--[[
Licensed under GNU General Public License v2
+ * (c) 2016, Henrik Antonsson
+ * (c) 2015, Joerg Jaspert
* (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-local math = { floor = math.floor }
+local tonumber = tonumber
+local math = { floor = math.floor }
+local scr = require("awful.screen")
-local centerwork =
-{
+local centerwork = {
name = "centerwork",
- top_right = 0,
- bottom_right = 1,
- bottom_left = 2,
- top_left = 3
+ horizontal = { name = "centerworkh" }
}
-function centerwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
+local function do_centerwork(p, orientation)
-- Screen.
- local wa = p.workarea
+ local wa = p.workarea
local cls = p.clients
+ local ta = scr.focused().selected_tag
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
+ if not ta then return end
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
+ if #cls <= 0 then return end
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local slaveThei = math.floor(wa.height / 2)
- local slaveBhei = wa.height - slaveThei
+ -- Useless gaps.
+ local useless_gap = p.useless_gap or 0
+
+ local c = cls[1]
+ local g = {}
+
+ -- Main column, fixed width and height.
+ local mwfact = ta.master_width_factor
+ local mainhei = math.floor(wa.height * mwfact)
+ local mainwid = math.floor(wa.width * mwfact)
+ local slavewid = wa.width - mainwid
+ local slaveLwid = math.floor(slavewid / 2)
+ local slaveRwid = slavewid - slaveLwid
+ local slavehei = wa.height - mainhei
+ local slaveThei = math.floor(slavehei / 2)
+ local slaveBhei = slavehei - slaveThei
+ local nbrFirstSlaves = math.floor(#cls / 2)
+ local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+
+ local slaveFirstDim, slaveSecondDim = 0, 0
+
+ if orientation == "vertical" then
+ if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.width = mainwid - 2*c.border_width
- g.x = wa.x + slaveLwid + global_border
- g.y = wa.y + useless_gap + global_border
+ g.width = mainwid - 2*c.border_width
- c:geometry(g)
+ g.x = wa.x + slaveLwid
+ g.y = wa.y + useless_gap
+ else
+ if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = 2,#cls
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
+ g.height = mainhei - 2*c.border_width
+ g.width = wa.width - 2*useless_gap - 2*c.border_width
- c = cls[i]
- g = {}
-
- if i - 2 == centerwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
- elseif i - 2 == centerwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
- end
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei
+ end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
+
+ -- Auxiliary windows.
+ if #cls <= 1 then return end
+ for i = 2,#cls do
+ local c = cls[i]
+ local g = {}
- c:geometry(g)
+ local rowIndex = math.floor(i/2)
- at = at + 1
+ if orientation == "vertical" then
+ if i % 2 == 0 then
+ -- left slave
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in left row use remaining space for that slave
+ if rowIndex == nbrFirstSlaves then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveFirstDim - useless_gap - 2*c.border_width
+ end
+ else
+ -- right slave
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in right row use remaining space for that slave
+ if rowIndex == nbrSecondSlaves then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveSecondDim - useless_gap - 2*c.border_width
+ end
end
+ else
+ if i % 2 == 0 then
+ -- top slave
+ g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+ g.y = wa.y + useless_gap
+
+ g.height = slaveThei - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in top row use remaining space for that slave
+ if rowIndex == nbrFirstSlaves then
+ g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ else
+ g.width = slaveFirstDim - useless_gap - 2*c.border_width
+ end
+ else
+ -- bottom slave
+ g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+ g.y = wa.y + slaveThei + mainhei + useless_gap
+
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in bottom row use remaining space for that slave
+ if rowIndex == nbrSecondSlaves then
+ g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ else
+ g.width = slaveSecondDim - useless_gap - 2*c.border_width
+ end
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
end
end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
end
end
+
+function centerwork.horizontal.arrange(p)
+ return do_centerwork(p, "horizontal")
+end
+
+function centerwork.arrange(p)
+ return do_centerwork(p, "vertical")
+end
+
return centerwork