local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
- g.height = wa.height - 2*useless_gap - 2*bw
- g.width = mainwid - 2*bw
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
g.x = wa.x + slaveLwid + global_border
g.y = wa.y + useless_gap + global_border
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*bw
- g.height = slaveThei - useless_gap - 2*bw
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*bw
- g.height = slaveThei - useless_gap - 2*bw
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*bw
- g.height = slaveBhei - 2*useless_gap - 2*bw
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*bw
- g.height = slaveBhei - 2*useless_gap - 2*bw
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
end
c:geometry(g)