+ c:geometry(g)
+ end
+ else
+ -- Layout with one fixed column meant for a master window. Its
+ -- width is calculated according to mwfact. Other clients are
+ -- cascaded or "tabbed" in a slave column on the right.
+
+ -- (1) (2) (3) (4)
+ -- +----------+---+ +----------+---+ +----------+---+ +----------+---+
+ -- | | | | | 3 | | | 4 | | +---+|
+ -- | | | -> | | | -> | +---++ -> | +---+|+
+ -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
+ -- | | | | | 2 || | +---++| | +---+|+ |
+ -- | | | | | || | | 2 | | | | 2 |+ |
+ -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
+
+ local mwfact
+ if cascade.tile.mwfact > 0 then
+ mwfact = cascade.tile.mwfact
+ else
+ mwfact = tag.getmwfact(t)
+ end
+
+ -- Make slave windows overlap main window? Do this if ncol is 1.
+ local overlap_main
+ if cascade.tile.ncol > 0 then
+ overlap_main = cascade.tile.ncol
+ else
+ overlap_main = tag.column_count
+ end
+
+ -- Minimum space for slave windows? See cascade.tile.lua.
+ local num_c
+ if cascade.tile.nmaster > 0 then
+ num_c = cascade.tile.nmaster
+ else
+ num_c = tag.master_count
+ end
+
+ local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
+
+ local current_offset_x = cascade.tile.offset_x * (how_many - 1)
+ local current_offset_y = cascade.tile.offset_y * (how_many - 1)
+
+ if #cls <= 0 then return end
+
+ -- Main column, fixed width and height.
+ local c = cls[1]
+ local g = {}
+ -- Subtracting the useless_gap width from the work area width here
+ -- makes this mwfact calculation work the same as in uselesstile.
+ -- Rounding is necessary to prevent the rendered size of slavewid
+ -- from being 1 pixel off when the result is not an integer.
+ local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+ local slavewid = wa.width - mainwid
+
+ if overlap_main == 1 then
+ g.width = wa.width - 2*c.border_width
+
+ -- The size of the main window may be reduced a little bit.
+ -- This allows you to see if there are any windows below the
+ -- main window.
+ -- This only makes sense, though, if the main window is
+ -- overlapping everything else.
+ g.width = g.width - cascade.tile.extra_padding
+ else
+ g.width = mainwid - 2*c.border_width
+ end
+
+ g.height = wa.height - 2*c.border_width
+ g.x = wa.x
+ g.y = wa.y
+ if useless_gap > 0 then
+ -- Reduce width once and move window to the right.
+ -- Reduce height twice, however.
+ g.width = g.width - useless_gap
+ g.height = g.height - 2 * useless_gap
+ g.x = g.x + useless_gap
+ g.y = g.y + useless_gap
+
+ -- When there's no window to the right, add an additional gap.
+ if overlap_main == 1 then g.width = g.width - useless_gap end
+ end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end