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git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua
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[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
local capi = { client = client,
mouse = mouse,
screen = screen,
local capi = { client = client,
mouse = mouse,
screen = screen,
+ timer = timer or require("gears.timer") }
+local math = { floor = math.floor }
local string = string
local pairs = pairs
local string = string
local pairs = pairs
local i = 0
for c in awful.client.iterate(function (c)
-- c.name may be changed!
local i = 0
for c in awful.client.iterate(function (c)
-- c.name may be changed!
- return c.instance == self.name
+ return c.instance == self.name
end, nil, self.screen)
do
i = i + 1
end, nil, self.screen)
do
i = i + 1
if not client then
-- The client does not exist, we spawn it
if not client then
-- The client does not exist, we spawn it
- awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
- false, self.screen)
+ awful.util.spawn(string.format("%s %s %s", self.app,
+ string.format(self.argname, self.name), self.extra),
+ false, self.screen)
self.notexist = true
return
end
-- Resize
awful.client.floating.set(client, true)
self.notexist = true
return
end
-- Resize
awful.client.floating.set(client, true)
- client.border_width = 0
+ client.border_width = self.border
client.size_hints_honor = false
if self.notexist then
client:geometry(self.geometry)
client.size_hints_honor = false
if self.notexist then
client:geometry(self.geometry)
function quake:new(config)
local conf = config or {}
function quake:new(config)
local conf = config or {}
- conf.app = conf.app or "xterm" -- application to spawn
- conf.name = conf.name or "QuakeDD" -- window name
- conf.argname = conf.argname or "-name %s" -- how to specify window name
- conf.visible = conf.visible or false -- initially not visible
- conf.screen = conf.screen or capi.mouse.screen
+ conf.app = conf.app or "xterm" -- application to spawn
+ conf.name = conf.name or "QuakeDD" -- window name
+ conf.argname = conf.argname or "-name %s" -- how to specify window name
+ conf.extra = conf.extra or "" -- extra arguments
+ conf.visible = conf.visible or false -- initially not visible
+ conf.screen = conf.screen or capi.mouse.screen
+ conf.border = conf.border or 1
-- If width or height <= 1 this is a proportion of the workspace
wibox_height = conf.wibox_height or 18 -- statusbar weight
-- If width or height <= 1 this is a proportion of the workspace
wibox_height = conf.wibox_height or 18 -- statusbar weight
- height = conf.height or 0.25 -- height
- width = conf.width or 1 -- width
- vert = conf.vert or "top" -- top, bottom or center
+ height = conf.height or 0.25 -- height
+ width = conf.width or 1 -- width
+ vert = conf.vert or "top" -- top, bottom or center
horiz = conf.horiz or "center" -- left, right or center
-- Compute size
local geom = capi.screen[conf.screen].workarea
horiz = conf.horiz or "center" -- left, right or center
-- Compute size
local geom = capi.screen[conf.screen].workarea
- if width <= 1 then width = geom.width * width end
- if height <= 1 then height = geom.height * height end
+ if width <= 1 then width = math.floor(geom.width * width) end
+ if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if horiz == "left" then x = geom.x
elseif horiz == "right" then x = geom.width + geom.x - width
local x, y
if horiz == "left" then x = geom.x
elseif horiz == "right" then x = geom.width + geom.x - width
capi.client.connect_signal("manage", function(c)
if c.instance == console.name and c.screen == console.screen then
console:display()
capi.client.connect_signal("manage", function(c)
if c.instance == console.name and c.screen == console.screen then
console:display()
end)
capi.client.connect_signal("unmanage", function(c)
if c.instance == console.name and c.screen == console.screen then
console.visible = false
end)
capi.client.connect_signal("unmanage", function(c)
if c.instance == console.name and c.screen == console.screen then
console.visible = false
-- "Reattach" currently running quake application. This is in case awesome is restarted.
local reattach = capi.timer { timeout = 0 }
reattach:connect_signal("timeout", function()
reattach:stop()
-- "Reattach" currently running quake application. This is in case awesome is restarted.
local reattach = capi.timer { timeout = 0 }
reattach:connect_signal("timeout", function()
reattach:stop()