--[[
Licensed under GNU General Public License v2
+ * (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
-- beautiful.useless_gap_width .
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+ -- A global border can be defined with
+ -- beautiful.global_border_width
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Themes border width requires an offset
+ local bw = tonumber(beautiful.border_width) or 0
+
-- Screen.
local wa = p.workarea
local cls = p.clients
+ -- Borders are factored in.
+ wa.height = wa.height - ((global_border * 2) + (bw * 2))
+ wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
-- Width of main column?
local t = awful.tag.selected(p.screen)
local mwfact = awful.tag.getmwfact(t)
if #cls > 0
then
-- Main column, fixed width and height.
- local c = cls[1]
+ local c = cls[#cls]
local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
g.height = wa.height - 2 * useless_gap
g.width = mainwid
- g.x = wa.x + slaveLwid
- g.y = wa.y + useless_gap
+ g.x = wa.x + slaveLwid + global_border
+ g.y = wa.y + useless_gap + global_border
c:geometry(g)
if #cls > 1
then
local at = 0
- for i = (#cls),2,-1
+ for i = (#cls - 1),1,-1
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
if at == centerwork.top_left
then
-- top left
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
+ g.x = wa.x + useless_gap + global_border
+ g.y = wa.y + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveThei - useless_gap
elseif at == centerwork.top_right
then
-- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap
+ g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
+ g.y = wa.y + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap
g.height = slaveThei - useless_gap
elseif at == centerwork.bottom_left
then
-- bottom left
- g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.x = wa.x + useless_gap + global_border
+ g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
elseif at == centerwork.bottom_right
then
-- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
+ g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
end