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wiki updated
[etc/awesome.git] / util / quake.lua
index 5020eee662bddad0cf16b1ba818c180a5817b2b3..0ec108195f34919834b166250c6aba01a2ff7e98 100644 (file)
@@ -3,22 +3,22 @@
                                                    
      Licensed under GNU General Public License v2  
       * (c) 2016, Luke Bonham                      
+      * (c) 2015, unknown                          
                                                    
 --]]
 
 local awful        = require("awful")
-local capi         = { client = client,
-                       timer  = require("gears.timer") }
+local capi         = { client = client }
+
 local math         = { floor  = math.floor }
-local string       = string
+local string       = { format = string.format }
 
 local pairs        = pairs
 local screen       = screen
+
 local setmetatable = setmetatable
-local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
--- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
 local quake = {}
 
 -- If you have a rule like "awful.client.setslave" for your terminals,
@@ -26,146 +26,140 @@ local quake = {}
 -- run into problems with focus.
 
 function quake:display()
-   -- First, we locate the client
-   local client = nil
-   local i = 0
-   for c in awful.client.iterate(function (c)
-       -- c.name may be changed!
-       return c.instance == self.name
-   end, nil, self.screen)
-   do
-       i = i + 1
-       if i == 1 then
-           client = c
-       else
-           -- Additional matching clients, let's remove the sticky bit
-           -- which may persist between awesome restarts. We don't close
-           -- them as they may be valuable. They will just turn into
-           -- normal clients.
-           c.sticky = false
-           c.ontop = false
-           c.above = false
-       end
-   end
-
-   if not client and not self.visible then return end
-
-   if not client then
-       -- The client does not exist, we spawn it
-       awful.util.spawn(string.format("%s %s %s", self.app,
-                        string.format(self.argname, self.name), self.extra),
-                        false, self.screen)
-       self.notexist = true
-       return
-   end
-
-   -- Resize
-   awful.client.floating.set(client, true)
-   client.border_width = self.border
-   client.size_hints_honor = false
-   if self.notexist then
-       self:compute_size()
-       client:geometry(self.geometry)
-       self.notexist = false
-   end
-
-   -- Not sticky and on top
-   client.sticky = false
-   client.ontop = true
-   client.above = true
-   client.skip_taskbar = true
-
-   -- Toggle display
-   if self.visible then
-       client.hidden = false
-       client:raise()
-       self.last_tag = awful.tag.selected(self.screen)
-       client:tags({awful.tag.selected(self.screen)})
-       capi.client.focus = client
+    if self.followtag then self.screen = awful.screen.focused() end
+
+    -- First, we locate the client
+    local client = nil
+    local i = 0
+    for c in awful.client.iterate(function (c)
+        -- c.name may be changed!
+        return c.instance == self.name
+    end, nil, self.screen)
+    do
+        i = i + 1
+        if i == 1 then
+            client = c
+        else
+            -- Additional matching clients, let's remove the sticky bit
+            -- which may persist between awesome restarts. We don't close
+            -- them as they may be valuable. They will just turn into
+            -- normal clients.
+            c.sticky = false
+            c.ontop = false
+            c.above = false
+        end
+    end
+
+    if not client and not self.visible then return end
+
+    if not client then
+        -- The client does not exist, we spawn it
+        cmd = string.format("%s %s %s", self.app,
+              string.format(self.argname, self.name), self.extra)
+        awful.spawn(cmd, { tag = self.screen.selected_tag })
+        return
+    end
+
+    -- Set geometry
+    client.floating = true
+    client.border_width = self.border
+    client.size_hints_honor = false
+    client:geometry(self:compute_size())
+
+    -- Set not sticky and on top
+    client.sticky = false
+    client.ontop = true
+    client.above = true
+    client.skip_taskbar = true
+
+    -- Toggle display
+    if self.visible then
+        client.hidden = false
+        client:raise()
+        self.last_tag = self.screen.selected_tag
+        client:tags({self.screen.selected_tag})
+        capi.client.focus = client
    else
-       client.hidden = true
-       local ctags = client:tags()
-       for i, t in pairs(ctags) do
-           ctags[i] = nil
-       end
-       client:tags(ctags)
-   end
-
-   return client
+        client.hidden = true
+        local ctags = client:tags()
+        for i, t in pairs(ctags) do
+            ctags[i] = nil
+        end
+        client:tags(ctags)
+    end
+
+    return client
 end
 
