Warning
-------
-If you still have to use branch 3.5.x, you can refer to the commit 301faf5_. Be aware that it's no longer supported, so update to 4.x ASAP.
+If you still have to use branch 3.5.x, you can refer to the commit 301faf5_, but be aware that it's no longer supported.
Description
-----------
--]]
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
+local tag = require("awful.tag")
+local tonumber = tonumber
-local cascade =
-{
+local cascade = {
name = "cascade",
nmaster = 0,
offset_x = 32,
- offset_y = 8
+ offset_y = 8,
+ tile = {
+ name = "cascadetile",
+ nmaster = 0,
+ ncol = 0,
+ mwfact = 0,
+ offset_x = 5,
+ offset_y = 32,
+ extra_padding = 0
+ }
}
-function cascade.arrange(p)
+local function do_cascade(p, tiling)
+ -- Screen.
+ local wa = p.workarea
+ local cls = p.clients
- -- Cascade windows.
+ if #cls <= 0 then return end
- -- A global border can be defined with
- -- beautiful.global_border_width.
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
+ -- Useless gaps.
+ local useless_gap = tag.gap or 0
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
+ if not tiling then
+ -- Cascade windows.
+
+ local num_c
+ if cascade.nmaster > 0 then
+ num_c = cascade.nmaster
+ else
+ num_c = tag.master_count
+ end
+
+ -- Opening a new window will usually force all existing windows to
+ -- get resized. This wastes a lot of CPU time. So let's set a lower
+ -- bound to "how_many": This wastes a little screen space but you'll
+ -- get a much better user experience.
+ local how_many = (#cls >= num_c and #cls) or num_c
+
+ local current_offset_x = cascade.offset_x * (how_many - 1)
+ local current_offset_y = cascade.offset_y * (how_many - 1)
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Opening a new window will usually force all existing windows to
- -- get resized. This wastes a lot of CPU time. So let's set a lower
- -- bound to "how_many": This wastes a little screen space but you'll
- -- get a much better user experience.
- local t = tag.selected(p.screen)
- local num_c
- if cascade.nmaster > 0
- then
- num_c = cascade.nmaster
+ -- Iterate.
+ for i = 1,#cls,1 do
+ local c = cls[i]
+ local g = {}
+
+ g.x = wa.x + (how_many - i) * cascade.offset_x
+ g.y = wa.y + (i - 1) * cascade.offset_y
+ g.width = wa.width - current_offset_x - 2*c.border_width
+ g.height = wa.height - current_offset_y - 2*c.border_width
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
+ end
else
- num_c = tag.getnmaster(t)
- end
+ -- Layout with one fixed column meant for a master window. Its
+ -- width is calculated according to mwfact. Other clients are
+ -- cascaded or "tabbed" in a slave column on the right.
- local how_many = #cls
- if how_many < num_c
- then
- how_many = num_c
- end
+ -- (1) (2) (3) (4)
+ -- +----------+---+ +----------+---+ +----------+---+ +----------+---+
+ -- | | | | | 3 | | | 4 | | +---+|
+ -- | | | -> | | | -> | +---++ -> | +---+|+
+ -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
+ -- | | | | | 2 || | +---++| | +---+|+ |
+ -- | | | | | || | | 2 | | | | 2 |+ |
+ -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
+
+ local mwfact
+ if cascade.tile.mwfact > 0 then
+ mwfact = cascade.tile.mwfact
+ else
+ mwfact = tag.getmwfact(t)
+ end
+
+ -- Make slave windows overlap main window? Do this if ncol is 1.
+ local overlap_main
+ if cascade.tile.ncol > 0 then
+ overlap_main = cascade.tile.ncol
+ else
+ overlap_main = tag.column_count
+ end
+
+ -- Minimum space for slave windows? See cascade.tile.lua.
+ local num_c
+ if cascade.tile.nmaster > 0 then
+ num_c = cascade.tile.nmaster
+ else
+ num_c = tag.master_count
+ end
- local current_offset_x = cascade.offset_x * (how_many - 1)
- local current_offset_y = cascade.offset_y * (how_many - 1)
+ local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
- -- Iterate.
- for i = 1,#cls,1
- do
- local c = cls[i]
+ local current_offset_x = cascade.tile.offset_x * (how_many - 1)
+ local current_offset_y = cascade.tile.offset_y * (how_many - 1)
+
+ if #cls <= 0 then return end
+
+ -- Main column, fixed width and height.
+ local c = cls[1]
local g = {}
+ -- Subtracting the useless_gap width from the work area width here
+ -- makes this mwfact calculation work the same as in uselesstile.
+ -- Rounding is necessary to prevent the rendered size of slavewid
+ -- from being 1 pixel off when the result is not an integer.
+ local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+ local slavewid = wa.width - mainwid
+
+ if overlap_main == 1 then
+ g.width = wa.width - 2*c.border_width
+
+ -- The size of the main window may be reduced a little bit.
+ -- This allows you to see if there are any windows below the
+ -- main window.
+ -- This only makes sense, though, if the main window is
+ -- overlapping everything else.
+ g.width = g.width - cascade.tile.extra_padding
+ else
+ g.width = mainwid - 2*c.border_width
+ end
- g.x = wa.x + (how_many - i) * cascade.offset_x
- g.y = wa.y + (i - 1) * cascade.offset_y
- g.width = wa.width - current_offset_x - 2*c.border_width
- g.height = wa.height - current_offset_y - 2*c.border_width
+ g.height = wa.height - 2*c.border_width
+ g.x = wa.x
+ g.y = wa.y
+ if useless_gap > 0 then
+ -- Reduce width once and move window to the right.
+ -- Reduce height twice, however.
+ g.width = g.width - useless_gap
+ g.height = g.height - 2 * useless_gap
+ g.x = g.x + useless_gap
+ g.y = g.y + useless_gap
+
+ -- When there's no window to the right, add an additional gap.
+ if overlap_main == 1 then g.width = g.width - useless_gap end
+ end
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
-
c:geometry(g)
+
+ -- Remaining clients stacked in slave column, new ones on top.
+ if #cls > 1 then
+ for i = 2,#cls do
+ c = cls[i]
+ g = {}
+ g.width = slavewid - current_offset_x - 2*c.border_width
+ g.height = wa.height - current_offset_y - 2*c.border_width
+ g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
+ g.y = wa.y + (i - 2) * cascade.tile.offset_y
+
+ if useless_gap > 0 then
+ g.width = g.width - 2 * useless_gap
+ g.height = g.height - 2 * useless_gap
+ g.x = g.x + useless_gap
+ g.y = g.y + useless_gap
+ end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
+ end
+ end
end
end
+function cascade.tile.arrange(p)
+ return do_cascade(p, true)
+end
+
+function cascade.arrange(p)
+ return do_cascade(p, false)
+end
+
return cascade
+++ /dev/null
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-
-local cascadetile =
-{
- name = "cascadetile",
- nmaster = 0,
- ncol = 0,
- mwfact = 0,
- offset_x = 5,
- offset_y = 32,
- extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
- -- Layout with one fixed column meant for a master window. Its
- -- width is calculated according to mwfact. Other clients are
- -- cascaded or "tabbed" in a slave column on the right.
-
- -- It's a bit hard to demonstrate the behaviour with ASCII-images...
- --
- -- (1) (2) (3) (4)
- -- +----------+---+ +----------+---+ +----------+---+ +----------+---+
- -- | | | | | 3 | | | 4 | | +---+|
- -- | | | -> | | | -> | +---++ -> | +---+|+
- -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
- -- | | | | | 2 || | +---++| | +---+|+ |
- -- | | | | | || | | 2 | | | | 2 |+ |
- -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Width of main column?
- local t = tag.selected(p.screen)
- local mwfact
- if cascadetile.mwfact > 0
- then
- mwfact = cascadetile.mwfact
- else
- mwfact = tag.getmwfact(t)
- end
-
- -- Make slave windows overlap main window? Do this if ncol is 1.
- local overlap_main
- if cascadetile.ncol > 0
- then
- overlap_main = cascadetile.ncol
- else
- overlap_main = tag.getncol(t)
- end
-
- -- Minimum space for slave windows? See cascade.lua.
