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Merge branch 'master' of https://github.com/trap000d/lain into trap000d-master
[etc/awesome.git] / layout / centerwork.lua
index 61f4907b78d1f581f11d013a467ff72a5af3ea00..eafab78ce5c5054f1834e616b97e555305f6294c 100644 (file)
 --[[
                                                   
      Licensed under GNU General Public License v2 
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2016,      Henrik Antonsson           
+      * (c) 2015,      Joerg Jaspert              
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
+local floor  = math.floor
+local screen = screen
 
 
-local centerwork =
-{
+local centerwork = {
     name         = "centerwork",
     name         = "centerwork",
-    top_left     = 0,
-    top_right    = 1,
-    bottom_left  = 2,
-    bottom_right = 3
+    horizontal   = { name = "centerworkh" }
 }
 
 }
 
-function centerwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+local function do_centerwork(p, orientation)
+    local t = p.tag or screen[p.screen].selected_tag
+    local wa = p.workarea
+    local cls = p.clients
 
 
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
+    if #cls == 0 then return end
 
 
-    -- Themes border width requires an offset
-    local bw = tonumber(beautiful.border_width) or 0
+    local c = cls[1]
+    local g = {}
 
 
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
+    -- Main column, fixed width and height.
+    local mwfact          = t.master_width_factor
+    local mainhei         = floor(wa.height * mwfact)
+    local mainwid         = floor(wa.width * mwfact)
+    local slavewid        = wa.width - mainwid
+    local slaveLwid       = floor(slavewid / 2)
+    local slaveRwid       = slavewid - slaveLwid
+    local slavehei        = wa.height - mainhei
+    local slaveThei       = floor(slavehei / 2)
+    local slaveBhei       = slavehei - slaveThei
+    local nbrFirstSlaves  = floor(#cls / 2)
+    local nbrSecondSlaves = floor((#cls - 1) / 2)
+
+    local slaveFirstDim, slaveSecondDim = 0, 0
+
+    if orientation == "vertical" then
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
 
 
-    -- Borders are factored in.
-    wa.height = wa.height - ((global_border * 2) + (bw * 2))
-    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+        g.height = wa.height
+        g.width  = mainwid
 
 
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
+        g.x = wa.x + slaveLwid
+        g.y = wa.y
+    else
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
 
 
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[#cls]
+        g.height  = mainhei
+        g.width = wa.width
+
+        g.x = wa.x
+        g.y = wa.y + slaveThei
+    end
+
+    if g.width  < 1 then g.width  = 1 end
+    if g.height < 1 then g.height = 1 end
+
+    p.geometries[c] = g
+
+    -- Auxiliary windows.
+    if #cls <= 1 then return end
+    for i = 2,#cls do
+        local c = cls[i]
         local g = {}
         local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local slaveThei = math.floor(wa.height / 2)
-        local slaveBhei = wa.height - slaveThei
-
-        g.height = wa.height - 2 * useless_gap
-        g.width = mainwid
-        g.x = wa.x + slaveLwid + global_border
-        g.y = wa.y + useless_gap + global_border
-
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = (#cls - 1),1,-1
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
 
 
-                c = cls[i]
-                g = {}
-
-                if at == centerwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap + global_border
-                    g.y = wa.y + useless_gap + global_border
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
-                    g.y = wa.y + useless_gap + global_border
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap + global_border
-                    g.y = wa.y + slaveThei + useless_gap + global_border
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
-                elseif at == centerwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
-                    g.y = wa.y + slaveThei + useless_gap + global_border
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
-                end
+        local rowIndex = floor(i/2)
 
 
-                c:geometry(g)
+        if orientation == "vertical" then
+            if i % 2 == 0 then
+                -- left slave
+                g.x = wa.x
+                g.y = wa.y + (rowIndex-1)*slaveFirstDim
 
 
-                at = at + 1
+                g.width = slaveLwid
+
+                -- if last slave in left row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.height = wa.y + wa.height - g.y
+                else
+                    g.height = slaveFirstDim
+                end
+            else
+                -- right slave
+                g.x = wa.x + slaveLwid + mainwid
+                g.y = wa.y + (rowIndex-1)*slaveSecondDim
+
+                g.width = slaveRwid
+
+                -- if last slave in right row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.height = wa.y + wa.height - g.y
+                else
+                    g.height = slaveSecondDim
+                end
             end
             end
+        else
+            if i % 2 == 0 then
+                -- top slave
+                g.x = wa.x + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y
+
+                g.height = slaveThei
+
+                -- if last slave in top row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.width = wa.x + wa.width - g.x
+                else
+                    g.width = slaveFirstDim
+                end
+            else
+                -- bottom slave
+                g.x = wa.x + (rowIndex-1)*slaveSecondDim
+                g.y = wa.y + slaveThei + mainhei
+
+                g.height = slaveBhei
+
+                -- if last slave in bottom row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.width = wa.x + wa.width - g.x
+                else
+                    g.width = slaveSecondDim
+                end
 
 
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
             end
         end
             end
         end
+
+        if g.width  < 1 then g.width  = 1 end
+        if g.height < 1 then g.height = 1 end
+
+        p.geometries[c] = g
     end
 end
 
     end
 end
 
+
+function centerwork.horizontal.arrange(p)
+    return do_centerwork(p, "horizontal")
+end
+
+function centerwork.arrange(p)
+    return do_centerwork(p, "vertical")
+end
+
 return centerwork
 return centerwork