Licensed under GNU General Public License v2
* (c) 2016, Luke Bonham
+ * (c) 2015, unknown
--]]
-local awful = require("awful")
-local capi = { client = client,
- mouse = mouse,
- screen = screen,
- timer = timer }
-local string = string
+local awful = require("awful")
+local capi = { client = client }
+
+local math = { floor = math.floor }
+local string = { format = string.format }
local pairs = pairs
+local screen = screen
+
local setmetatable = setmetatable
-local tostring = tostring
-- Quake-like Dropdown application spawn
--- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
local quake = {}
-- If you have a rule like "awful.client.setslave" for your terminals,
-- run into problems with focus.
function quake:display()
- -- First, we locate the client
- local client = nil
- local i = 0
- for c in awful.client.iterate(function (c)
- -- c.name may be changed!
- return c.instance == self.name
- end, nil, self.screen)
- do
- i = i + 1
- if i == 1 then
- client = c
- else
- -- Additional matching clients, let's remove the sticky bit
- -- which may persist between awesome restarts. We don't close
- -- them as they may be valuable. They will just turn into
- -- normal clients.
- c.sticky = false
- c.ontop = false
- c.above = false
- end
- end
-
- if not client and not self.visible then return end
-
- if not client then
- -- The client does not exist, we spawn it
- awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
- false, self.screen)
- self.exist = true
- return
- end
-
- -- Resize
- awful.client.floating.set(client, true)
- client.border_width = 0
- client.size_hints_honor = false
- if self.notexist then
- -- set default geometry only on first spawn
- client:geometry(self.geometry)
- self.notexist = false
- end
-
- -- Not sticky and on top
- client.ontop = true
- client.above = true
- client.skip_taskbar = true
- client.sticky = false
-
- -- Toggle display
- if self.visible then
- client.hidden = false
- client:raise()
- self.last_tag = tostring(awful.tag.selected(self.screen))
- client:tags({awful.tag.selected(self.screen)})
- capi.client.focus = client
+ if self.followtag then self.screen = awful.screen.focused() end
+
+ -- First, we locate the client
+ local client = nil
+ local i = 0
+ for c in awful.client.iterate(function (c)
+ -- c.name may be changed!
+ return c.instance == self.name
+ end, nil, self.screen)
+ do
+ i = i + 1
+ if i == 1 then
+ client = c
+ else
+ -- Additional matching clients, let's remove the sticky bit
+ -- which may persist between awesome restarts. We don't close
+ -- them as they may be valuable. They will just turn into
+ -- normal clients.
+ c.sticky = false
+ c.ontop = false
+ c.above = false
+ end
+ end
+
+ if not client and not self.visible then return end
+
+ if not client then
+ -- The client does not exist, we spawn it
+ cmd = string.format("%s %s %s", self.app,
+ string.format(self.argname, self.name), self.extra)
+ awful.spawn(cmd, { tag = self.screen.selected_tag })
+ return
+ end
+
+ -- Set geometry
+ client.floating = true
+ client.border_width = self.border
+ client.size_hints_honor = false
+ client:geometry(self:compute_size())
+
+ -- Set not sticky and on top
+ client.sticky = false
+ client.ontop = true
+ client.above = true
+ client.skip_taskbar = true
+
+ -- Toggle display
+ if self.visible then
+ client.hidden = false
+ client:raise()
+ self.last_tag = self.screen.selected_tag
+ client:tags({self.screen.selected_tag})
+ capi.client.focus = client
else
- client.hidden = true
- local ctags = client:tags()
- for i, t in pairs(ctags) do
- ctags[i] = nil
- end
- client:tags(ctags)
- end
-
- return client
+ client.hidden = true
+ local ctags = client:tags()
+ for i, t in pairs(ctags) do
+ ctags[i] = nil
+ end
+ client:tags(ctags)
+ end
+
+ return client
+end
+
+function quake:compute_size()
+ -- skip if we already have a geometry for this screen
+ if not self.geometry[self.screen] then
+ local geom
+ if not self.overlap then
+ geom = screen[self.screen].workarea
+ else
+ geom = screen[self.screen].geometry
+ end
+ local width, height = self.width, self.height
+ if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+ if height <= 1 then height = math.floor(geom.height * height) end
+ local x, y
+ if self.horiz == "left" then x = geom.x
+ elseif self.horiz == "right" then x = geom.width + geom.x - width
+ else x = geom.x + (geom.width - width)/2 end
+ if self.vert == "top" then y = geom.y
+ elseif self.vert == "bottom" then y = geom.height + geom.y - height
+ else y = geom.y + (geom.height - height)/2 end
+ self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+ end
+ return self.geometry[self.screen]
end
function quake:new(config)
- local conf = config or {}
-
- conf.app = conf.app or "xterm" -- application to spawn
- conf.name = conf.name or "QuakeDD" -- window name
- conf.argname = conf.argname or "-name %s" -- how to specify window name
- conf.visible = conf.visible or false -- initially not visible
- conf.screen = conf.screen or capi.mouse.screen
-
- -- If width or height <= 1 this is a proportion of the workspace
- wibox_height = conf.wibox_height or 18 -- statusbar weight
- height = conf.height or 0.25 -- height
- width = conf.width or 1 -- width
- vert = conf.vert or "top" -- top, bottom or center
- horiz = conf.horiz or "center" -- left, right or center
-
- -- Compute size
- local geom = capi.screen[conf.screen].workarea
- if width <= 1 then width = geom.width * width end
- if height <= 1 then height = geom.height * height end
- local x, y
- if horiz == "left" then x = geom.x
- elseif horiz == "right" then x = geom.width + geom.x - width
- else x = geom.x + (geom.width - width)/2 end
- if vert == "top" then y = geom.y
- elseif vert == "bottom" then y = geom.height + geom.y - height
- else y = geom.y + (geom.height - height)/2 end
- conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
-
- local console = setmetatable(conf, { __index = quake })
- capi.client.connect_signal("manage", function(c)
- if c.instance == console.name and c.screen == console.screen then
- console:display()
- end
- end)
- capi.client.connect_signal("unmanage", function(c)
- if c.instance == console.name and c.screen == console.screen then
- console.visible = false
- end
- end)
-
- -- "Reattach" currently running quake application. This is in case awesome is restarted.
- local reattach = capi.timer { timeout = 0 }
- reattach:connect_signal("timeout", function()
- reattach:stop()
- console:display()
- end)
- reattach:start()
-
- return console
+ local conf = config or {}
+
+ conf.app = conf.app or "xterm" -- application to spawn
+ conf.name = conf.name or "QuakeDD" -- window name
+ conf.argname = conf.argname or "-name %s" -- how to specify window name
+ conf.extra = conf.extra or "" -- extra arguments
+ conf.border = conf.border or 1 -- client border width
+ conf.visible = conf.visible or false -- initially not visible
+ conf.followtag = conf.followtag or false -- spawn on currently focused screen
+ conf.overlap = conf.overlap or false -- overlap wibox
+ conf.screen = conf.screen or awful.screen.focused()
+
+ -- If width or height <= 1 this is a proportion of the workspace
+ conf.height = conf.height or 0.25 -- height
+ conf.width = conf.width or 1 -- width
+ conf.vert = conf.vert or "top" -- top, bottom or center
+ conf.horiz = conf.horiz or "left" -- left, right or center
+ conf.geometry = {} -- internal use
+
+ local dropdown = setmetatable(conf, { __index = quake })
+
+ capi.client.connect_signal("manage", function(c)
+ if c.instance == dropdown.name and c.screen == dropdown.screen then
+ dropdown:display()
+ end
+ end)
+ capi.client.connect_signal("unmanage", function(c)
+ if c.instance == dropdown.name and c.screen == dropdown.screen then
+ dropdown.visible = false
+ end
+ end)
+
+ return dropdown
end
function quake:toggle()
- current_tag = awful.tag.selected(self.screen)
- if self.last_tag ~= tostring(current_tag) and self.visible then
- awful.client.movetotag(current_tag, self:display())
- else
- self.visible = not self.visible
- self:display()
- end
+ if self.followtag then self.screen = awful.screen.focused() end
+ local current_tag = self.screen.selected_tag
+ if current_tag and self.last_tag ~= current_tag and self.visible then
+ self:display():move_to_tag(current_tag)
+ else
+ self.visible = not self.visible
+ self:display()
+ end
end
-setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
-
-return quake
+return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })