]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

pulsebar: use devicetype and device instead of sink (null var)
[etc/awesome.git] / util / quake.lua
index 6271fcd7d947a44779f8faa9b955e4de7f87fe9f..01891b037aba4ea34ab4d48b7aba365b8aa48568 100644 (file)
@@ -8,13 +8,10 @@
 
 local awful        = require("awful")
 local capi         = { client = client }
 
 local awful        = require("awful")
 local capi         = { client = client }
-
-local math         = { floor  = math.floor }
-local string       = { format = string.format }
-
+local math         = math
+local string       = string
 local pairs        = pairs
 local screen       = screen
 local pairs        = pairs
 local screen       = screen
-
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
@@ -63,7 +60,7 @@ function quake:display()
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    client:geometry(self.geometry[self.screen] or self:compute_size())
+    client:geometry(self.geometry[self.screen.index] or self:compute_size())
 
     -- Set not sticky and on top
     client.sticky = false
 
     -- Set not sticky and on top
     client.sticky = false
@@ -95,12 +92,12 @@ end
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
-    if not self.geometry[self.screen] then
+    if not self.geometry[self.screen.index] then
         local geom
         if not self.overlap then
         local geom
         if not self.overlap then
-            geom = screen[self.screen].workarea
+            geom = screen[self.screen.index].workarea
         else
         else
-            geom = screen[self.screen].geometry
+            geom = screen[self.screen.index].geometry
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
@@ -112,9 +109,9 @@ function quake:compute_size()
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
-        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+        self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
     end
     end
-    return self.geometry[self.screen]
+    return self.geometry[self.screen.index]
 end
 
 function quake:new(config)
 end
 
 function quake:new(config)
@@ -158,7 +155,10 @@ function quake:toggle()
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
-         self:display():move_to_tag(current_tag)
+         local c=self:display()
+         if c then
+            c:move_to_tag(current_tag)
+        end
      else
          self.visible = not self.visible
          self:display()
      else
          self.visible = not self.visible
          self:display()