]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #256 from wimstefan/master
[etc/awesome.git] / util / quake.lua
index 5020eee662bddad0cf16b1ba818c180a5817b2b3..bda0324f191b2f1a8a41f7457bc3a3a9ce7ad6fe 100644 (file)
@@ -3,6 +3,7 @@
                                                    
      Licensed under GNU General Public License v2  
       * (c) 2016, Luke Bonham                      
+      * (c) 2015, unknown                          
                                                    
 --]]
 
@@ -18,7 +19,6 @@ local setmetatable = setmetatable
 local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
--- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
 local quake = {}
 
 -- If you have a rule like "awful.client.setslave" for your terminals,
@@ -26,146 +26,142 @@ local quake = {}
 -- run into problems with focus.
 
 function quake:display()
-   -- First, we locate the client
-   local client = nil
-   local i = 0
-   for c in awful.client.iterate(function (c)
-       -- c.name may be changed!
-       return c.instance == self.name
-   end, nil, self.screen)
-   do
-       i = i + 1
-       if i == 1 then
-           client = c
-       else
-           -- Additional matching clients, let's remove the sticky bit
-           -- which may persist between awesome restarts. We don't close
-           -- them as they may be valuable. They will just turn into
-           -- normal clients.
-           c.sticky = false
-           c.ontop = false
-           c.above = false
-       end
-   end
-
-   if not client and not self.visible then return end
-
-   if not client then
-       -- The client does not exist, we spawn it
-       awful.util.spawn(string.format("%s %s %s", self.app,
-                        string.format(self.argname, self.name), self.extra),
-                        false, self.screen)
-       self.notexist = true
-       return
-   end
-
-   -- Resize
-   awful.client.floating.set(client, true)
-   client.border_width = self.border
-   client.size_hints_honor = false
-   if self.notexist then
-       self:compute_size()
-       client:geometry(self.geometry)
-       self.notexist = false
-   end
-
-   -- Not sticky and on top
-   client.sticky = false
-   client.ontop = true
-   client.above = true
-   client.skip_taskbar = true
-
-   -- Toggle display
-   if self.visible then
-       client.hidden = false
-       client:raise()
-       self.last_tag = awful.tag.selected(self.screen)
-       client:tags({awful.tag.selected(self.screen)})
-       capi.client.focus = client
+    if self.followtag then self.screen = awful.screen.focused() end
+
+    -- First, we locate the client
+    local client = nil
+    local i = 0
+    for c in awful.client.iterate(function (c)
+        -- c.name may be changed!
+        return c.instance == self.name
+    end, nil, self.screen)
+    do
+        i = i + 1
+        if i == 1 then
+            client = c
+        else
+            -- Additional matching clients, let's remove the sticky bit
+            -- which may persist between awesome restarts. We don't close
+            -- them as they may be valuable. They will just turn into
+            -- normal clients.
+            c.sticky = false
+            c.ontop = false
+            c.above = false
+        end
+    end
+
+    if not client and not self.visible then return end
+
+    if not client then
+        -- The client does not exist, we spawn it
+        awful.spawn(string.format("%s %s %s", self.app,
+                    string.format(self.argname, self.name), self.extra),
+                    false, self.screen)
+        self.notexist = true
+        return
+    end
+
+    -- Resize
+    awful.client.floating.set(client, true)
+    client.border_width = self.border
+    client.size_hints_honor = false
+    if self.notexist then
+        self:compute_size()
+        client:geometry(self.geometry)
+        self.notexist = false
+    end
+
+    -- Not sticky and on top
+    client.sticky = false
+    client.ontop = true
+    client.above = true
+    client.skip_taskbar = true
+
+    -- Toggle display
+    if self.visible then
+        client.hidden = false
+        client:raise()
+        self.last_tag = self.screen.selected_tag
+        client:tags({self.screen.selected_tag})
+        capi.client.focus = client
    else
-       client.hidden = true
-       local ctags = client:tags()
-       for i, t in pairs(ctags) do
-           ctags[i] = nil
-       end
-       client:tags(ctags)
-   end
-
-   return client
+        client.hidden = true
+        local ctags = client:tags()
+        for i, t in pairs(ctags) do
+            ctags[i] = nil
+        end
+        client:tags(ctags)
+    end
+
+    return client
 end
 
