]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascade.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

quake: client maximized before awesome restart: after the restart, unmaximize and...
[etc/awesome.git] / layout / cascade.lua
index a7c0032c6809310ceab0ddf3e879fae7c12cc023..cc3f50fe8a2c9281386dad9f77d5bfdd14a74a3c 100644 (file)
                                                   
 --]]
 
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
+local tag      = require("awful.tag")
+local tonumber = tonumber
 
-local cascade =
-{
+local cascade = {
     name     = "cascade",
     nmaster  = 0,
     offset_x = 32,
-    offset_y = 8
+    offset_y = 8,
+    tile     = {
+        name          = "cascadetile",
+        nmaster       = 0,
+        ncol          = 0,
+        mwfact        = 0,
+        offset_x      = 5,
+        offset_y      = 32,
+        extra_padding = 0
+    }
 }
 
-function cascade.arrange(p)
+local function do_cascade(p, tiling)
+    -- Screen.
+    local wa  = p.workarea
+    local cls = p.clients
 
-    -- Cascade windows.
+    if #cls <= 0 then return end
 
-    -- A global border can be defined with
-    -- beautiful.global_border_width.
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
+    -- Useless gaps.
+    local useless_gap = p.useless_gap or 0
 
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
+    if not tiling then
+        -- Cascade windows.
+
+        local num_c
+        if cascade.nmaster > 0 then
+            num_c = cascade.nmaster
+        else
+            num_c = tag.master_count
+        end
+
+        -- Opening a new window will usually force all existing windows to
+        -- get resized. This wastes a lot of CPU time. So let's set a lower
+        -- bound to "how_many": This wastes a little screen space but you'll
+        -- get a much better user experience.
+        local how_many = (#cls >= num_c and #cls) or num_c
+
+        local current_offset_x = cascade.offset_x * (how_many - 1)
+        local current_offset_y = cascade.offset_y * (how_many - 1)
 
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Opening a new window will usually force all existing windows to
-    -- get resized. This wastes a lot of CPU time. So let's set a lower
-    -- bound to "how_many": This wastes a little screen space but you'll
-    -- get a much better user experience.
-    local t = tag.selected(p.screen)
-    local num_c
-    if cascade.nmaster > 0
-    then
-        num_c = cascade.nmaster
+        -- Iterate.
+        for i = 1,#cls,1 do
+            local c = cls[i]
+            local g = {}
+
+            g.x      = wa.x + (how_many - i) * cascade.offset_x
+            g.y      = wa.y + (i - 1) * cascade.offset_y
+            g.width  = wa.width - current_offset_x - 2*c.border_width
+            g.height = wa.height - current_offset_y - 2*c.border_width
+
+            if g.width  < 1 then g.width  = 1 end
+            if g.height < 1 then g.height = 1 end
+
+            c:geometry(g)
+        end
     else
-        num_c = tag.getnmaster(t)
-    end
+        -- Layout with one fixed column meant for a master window. Its
+        -- width is calculated according to mwfact. Other clients are
+        -- cascaded or "tabbed" in a slave column on the right.
 
-    local how_many = #cls
-    if how_many < num_c
-    then
-        how_many = num_c
-    end
+        --         (1)                 (2)                 (3)                 (4)
+        --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
+        --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
+        --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
+        --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
+        --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
+        --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
+        --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
+
+        local mwfact
+        if cascade.tile.mwfact > 0 then
+            mwfact = cascade.tile.mwfact
+        else
+            mwfact = tag.getmwfact(t)
+        end
+
+        -- Make slave windows overlap main window? Do this if ncol is 1.
+        local overlap_main
+        if cascade.tile.ncol > 0 then
+            overlap_main = cascade.tile.ncol
+        else
+            overlap_main = tag.column_count
+        end
 
-    local current_offset_x = cascade.offset_x * (how_many - 1)
-    local current_offset_y = cascade.offset_y * (how_many - 1)
+        -- Minimum space for slave windows? See cascade.tile.lua.
+        local num_c
+        if cascade.tile.nmaster > 0 then
+            num_c = cascade.tile.nmaster
+        else
+            num_c = tag.master_count
+        end
 
-    -- Iterate.
-    for i = 1,#cls,1
-    do
-        local c = cls[i]
+        local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
+
+        local current_offset_x = cascade.tile.offset_x * (how_many - 1)
+        local current_offset_y = cascade.tile.offset_y * (how_many - 1)
+
+        if #cls <= 0 then return end
+
+        -- Main column, fixed width and height.
+        local c = cls[1]
         local g = {}
+        -- Subtracting the useless_gap width from the work area width here
+        -- makes this mwfact calculation work the same as in uselesstile.
+        -- Rounding is necessary to prevent the rendered size of slavewid
+        -- from being 1 pixel off when the result is not an integer.
+        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+        local slavewid = wa.width - mainwid
+
+        if overlap_main == 1 then
+            g.width = wa.width - 2*c.border_width
 
-        g.x = wa.x + (how_many - i) * cascade.offset_x
-        g.y = wa.y + (i - 1) * cascade.offset_y
-        g.width = wa.width - current_offset_x - 2*c.border_width
-        g.height = wa.height - current_offset_y - 2*c.border_width
+            -- The size of the main window may be reduced a little bit.
+            -- This allows you to see if there are any windows below the
+            -- main window.
+            -- This only makes sense, though, if the main window is
+            -- overlapping everything else.
+            g.width = g.width - cascade.tile.extra_padding
+        else
+            g.width = mainwid - 2*c.border_width
+        end
 
+        g.height = wa.height - 2*c.border_width
+        g.x = wa.x
+        g.y = wa.y
+        if useless_gap > 0 then
+            -- Reduce width once and move window to the right.
+            -- Reduce height twice, however.
+            g.width = g.width - useless_gap
+            g.height = g.height - 2 * useless_gap
+            g.x = g.x + useless_gap
+            g.y = g.y + useless_gap
+
+            -- When there's no window to the right, add an additional gap.
+            if overlap_main == 1 then g.width = g.width - useless_gap end
+        end
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
+
+        -- Remaining clients stacked in slave column, new ones on top.
+        if #cls > 1 then
+            for i = 2,#cls do
+                c = cls[i]
+                g = {}
+                g.width = slavewid - current_offset_x - 2*c.border_width
+                g.height = wa.height - current_offset_y - 2*c.border_width
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
+                g.y = wa.y + (i - 2) * cascade.tile.offset_y
+
+                if useless_gap > 0 then
+                    g.width = g.width - 2 * useless_gap
+                    g.height = g.height - 2 * useless_gap
+                    g.x = g.x + useless_gap
+                    g.y = g.y + useless_gap
+                end
+
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+
+                c:geometry(g)
+            end
+        end
     end
 end
 
+function cascade.tile.arrange(p)
+    return do_cascade(p, true)
+end
+
+function cascade.arrange(p)
+    return do_cascade(p, false)
+end
+
 return cascade