- local num_c
- if cascadetile.nmaster > 0
- then
- num_c = cascadetile.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls - 1
- if how_many < num_c
- then
- how_many = num_c
- end
- local current_offset_x = cascadetile.offset_x * (how_many - 1)
- local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- -- Subtracting the useless_gap width from the work area width here
- -- makes this mwfact calculation work the same as in uselesstile.
- -- Rounding is necessary to prevent the rendered size of slavewid
- -- from being 1 pixel off when the result is not an integer.
- local mainwid = math.floor((wa.width - useless_gap) * mwfact)
- local slavewid = wa.width - mainwid
-
- if overlap_main == 1
- then
- g.width = wa.width - 2*c.border_width
-
- -- The size of the main window may be reduced a little bit.
- -- This allows you to see if there are any windows below the
- -- main window.
- -- This only makes sense, though, if the main window is
- -- overlapping everything else.
- g.width = g.width - cascadetile.extra_padding
- else
- g.width = mainwid - 2*c.border_width
- end
-
- g.height = wa.height - 2*c.border_width
- g.x = wa.x
- g.y = wa.y
- if useless_gap > 0
- then
- -- Reduce width once and move window to the right. Reduce
- -- height twice, however.
- g.width = g.width - useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
-
- -- When there's no window to the right, add an additional
- -- gap.
- if overlap_main == 1
- then
- g.width = g.width - useless_gap
- end
- end
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
-
- -- Remaining clients stacked in slave column, new ones on top.
- if #cls > 1
- then
- for i = 2,#cls
- do
- c = cls[i]
- g = {}
- g.width = slavewid - current_offset_x - 2*c.border_width
- g.height = wa.height - current_offset_y - 2*c.border_width
- g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
- g.y = wa.y + (i - 2) * cascadetile.offset_y
- if useless_gap > 0
- then
- g.width = g.width - 2 * useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
- end
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
- end
- end
- end
-end
-
-return cascadetile
+++ /dev/null
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010, Nicolas Estibals
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local math = { ceil = math.ceil,
- floor = math.floor,
- max = math.max }
-local tonumber = tonumber
-
-local centerfair = { name = "centerfair" }
-
-function centerfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- Cols are centerded until there is nmaster columns, then windows
- -- are stacked in the slave columns, with at most ncol clients per
- -- column if possible.
-
- -- with nmaster=3 and ncol=1 you'll have
- -- (1) (2) (3)
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
- -- | | | | | | | | | | | | |
- -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | ->
- -- | | | | | | | | | | | | |
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
-
- -- (4) (5)
- -- +---+---+---+ +---+---+---+
- -- | | | 3 | | | 2 | 4 |
- -- + 1 + 2 +---+ -> + 1 +---+---+
- -- | | | 4 | | | 3 | 5 |
- -- +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- How many vertical columns? Read from nmaster on the tag.
- local t = tag.selected(p.screen)
- local num_x = centerfair.nmaster or tag.getnmaster(t)
- local ncol = centerfair.ncol or tag.getncol(t)
- if num_x <= 2 then num_x = 2 end
-
- local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
-
- if #cls < num_x
- then
- -- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
- local g = {}
- g.y = wa.y + useless_gap
- for i = 1, #cls do
- local c = cls[i]
- g.width = width - 2*c.border_width
- g.height = wa.height - 2*useless_gap - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- g.x = offset_x + (i - 1) * (width + useless_gap)
- c:geometry(g)
- end
- else
- -- More clients than the number of columns, let's arrange it!
- -- Master client deserves a special treatement
- local c = cls[1]
- local g = {}
- g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
- g.height = wa.height - 2*useless_gap - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
-
- c:geometry(g)
-
- -- Treat the other clients
-
- -- Compute distribution of clients among columns
- local num_y ={}
- do
- local remaining_clients = #cls-1
- local ncol_min = math.ceil(remaining_clients/(num_x-1))
- if ncol >= ncol_min
- then
- for i = (num_x-1), 1, -1 do
- if (remaining_clients-i+1) < ncol
- then
- num_y[i] = remaining_clients-i + 1
- else
- num_y[i] = ncol
- end
- remaining_clients = remaining_clients - num_y[i]
- end
- else
- local rem = remaining_clients % (num_x-1)
- if rem ==0
- then
- for i = 1, num_x-1 do
- num_y[i] = ncol_min
- end
- else
- for i = 1, num_x-1 do
- num_y[i] = ncol_min - 1
- end
- for i = 0, rem-1 do
- num_y[num_x-1-i] = num_y[num_x-1-i] + 1
- end
- end
- end
- end
-
- -- Compute geometry of the other clients
- local nclient = 2 -- we start with the 2nd client
- g.x = g.x + g.width + useless_gap + 2*c.border_width
-
- for i = 1, (num_x-1) do
- local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
- g.y = wa.y + useless_gap
- for j = 0, (num_y[i]-2) do
- local c = cls[nclient]
- g.height = height - 2*c.border_width
- g.width = width - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
- nclient = nclient + 1
- g.y = g.y + height + useless_gap
- end
- local c = cls[nclient]
- g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
- g.width = width - 2*c.border_width
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
- nclient = nclient + 1
- g.x = g.x + width + useless_gap
- end
- end
-end
-
-return centerfair
+++ /dev/null
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2015, Joerg Jaspert
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-
-local centerhwork =
-{
- name = "centerhwork",
- top_left = 0,
- top_right = 1,
- bottom_left = 2,
- bottom_right = 3
-}
-
-function centerhwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- local mainhei = math.floor(wa.height * mwfact)
- local slaveLwid = math.floor(wa.width / 2 )
- local slaveRwid = wa.width - slaveLwid
- local slavehei = wa.height - mainhei
- local slaveThei = math.floor(slavehei / 2)
- local slaveBhei = slavehei - slaveThei
- local Lhalfgap = math.floor(useless_gap / 2)
- local Rhalfgap = useless_gap - Lhalfgap
-
- g.height = mainhei - 2*c.border_width
- g.width = wa.width - 2*useless_gap - 2*c.border_width
- g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei
-
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
-
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = 2,#cls
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
-
- c = cls[i]
- g = {}
-
- if i - 2 == centerhwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
- g.height = slaveThei - 2*useless_gap - 2*c.border_width
- elseif i - 2 == centerhwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + Rhalfgap
- g.y = wa.y + useless_gap
- g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
- g.height = slaveThei - 2*useless_gap - 2*c.border_width
- elseif i - 2 == centerhwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap
- g.y = wa.y + mainhei + slaveThei + useless_gap
- g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
- elseif i - 2 == centerhwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + Rhalfgap
- g.y = wa.y + mainhei + slaveThei + useless_gap
- g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
- g.height = slaveBhei - 2*useless_gap - 2*c.border_width
- end
-
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
-
- at = at + 1
- end
-
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
- end
- end
- end
-end
-
-return centerhwork
--[[
Licensed under GNU General Public License v2
+ * (c) 2016, Henrik Antonsson
+ * (c) 2015, Joerg Jaspert
* (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
-local awful = require("awful")
-local beautiful = require("beautiful")
+local tag = require("awful.tag")
local tonumber = tonumber
local math = { floor = math.floor }
-local centerwork =
-{
+local centerwork = {
name = "centerwork",
- top_right = 0,
- bottom_right = 1,
- bottom_left = 2,
- top_left = 3
+ horizontal = { name = "centerworkh" }
}
-function centerwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
+local function do_centerwork(p, orientation)
-- Screen.
- local wa = p.workarea
+ local wa = p.workarea
local cls = p.clients
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
+ if #cls <= 0 then return end
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
+ -- Useless gaps.
+ local useless_gap = tag.gap or 0
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local slaveThei = math.floor(wa.height / 2)
- local slaveBhei = wa.height - slaveThei
- local Thalfgap = math.floor(useless_gap / 2)
- local Bhalfgap = useless_gap - Thalfgap
+ local c = cls[1]
+ local g = {}
+
+ -- Main column, fixed width and height.
+ local mwfact = tag.object.get_master_width_factor(t)
+ local mainhei = math.floor(wa.height * mwfact)
+ local mainwid = math.floor(wa.width * mwfact)
+ local slavewid = wa.width - mainwid
+ local slaveLwid = math.floor(slavewid / 2)
+ local slaveRwid = slavewid - slaveLwid
+ local slavehei = wa.height - mainhei
+ local slaveThei = math.floor(slavehei / 2)
+ local slaveBhei = slavehei - slaveThei
+ local nbrFirstSlaves = math.floor(#cls / 2)
+ local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+
+ local slaveFirstDim, slaveSecondDim = 0, 0
+
+ if orientation == "vertical" then
+ if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.width = mainwid - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
+
g.x = wa.x + slaveLwid
g.y = wa.y + useless_gap
+ else
+ if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ g.height = mainhei - 2*c.border_width
+ g.width = wa.width - 2*useless_gap - 2*c.border_width
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = 2,#cls
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei
+ end
- c = cls[i]
- g = {}
-
- if i - 2 == centerwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
- elseif i - 2 == centerwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + Bhalfgap
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + Bhalfgap
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
- end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
+
+ -- Auxiliary windows.
+ if #cls <= 1 then return end
+ for i = 2,#cls do
+ local c = cls[i]
+ local g = {}
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ local rowIndex = math.floor(i/2)
- at = at + 1
+ if orientation == "vertical" then
+ if i % 2 == 0 then
+ -- left slave
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in left row use remaining space for that slave
+ if rowIndex == nbrFirstSlaves then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveFirstDim - useless_gap - 2*c.border_width
+ end
+ else
+ -- right slave
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in right row use remaining space for that slave
+ if rowIndex == nbrSecondSlaves then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveSecondDim - useless_gap - 2*c.border_width
+ end
end
+ else
+ if i % 2 == 0 then
+ -- top slave
+ g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+ g.y = wa.y + useless_gap
+
+ g.height = slaveThei - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in top row use remaining space for that slave
+ if rowIndex == nbrFirstSlaves then
+ g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ else
+ g.width = slaveFirstDim - useless_gap - 2*c.border_width
+ end
+ else
+ -- bottom slave
+ g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+ g.y = wa.y + slaveThei + mainhei + useless_gap
+
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in bottom row use remaining space for that slave
+ if rowIndex == nbrSecondSlaves then
+ g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+ else
+ g.width = slaveSecondDim - useless_gap - 2*c.border_width
+ end
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
end
end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+
+ c:geometry(g)
end
end
+
+function centerwork.horizontal.arrange(p)
+ return do_centerwork(p, "horizontal")
+end
+
+function centerwork.arrange(p)
+ return do_centerwork(p, "vertical")
+end
+
return centerwork
+++ /dev/null
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2016, Henrik Antonsson
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
- Based on centerwork.lua
---]]
-
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-local math = { floor = math.floor }
-
-local centerworkd =
-{
- name = "centerworkd",
-}
-
-function centerworkd.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local nbrLeftSlaves = math.floor(#cls / 2)
- local nbrRightSlaves = math.floor((#cls - 1) / 2)
-
- local slaveLeftHeight = 0
- if nbrLeftSlaves > 0 then slaveLeftHeight = math.floor(wa.height / nbrLeftSlaves) end
- if nbrRightSlaves > 0 then slaveRightHeight = math.floor(wa.height / nbrRightSlaves) end
-
- g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.width = mainwid - 2*c.border_width
- g.x = wa.x + slaveLwid
- g.y = wa.y + useless_gap
-
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
-
- -- Auxiliary windows.
- if #cls > 1
- then
- for i = 2,#cls
- do
- c = cls[i]
- g = {}
-
- local rowIndex = math.floor(i/2)
-
- -- If i is even it should be placed on the left side
- if i % 2 == 0
- then
- -- left slave
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap + (rowIndex-1)*slaveLeftHeight
-
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-
- -- if last slave in left row use remaining space for that slave
- if rowIndex == nbrLeftSlaves
- then
- g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
- else
- g.height = slaveLeftHeight - useless_gap - 2*c.border_width
- end
- else
- -- right slave
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap + (rowIndex-1)*slaveRightHeight
-
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-
- -- if last slave in right row use remaining space for that slave
- if rowIndex == nbrRightSlaves
- then
- g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
- else
- g.height = slaveRightHeight - useless_gap - 2*c.border_width
- end
-
- end
-
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
- end
- end
- end
-end
-
-return centerworkd
Licensed under GNU General Public License v2
* (c) 2014, projektile
* (c) 2013, Luke Bonham
+ * (c) 2010, Nicolas Estibals
* (c) 2010-2012, Peter Hofmann
--]]
local tag = require("awful.tag")
-local beautiful = require("beautiful")
local math = { ceil = math.ceil,
floor = math.floor,
max = math.max }
local tonumber = tonumber
local termfair = { name = "termfair" }
+termfair.center = { name = "centerfair" }
-function termfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- New windows align from left to right. When a row is full, a now
- -- one above it is created. Like this:
-
- -- (1) (2) (3)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | | | | | | | | | | | |
- -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
- -- | | | | | | | | | | | |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- (4) (5) (6)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
- -- +---+---+---+ -> +---+---+---+ -> +---+---+---+
- -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
+local function do_fair(p, orientation)
-- Screen.
- local wa = p.workarea
+ local wa = p.workarea
local cls = p.clients
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
+ if #cls <= 0 then return end
+
+ -- Useless gaps.
+ local useless_gap = tag.gap or 0
+
+ if orientation == "west" then
+ -- Layout with fixed number of vertical columns (read from nmaster).
+ -- New windows align from left to right. When a row is full, a now
+ -- one above it is created. Like this:
+
+ -- (1) (2) (3)
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+ -- | | | | | | | | | | | |
+ -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
+ -- | | | | | | | | | | | |
+ -- +---+---+---+ +---+---+---+ +---+---+---+
- -- How many vertical columns?
- local t = tag.selected(p.screen)
- local num_x = termfair.nmaster or tag.getnmaster(t)
+ -- (4) (5) (6)
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+ -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
+ -- +---+---+---+ -> +---+---+---+ -> +---+---+---+
+ -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
+ -- +---+---+---+ +---+---+---+ +---+---+---+
- -- Do at least "desired_y" rows.
- local desired_y = termfair.ncol or tag.getncol(t)
+ if #cls <= 0 then return end
- if #cls > 0
- then
- local num_y = math.max(math.ceil(#cls / num_x), desired_y)
+ -- How many vertical columns? Read from nmaster on the tag.
+ local num_x = tonumber(termfair.nmaster) or tag.master_count
+ local ncol = tonumber(termfair.ncol) or tag.column_count
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+ if num_x <= 2 then num_x = 2 end
+ if ncol <= 1 then ncol = 1 end
+
+ local num_y = math.max(math.ceil(#cls / num_x), ncol)
+ local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
local cur_num_x = num_x
- local at_x = 0
- local at_y = 0
+ local at_x = 0
+ local at_y = 0
+
local remaining_clients = #cls
- local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
- local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
-- We start the first row. Left-align by limiting the number of
-- available slots.
- if remaining_clients < num_x
- then
+ if remaining_clients < num_x then
cur_num_x = remaining_clients
end
-- Iterate in reversed order.
- for i = #cls,1,-1
- do
+ for i = #cls,1,-1 do
-- Get x and y position.
local c = cls[i]
local this_x = cur_num_x - at_x - 1
local this_y = num_y - at_y - 1
- -- Calc geometry.
+ -- Calculate geometry.
local g = {}
- if this_x == (num_x - 1)
- then
+ if this_x == (num_x - 1) then
g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
else
g.width = width - 2*c.border_width
end
- if this_y == (num_y - 1)
- then
+
+ if this_y == (num_y - 1) then
g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
else
g.height = height - 2*c.border_width
g.x = wa.x + this_x*width
g.y = wa.y + this_y*height
- if useless_gap > 0
- then
+ if useless_gap > 0 then
-- All clients tile evenly.
g.x = g.x + (this_x + 1)*useless_gap
g.y = g.y + (this_y + 1)*useless_gap
-
end
+
if g.width < 1 then g.width = 1 end
if g.height < 1 then g.height = 1 end
+
c:geometry(g)
+
remaining_clients = remaining_clients - 1
-- Next grid position.
at_x = at_x + 1
- if at_x == num_x
- then
+ if at_x == num_x then
-- Row full, create a new one above it.
at_x = 0
at_y = at_y + 1
-- We start a new row. Left-align.
- if remaining_clients < num_x
- then
+ if remaining_clients < num_x then
cur_num_x = remaining_clients
end
end
end
+ elseif orientation == "center" then
+ -- Layout with fixed number of vertical columns (read from nmaster).
+ -- Cols are centerded until there is nmaster columns, then windows
+ -- are stacked in the slave columns, with at most ncol clients per
+ -- column if possible.
+
+ -- with nmaster=3 and ncol=1 you'll have
+ -- (1) (2) (3)
+ -- +---+---+---+ +-+---+---+-+ +---+---+---+
+ -- | | | | | | | | | | | | |
+ -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | ->
+ -- | | | | | | | | | | | | |
+ -- +---+---+---+ +-+---+---+-+ +---+---+---+
+
+ -- (4) (5)
+ -- +---+---+---+ +---+---+---+
+ -- | | | 3 | | | 2 | 4 |
+ -- + 1 + 2 +---+ -> + 1 +---+---+
+ -- | | | 4 | | | 3 | 5 |
+ -- +---+---+---+ +---+---+---+
+
+ -- How many vertical columns? Read from nmaster on the tag.
+ local num_x = tonumber(termfair.center.nmaster) or tag.master_count
+ local ncol = tonumber(termfair.center.ncol) or tag.column_count
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+ if num_x <= 2 then num_x = 2 end
+ if ncol <= 1 then ncol = 1 end
+
+ if #cls < num_x then
+ -- Less clients than the number of columns, let's center it!
+ local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
+ local g = {}
+ g.y = wa.y + useless_gap
+ for i = 1, #cls do
+ local c = cls[i]
+ g.width = width - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ g.x = offset_x + (i - 1) * (width + useless_gap)
+ c:geometry(g)
+ end
+ else
+ -- More clients than the number of columns, let's arrange it!
+ -- Master client deserves a special treatement
+ local c = cls[1]
+ local g = {}
+ g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
+
+ c:geometry(g)
+
+ -- Treat the other clients
+
+ -- Compute distribution of clients among columns
+ local num_y ={}
+ do
+ local remaining_clients = #cls-1
+ local ncol_min = math.ceil(remaining_clients/(num_x-1))
+ if ncol >= ncol_min then
+ for i = (num_x-1), 1, -1 do
+ if (remaining_clients-i+1) < ncol then
+ num_y[i] = remaining_clients-i + 1
+ else
+ num_y[i] = ncol
+ end
+ remaining_clients = remaining_clients - num_y[i]
+ end
+ else
+ local rem = remaining_clients % (num_x-1)
+ if rem == 0 then
+ for i = 1, num_x-1 do
+ num_y[i] = ncol_min
+ end
+ else
+ for i = 1, num_x-1 do
+ num_y[i] = ncol_min - 1
+ end
+ for i = 0, rem-1 do
+ num_y[num_x-1-i] = num_y[num_x-1-i] + 1
+ end
+ end
+ end
+ end
+
+ -- Compute geometry of the other clients
+ local nclient = 2 -- we start with the 2nd client
+ g.x = g.x + g.width + useless_gap + 2*c.border_width
+
+ for i = 1, (num_x-1) do
+ local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
+ g.y = wa.y + useless_gap
+ for j = 0, (num_y[i]-2) do
+ local c = cls[nclient]
+ g.height = height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+ nclient = nclient + 1
+ g.y = g.y + height + useless_gap
+ end
+ local c = cls[nclient]
+ g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+ nclient = nclient + 1
+ g.x = g.x + width + useless_gap
+ end
+ end
end
end
+function termfair.center.arrange(p)
+ return do_fair(p, "center")
+end
+
+function termfair.arrange(p)
+ return do_fair(p, "west")
+end
+
return termfair
-Subproject commit 006cb79c302aef03dd064430dd2ceba2689dacc7
+Subproject commit cf17caf2b889d58d4f00a47cd168f53ae85b6d9f