometry[self.screen.index]
 end
 
 function quake:new(config)
 end
 
 function quake:new(config)
-   local conf = config or {}
-
-   conf.app     = conf.app     or "xterm"    -- application to spawn
-   conf.name    = conf.name    or "QuakeDD"  -- window name
-   conf.argname = conf.argname or "-name %s" -- how to specify window name
-   conf.visible = conf.visible or false      -- initially not visible
-   conf.screen  = conf.screen  or capi.mouse.screen
-
-   -- If width or height <= 1 this is a proportion of the workspace
-   wibox_height = conf.wibox_height or 18       -- statusbar weight
-   height       = conf.height       or 0.25        -- height
-   width        = conf.width        or 1             -- width
-   vert         = conf.vert         or "top"     -- top, bottom or center
-   horiz        = conf.horiz        or "center" -- left, right or center
-
-   -- Compute size
-   local geom = capi.screen[conf.screen].workarea
-   if width  <= 1 then width = geom.width * width end
-   if height <= 1 then height = geom.height * height end
-   local x, y
-   if     horiz == "left"  then x = geom.x
-   elseif horiz == "right" then x = geom.width + geom.x - width
-   else   x = geom.x + (geom.width - width)/2 end
-   if     vert == "top"    then y = geom.y
-   elseif vert == "bottom" then y = geom.height + geom.y - height
-   else   y = geom.y + (geom.height - height)/2 end
-   conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
-
-   local console = setmetatable(conf, { __index = quake })
-   capi.client.connect_signal("manage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console:display()
-                        end
-   end)
-   capi.client.connect_signal("unmanage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console.visible = false
-                  end
-               end)
-
-   -- "Reattach" currently running quake application. This is in case awesome is restarted.
-   local reattach = capi.timer { timeout = 0 }
-   reattach:connect_signal("timeout", function()
-       reattach:stop()
-                        console:display()
-   end)
-   reattach:start()
-
-   return console
+    local conf = config or {}
+
+    conf.app        = conf.app       or "xterm"    -- application to spawn
+    conf.name       = conf.name      or "QuakeDD"  -- window name
+    conf.argname    = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra      = conf.extra     or ""         -- extra arguments
+    conf.border     = conf.border    or 1          -- client border width
+    conf.visible    = conf.visible   or false      -- initially not visible
+    conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
+    conf.overlap    = conf.overlap   or false      -- overlap wibox
+    conf.screen     = conf.screen    or awful.screen.focused()
+    conf.settings   = conf.settings
+
+    -- If width or height <= 1 this is a proportion of the workspace
+    conf.height     = conf.height    or 0.25       -- height
+    conf.width      = conf.width     or 1          -- width
+    conf.vert       = conf.vert      or "top"      -- top, bottom or center
+    conf.horiz      = conf.horiz     or "left"     -- left, right or center
+    conf.geometry   = {}                           -- internal use
+
+    local dropdown = setmetatable(conf, { __index = quake })
+
+    capi.client.connect_signal("manage", function(c)
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown:display()
+        end
+    end)
+    capi.client.connect_signal("unmanage", function(c)
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown.visible = false
+        end
+     end)
+
+    return dropdown
 end
 
 function quake:toggle()
 end
 
 function quake:toggle()
-    current_tag = awful.tag.selected(self.screen)
-    if self.last_tag ~= tostring(current_tag) and self.visible then
-        awful.client.movetotag(current_tag, self:display())
-    else
-        self.visible = not self.visible
-        self:display()
-    end
+     if self.followtag then self.screen = awful.screen.focused() end
+     local current_tag = self.screen.selected_tag
+     if current_tag and self.last_tag ~= current_tag and self.visible then
+         local c=self:display()
+         if c then
+            c:move_to_tag(current_tag)
+        end
+     else
+         self.visible = not self.visible
+         self:display()
+     end
 end
 
 end
 
-setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
-
-return quake
+return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })