--- /dev/null
+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2015, Joerg Jaspert
+ * (c) 2014, projektile
+ * (c) 2013, Luke Bonham
+ * (c) 2010-2012, Peter Hofmann
+
+--]]
+
+local awful = require("awful")
+local beautiful = require("beautiful")
+local tonumber = tonumber
+
+local centerhwork =
+{
+ name = "centerhwork",
+ top_left = 0,
+ top_right = 1,
+ bottom_left = 2,
+ bottom_right = 3
+}
+
+function centerhwork.arrange(p)
+ -- A useless gap (like the dwm patch) can be defined with
+ -- beautiful.useless_gap_width .
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+
+ -- A global border can be defined with
+ -- beautiful.global_border_width
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Screen.
+ local wa = p.workarea
+ local cls = p.clients
+
+ -- Borders are factored in.
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
+
+ -- Width of main column?
+ local t = awful.tag.selected(p.screen)
+ local mwfact = awful.tag.getmwfact(t)
+
+ if #cls > 0
+ then
+ -- Main column, fixed width and height.
+ local c = cls[1]
+ local g = {}
+ local mainhei = math.floor(wa.height * mwfact)
+ local slaveLwid = math.floor(wa.width / 2 )
+ local slaveRwid = wa.width - slaveLwid
+ local slavehei = wa.height - mainhei
+ local slaveThei = math.floor(slavehei / 2)
+ local slaveBhei = slavehei - slaveThei
+ local Lhalfgap = math.floor(useless_gap / 2)
+ local Rhalfgap = useless_gap - Lhalfgap
+
+ g.height = mainhei - 2*c.border_width
+ g.width = wa.width - 2*useless_gap - 2*c.border_width
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+
+ -- Auxiliary windows.
+ if #cls > 1
+ then
+ local at = 0
+ for i = 2,#cls
+ do
+ -- It's all fixed. If there are more than 5 clients,
+ -- those additional clients will float. This is
+ -- intentional.
+ if at == 4
+ then
+ break
+ end
+
+ c = cls[i]
+ g = {}
+
+ if i - 2 == centerhwork.top_left
+ then
+ -- top left
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
+ g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
+ g.height = slaveThei - 2*useless_gap - 2*c.border_width
+ elseif i - 2 == centerhwork.top_right
+ then
+ -- top right
+ g.x = wa.x + slaveLwid + Rhalfgap
+ g.y = wa.y + useless_gap
+ g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
+ g.height = slaveThei - 2*useless_gap - 2*c.border_width
+ elseif i - 2 == centerhwork.bottom_left
+ then
+ -- bottom left
+ g.x = wa.x + useless_gap
+ g.y = wa.y + mainhei + slaveThei + useless_gap
+ g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ elseif i - 2 == centerhwork.bottom_right
+ then
+ -- bottom right
+ g.x = wa.x + slaveLwid + Rhalfgap
+ g.y = wa.y + mainhei + slaveThei + useless_gap
+ g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+
+ at = at + 1
+ end
+
+ -- Set remaining clients to floating.
+ for i = (#cls - 1 - 4),1,-1
+ do
+ c = cls[i]
+ awful.client.floating.set(c, true)
+ end
+ end
+ end
+end
+
+return centerhwork
local slaveRwid = slavewid - slaveLwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
+ local Thalfgap = math.floor(useless_gap / 2)
+ local Bhalfgap = useless_gap - Thalfgap
g.height = wa.height - 2*useless_gap - 2*c.border_width
g.width = mainwid - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
g.x = wa.x + slaveLwid
g.y = wa.y + useless_gap
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Auxiliary windows.
g.x = wa.x + useless_gap
g.y = wa.y + useless_gap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap
g.y = wa.y + useless_gap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
end
if g.width < 1 then g.width = 1 end