-- Final list of menu items.
local cls_t = {}
- if cls_tags == nil
- then
- return nil
- end
+ if cls_tags == nil then return nil end
-- For each selected tag get all clients of that tag and add them to
-- the menu. A click on a menu item will raise that client.
end
-- No clients? Then quit.
- if #cls_t <= 0
- then
- return nil
- end
+ if #cls_t <= 0 then return nil end
-- menu may contain some predefined values, otherwise start with a
-- fresh menu.
- if not menu
- then
- menu = {}
- end
+ if not menu then menu = {} end
-- Set the list of items and show the menu.
menu.items = cls_t
-- Magnify a client: Set it to "float" and resize it.
function util.magnify_client(c)
- awful.client.floating.set(c, true)
-
- local mg = screen[mouse.screen].geometry
- local tag = awful.tag.selected(mouse.screen)
- local mwfact = awful.tag.getmwfact(tag)
- local g = {}
- g.width = math.sqrt(mwfact) * mg.width
- g.height = math.sqrt(mwfact) * mg.height
- g.x = mg.x + (mg.width - g.width) / 2
- g.y = mg.y + (mg.height - g.height) / 2
- c:geometry(g)
+ if not awful.client.floating.get(c) then
+ awful.client.floating.set(c, true)
+
+ local mg = screen[mouse.screen].geometry
+ local tag = awful.tag.selected(mouse.screen)
+ local mwfact = awful.tag.getmwfact(tag)
+ local g = {}
+ g.width = math.sqrt(mwfact) * mg.width
+ g.height = math.sqrt(mwfact) * mg.height
+ g.x = mg.x + (mg.width - g.width) / 2
+ g.y = mg.y + (mg.height - g.height) / 2
+ c:geometry(g)
+ else
+ awful.client.floating.set(c, false)
+ end
end
-- Read the nice value of pid from /proc.
local s = sc or mouse.screen or 1
local scr = screen[s]
- for i = 1, #tags[s] do
+ for i = 1, #awful.tag.gettags(s) do
awful.tag.viewidx(direction,s)
if #awful.client.visible(s) > 0 then
return
end
end
--- Dynamically rename the current tag you have focused.
-function util.prompt_rename_tag(mypromptbox)
+-- {{{ Dynamic tagging
+--
+-- Add a new tag
+function util.add_tag(mypromptbox)
+ awful.prompt.run({prompt="New tag name: "}, mypromptbox[mouse.screen].widget,
+ function(text)
+ if text:len() > 0 then
+ props = { selected = true }
+ tag = awful.tag.add(new_name, props)
+ tag.name = text
+ tag:emit_signal("property::name")
+ end
+ end)
+end
+
+-- Rename current tag
+-- @author: minism
+function util.rename_tag(mypromptbox)
local tag = awful.tag.selected(mouse.screen)
awful.prompt.run({prompt="Rename tag: "}, mypromptbox[mouse.screen].widget,
function(text)
end)
end
+-- Move current tag
+-- pos in {-1, 1} <-> {previous, next} tag position
+function util.move_tag(pos)
+ local tag = awful.tag.selected(mouse.screen)
+ local idx = awful.tag.getidx(tag)
+ if tonumber(pos) <= -1 then
+ awful.tag.move(idx - 1, tag)
+ else
+ awful.tag.move(idx + 1, tag)
+ end
+end
+
+-- Remove current tag (if empty)
+-- Any rule set on the tag shall be broken
+function util.remove_tag()
+ local tag = awful.tag.selected(mouse.screen)
+ local prevtag = awful.tag.gettags(mouse.screen)[awful.tag.getidx(tag) - 1]
+ awful.tag.delete(tag, prevtag)
+end
+--
+-- }}}
+
-- On the fly useless gaps change
function util.useless_gaps_resize(thatmuch)
- if beautiful.useless_gap_width then
- beautiful.useless_gap_width = tonumber(beautiful.useless_gap_width) + thatmuch
- awful.layout.arrange(mouse.screen)
+ beautiful.useless_gap_width = tonumber(beautiful.useless_gap_width) + thatmuch
+ awful.layout.arrange(mouse.screen)
+end
+
+-- Check if an element exist on a table
+function util.element_in_table(element, tbl)
+ for _, i in pairs(tbl) do
+ if i == element then
+ return true
+ end
end
+ return false
end
return setmetatable(util, { __index = wrequire })