 function quake:compute_size()
-   local geom = screen[self.screen].workarea
-   local width, height
-   if self.width  <= 1 then width = math.floor(geom.width * self.width) end
-   if self.height <= 1 then height = math.floor(geom.height * self.height) end
-   local x, y
-   if     self.horiz == "left"  then x = geom.x
-   elseif self.horiz == "right" then x = geom.width + geom.x - self.width
-   else   x = geom.x + (geom.width - self.width)/2 end
-   if     self.vert == "top"    then y = geom.y
-   elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
-   else   y = geom.y + (geom.height - self.height)/2 end
-   self.geometry = { x = x, y = y, width = width, height = height }
+    local geom = screen[self.screen].workarea
+    local width, height
+    if self.width  <= 1 then width = math.floor(geom.width * self.width) - 2 * self.border end
+    if self.height <= 1 then height = math.floor(geom.height * self.height) end
+    local x, y
+    if     self.horiz == "left"  then x = geom.x
+    elseif self.horiz == "right" then x = geom.width + geom.x - self.width
+    else   x = geom.x + (geom.width - self.width)/2 end
+    if     self.vert == "top"    then y = geom.y
+    elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
+    else   y = geom.y + (geom.height - self.height)/2 end
+    self.geometry = { x = x, y = y, width = width, height = height }
 end
 
 function quake:new(config)
-   local conf = config or {}
-
-   conf.app       = conf.app       or "xterm"    -- application to spawn
-   conf.name      = conf.name      or "QuakeDD"  -- window name
-   conf.argname   = conf.argname   or "-name %s" -- how to specify window name
-   conf.extra     = conf.extra     or ""         -- extra arguments
-   conf.visible   = conf.visible   or false      -- initially not visible
-   conf.border    = conf.border    or 1          -- client border width
-   conf.followtag = conf.followtag or false      -- spawn on currently focused screen
-   conf.screen    = conf.screen    or awful.screen.focused()
-
-   -- If width or height <= 1 this is a proportion of the workspace
-   conf.height       = conf.height       or 0.25     -- height
-   conf.width        = conf.width        or 1        -- width
-   conf.vert         = conf.vert         or "top"    -- top, bottom or center
-   conf.horiz        = conf.horiz        or "center" -- left, right or center
-
-   local console = setmetatable(conf, { __index = quake })
-   capi.client.connect_signal("manage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console:display()
-       end
-   end)
-   capi.client.connect_signal("unmanage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console.visible = false
-       end
+    local conf = config or {}
+
+    conf.app       = conf.app       or "xterm"    -- application to spawn
+    conf.name      = conf.name      or "QuakeDD"  -- window name
+    conf.argname   = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra     = conf.extra     or ""         -- extra arguments
+    conf.visible   = conf.visible   or false      -- initially not visible
+    conf.border    = conf.border    or 1          -- client border width
+    conf.followtag = conf.followtag or false      -- spawn on currently focused screen
+    conf.screen    = conf.screen    or awful.screen.focused()
+
+    -- If width or height <= 1 this is a proportion of the workspace
+    conf.height       = conf.height       or 0.25     -- height
+    conf.width        = conf.width        or 1        -- width
+    conf.vert         = conf.vert         or "top"    -- top, bottom or center
+    conf.horiz        = conf.horiz        or "left"   -- left, right or center
+
+    local console = setmetatable(conf, { __index = quake })
+    capi.client.connect_signal("manage", function(c)
+        if c.instance == console.name and c.screen == console.screen then
+            console:display()
+        end
+    end)
+    capi.client.connect_signal("unmanage", function(c)
+        if c.instance == console.name and c.screen == console.screen then
+            console.visible = false
+        end
+     end)
+
+    -- "Reattach" currently running quake application. This is in case awesome is restarted.
+    local reattach = capi.timer { timeout = 0 }
+    reattach:connect_signal("timeout", function()
+        if self.followtag then self.screen = awful.screen.focused() end
+        reattach:stop()
+        console:display()
     end)
+    reattach:start()
 
-   -- "Reattach" currently running quake application. This is in case awesome is restarted.
-   local reattach = capi.timer { timeout = 0 }
-   reattach:connect_signal("timeout", function()
-       if self.followtag then
-           self.screen = awful.screen.focused()
-       end
-       reattach:stop()
-       console:display()
-   end)
-   reattach:start()
-
-   return console
+    return console
 end
 
 function quake:toggle()
-    if self.followtag then
-        self.screen = awful.screen.focused()
-    end
-    local current_tag = awful.tag.selected(self.screen)
-    if self.last_tag ~= current_tag and self.visible then
-        awful.client.movetotag(current_tag, self:display())
-    else
-        self.visible = not self.visible
-        self:display()
-    end
+     if self.followtag then self.screen = awful.screen.focused() end
+     local current_tag = self.screen.selected_tag
+     if current_tag and self.last_tag ~= current_tag and self.visible then
+         self:display():move_to_tag(current_tag)
+     else
+         self.visible = not self.visible
+         self:display()
+     end
 end
 
-setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
-
-return quake
+return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })