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git.madduck.net Git - etc/awesome.git/blobdiff - layout/uselessfair.lua
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--[[
Licensed under GNU General Public License v2
--[[
Licensed under GNU General Public License v2
* (c) 2013, Luke Bonham
* (c) 2012, Josh Komoroske
* (c) 2010-2012, Peter Hofmann
* (c) 2013, Luke Bonham
* (c) 2012, Josh Komoroske
* (c) 2010-2012, Peter Hofmann
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+ if useless_gap < 0 then useless_gap = 0 end
+ -- A global border can be defined with
+ -- beautiful.global_border_width.
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Themes border width requires an offset.
+ local bw = tonumber(beautiful.border_width) or 0
+
+ -- get our orientation right.
local wa = p.workarea
local cls = p.clients
local wa = p.workarea
local cls = p.clients
+ wa.height = wa.height - ((global_border * 2) + (bw * 2))
+ wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
local strips = math.ceil(#cls / cells)
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
local strips = math.ceil(#cls / cells)
this_x = cell
this_y = strip
this_x = cell
this_y = strip
- g.x = wa.x + cell * g.width
- g.y = wa.y + strip * g.height
+ g.x = wa.x + cell * g.width + global_border
+ g.y = wa.y + strip * g.height + global_border
else
if #cls < (strips * cells) and strip == strips - 1 then
else
if #cls < (strips * cells) and strip == strips - 1 then
this_x = strip
this_y = cell
this_x = strip
this_y = cell
- g.x = wa.x + strip * g.width
- g.y = wa.y + cell * g.height
+ g.x = wa.x + strip * g.width + global_border
+ g.y = wa.y + cell * g.height + global_border
+
end
-- Useless gap.
if useless_gap > 0
then
end
-- Useless gap.
if useless_gap > 0
then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
- if this_x == 0
- then
- g.width = g.width - 2 * useless_gap
- g.x = g.x + useless_gap
- else
- g.width = g.width - useless_gap
- end
+ -- All clients tile evenly.
+ g.width = g.width - useless_gap
+ g.x = g.x + (useless_gap / 2)
+ g.height = g.height - useless_gap
+ g.y = g.y + (useless_gap / 2)
- if this_y == 0
- then
- g.height = g.height - 2 * useless_gap
- g.y = g.y + useless_gap
- else
- g.height = g.height - useless_gap
- end
end
-- End of useless gap.
end
-- End of useless gap.