 function quake:compute_size()
-   local geom = screen[self.screen].workarea
-   local width, height
-   if self.width  <= 1 then width = math.floor(geom.width * self.width) end
-   if self.height <= 1 then height = math.floor(geom.height * self.height) end
-   local x, y
-   if     self.horiz == "left"  then x = geom.x
-   elseif self.horiz == "right" then x = geom.width + geom.x - self.width
-   else   x = geom.x + (geom.width - self.width)/2 end
-   if     self.vert == "top"    then y = geom.y
-   elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
-   else   y = geom.y + (geom.height - self.height)/2 end
-   self.geometry = { x = x, y = y, width = width, height = height }
+    -- skip if we already have a geometry for this screen
+    if not self.geometry[self.screen] then
+        local geom
+        if not self.overlap then
+            geom = screen[self.screen].workarea
+        else
+            geom = screen[self.screen].geometry
+        end
+        local width, height = self.width, self.height
+        if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+        if height <= 1 then height = math.floor(geom.height * height) end
+        local x, y
+        if     self.horiz == "left"  then x = geom.x
+        elseif self.horiz == "right" then x = geom.width + geom.x - width
+        else   x = geom.x + (geom.width - width)/2 end
+        if     self.vert == "top"    then y = geom.y
+        elseif self.vert == "bottom" then y = geom.height + geom.y - height
+        else   y = geom.y + (geom.height - height)/2 end
+        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+    end
+    return self.geometry[self.screen]
 end
 
 function quake:new(config)
-   local conf = config or {}
-
-   conf.app       = conf.app       or "xterm"    -- application to spawn
-   conf.name      = conf.name      or "QuakeDD"  -- window name
-   conf.argname   = conf.argname   or "-name %s" -- how to specify window name
-   conf.extra     = conf.extra     or ""         -- extra arguments
-   conf.visible   = conf.visible   or false      -- initially not visible
-   conf.border    = conf.border    or 1          -- client border width
-   conf.followtag = conf.followtag or false      -- spawn on currently focused screen
-   conf.screen    = conf.screen    or awful.screen.focused()
-
-   -- If width or height <= 1 this is a proportion of the workspace
-   conf.height       = conf.height       or 0.25     -- height
-   conf.width        = conf.width        or 1        -- width
-   conf.vert         = conf.vert         or "top"    -- top, bottom or center
-   conf.horiz        = conf.horiz        or "center" -- left, right or center
-
-   local console = setmetatable(conf, { __index = quake })
-   capi.client.connect_signal("manage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console:display()
-       end
-   end)
-   capi.client.connect_signal("unmanage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console.visible = false
-       end
+    local conf = config or {}
+
+    conf.app        = conf.app       or "xterm"    -- application to spawn
+    conf.name       = conf.name      or "QuakeDD"  -- window name
+    conf.argname    = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra      = conf.extra     or ""         -- extra arguments
+    conf.border     = conf.border    or 1          -- client border width
+    conf.visible    = conf.visible   or false      -- initially not visible
+    conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
+    conf.overlap    = conf.overlap   or false      -- overlap wibox
+    conf.screen     = conf.screen    or awful.screen.focused()
+
+    -- If width or height <= 1 this is a proportion of the workspace
+    conf.height     = conf.height    or 0.25       -- height
+    conf.width      = conf.width     or 1          -- width
+    conf.vert       = conf.vert      or "top"      -- top, bottom or center
+    conf.horiz      = conf.horiz     or "left"     -- left, right or center
+    conf.geometry   = {}                           -- internal use
+
+    local dropdown = setmetatable(conf, { __index = quake })
+
+    capi.client.connect_signal("manage", function(c)
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown:display()
+        end
     end)
+    capi.client.connect_signal("unmanage", function(c)
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown.visible = false
+        end
+     end)
 
-   -- "Reattach" currently running quake application. This is in case awesome is restarted.
-   local reattach = capi.timer { timeout = 0 }
-   reattach:connect_signal("timeout", function()
-       if self.followtag then
-           self.screen = awful.screen.focused()
-       end
-       reattach:stop()
-       console:display()
-   end)
-   reattach:start()
-
-   return console
+    return dropdown
 end
 
 function quake:toggle()
-    if self.followtag then
-        self.screen = awful.screen.focused()
-    end
-    local current_tag = awful.tag.selected(self.screen)
-    if self.last_tag ~= current_tag and self.visible then
-        awful.client.movetotag(current_tag, self:display())
-    else
-        self.visible = not self.visible
-        self:display()
-    end
+     if self.followtag then self.screen = awful.screen.focused() end
+     local current_tag = self.screen.selected_tag
+     if current_tag and self.last_tag ~= current_tag and self.visible then
+         self:display():move_to_tag(current_tag)
+     else
+         self.visible = not self.visible
+         self:display()
+     end
 end
 
-setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
-
-return quake
+return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })