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insteadOf = madduck:
--]]
local awful = require("awful")
--]]
local awful = require("awful")
-local capi = { client = client }
-
-local math = { floor = math.floor }
-local string = { format = string.format }
-
+local client = client
+local math = math
+local string = string
local pairs = pairs
local screen = screen
local pairs = pairs
local screen = screen
local setmetatable = setmetatable
-- Quake-like Dropdown application spawn
local setmetatable = setmetatable
-- Quake-like Dropdown application spawn
client.floating = true
client.border_width = self.border
client.size_hints_honor = false
client.floating = true
client.border_width = self.border
client.size_hints_honor = false
- client:geometry(self.geometry[self.screen] or self:compute_size())
+ client:geometry(self.geometry[self.screen.index ] or self:compute_size())
-- Set not sticky and on top
client.sticky = false
-- Set not sticky and on top
client.sticky = false
client:raise()
self.last_tag = self.screen.selected_tag
client:tags({self.screen.selected_tag})
client:raise()
self.last_tag = self.screen.selected_tag
client:tags({self.screen.selected_tag})
- capi.c lient.focus = client
else
client.hidden = true
local ctags = client:tags()
else
client.hidden = true
local ctags = client:tags()
function quake:compute_size()
-- skip if we already have a geometry for this screen
function quake:compute_size()
-- skip if we already have a geometry for this screen
- if not self.geometry[self.screen] then
+ if not self.geometry[self.screen.index ] then
local geom
if not self.overlap then
local geom
if not self.overlap then
- geom = screen[self.screen].workarea
+ geom = screen[self.screen.index ].workarea
- geom = screen[self.screen].geometry
+ geom = screen[self.screen.index ].geometry
end
local width, height = self.width, self.height
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
end
local width, height = self.width, self.height
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
- self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+ self.geometry[self.screen.index ] = { x = x, y = y, width = width, height = height }
- return self.geometry[self.screen]
+ return self.geometry[self.screen.index ]
end
function quake:new(config)
end
function quake:new(config)
local dropdown = setmetatable(conf, { __index = quake })
local dropdown = setmetatable(conf, { __index = quake })
- capi.c lient.connect_signal("manage", function(c)
+ client.connect_signal("manage", function(c)
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown:display()
end
end)
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown:display()
end
end)
- capi.c lient.connect_signal("unmanage", function(c)
+ client.connect_signal("unmanage", function(c)
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown.visible = false
end
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown.visible = false
end