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layout: deprecations removed; submodule compacted
authorcopycat-killer <dada@archlinux.info>
Tue, 17 Jan 2017 18:13:45 +0000 (19:13 +0100)
committercopycat-killer <dada@archlinux.info>
Tue, 17 Jan 2017 18:13:45 +0000 (19:13 +0100)
15 files changed:
README.rst
icons/layout/default/cascadetile.png [moved from icons/layout/default/cascadebrowse.png with 100% similarity]
icons/layout/default/cascadetilew.png [moved from icons/layout/default/cascadebrowsew.png with 100% similarity]
icons/layout/default/centerhwork.png [deleted file]
icons/layout/default/centerhworkw.png [deleted file]
icons/layout/zenburn/cascadetile.png [moved from icons/layout/zenburn/cascadebrowse.png with 100% similarity]
icons/layout/zenburn/centerworkh.png [new file with mode: 0644]
layout/cascade.lua
layout/cascadetile.lua [deleted file]
layout/centerfair.lua [deleted file]
layout/centerhwork.lua [deleted file]
layout/centerwork.lua
layout/centerworkd.lua [deleted file]
layout/termfair.lua
wiki

index 4072d35c2550402fc4ccf40890435c80118b4e7d..2bb89a8d2c839a0d454939c067a6c937172a7103 100644 (file)
@@ -13,7 +13,7 @@ Layouts, widgets and utilities for Awesome WM 4.x
 Warning
 -------
 
-If you still have to use branch 3.5.x, you can refer to the commit 301faf5_. Be aware that it's no longer supported, so update to 4.x ASAP.
+If you still have to use branch 3.5.x, you can refer to the commit 301faf5_, but be aware that it's no longer supported.
 
 Description
 -----------
diff --git a/icons/layout/default/centerhwork.png b/icons/layout/default/centerhwork.png
deleted file mode 100644 (file)
index 59c90f8..0000000
Binary files a/icons/layout/default/centerhwork.png and /dev/null differ
diff --git a/icons/layout/default/centerhworkw.png b/icons/layout/default/centerhworkw.png
deleted file mode 100644 (file)
index 6866f44..0000000
Binary files a/icons/layout/default/centerhworkw.png and /dev/null differ
diff --git a/icons/layout/zenburn/centerworkh.png b/icons/layout/zenburn/centerworkh.png
new file mode 100644 (file)
index 0000000..00beeb5
Binary files /dev/null and b/icons/layout/zenburn/centerworkh.png differ
index 3d7598b4c9380c3833424a7e9ff02d2c26ecf05c..2397a1d00d519b5e97f96c86f060b4b9a480c03d 100644 (file)
                                                   
 --]]
 
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
+local tag      = require("awful.tag")
+local tonumber = tonumber
 
-local cascade =
-{
+local cascade = {
     name     = "cascade",
     nmaster  = 0,
     offset_x = 32,
-    offset_y = 8
+    offset_y = 8, 
+    tile     = {
+        name          = "cascadetile",
+        nmaster       = 0,
+        ncol          = 0,
+        mwfact        = 0,
+        offset_x      = 5,
+        offset_y      = 32,
+        extra_padding = 0
+    }
 }
 
-function cascade.arrange(p)
+local function do_cascade(p, tiling)
+    -- Screen.
+    local wa  = p.workarea
+    local cls = p.clients
 
-    -- Cascade windows.
+    if #cls <= 0 then return end
 
-    -- A global border can be defined with
-    -- beautiful.global_border_width.
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
 
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
+    if not tiling then
+        -- Cascade windows.
+
+        local num_c
+        if cascade.nmaster > 0 then
+            num_c = cascade.nmaster
+        else
+            num_c = tag.master_count
+        end
+
+        -- Opening a new window will usually force all existing windows to
+        -- get resized. This wastes a lot of CPU time. So let's set a lower
+        -- bound to "how_many": This wastes a little screen space but you'll
+        -- get a much better user experience.
+        local how_many = (#cls >= num_c and #cls) or num_c
+
+        local current_offset_x = cascade.offset_x * (how_many - 1)
+        local current_offset_y = cascade.offset_y * (how_many - 1)
 
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Opening a new window will usually force all existing windows to
-    -- get resized. This wastes a lot of CPU time. So let's set a lower
-    -- bound to "how_many": This wastes a little screen space but you'll
-    -- get a much better user experience.
-    local t = tag.selected(p.screen)
-    local num_c
-    if cascade.nmaster > 0
-    then
-        num_c = cascade.nmaster
+        -- Iterate.
+        for i = 1,#cls,1 do
+            local c = cls[i]
+            local g = {}
+
+            g.x      = wa.x + (how_many - i) * cascade.offset_x
+            g.y      = wa.y + (i - 1) * cascade.offset_y
+            g.width  = wa.width - current_offset_x - 2*c.border_width
+            g.height = wa.height - current_offset_y - 2*c.border_width
+
+            if g.width  < 1 then g.width  = 1 end
+            if g.height < 1 then g.height = 1 end
+
+            c:geometry(g)
+        end
     else
-        num_c = tag.getnmaster(t)
-    end
+        -- Layout with one fixed column meant for a master window. Its
+        -- width is calculated according to mwfact. Other clients are
+        -- cascaded or "tabbed" in a slave column on the right.
 
-    local how_many = #cls
-    if how_many < num_c
-    then
-        how_many = num_c
-    end
+        --         (1)                 (2)                 (3)                 (4)
+        --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
+        --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
+        --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
+        --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
+        --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
+        --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
+        --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
+
+        local mwfact
+        if cascade.tile.mwfact > 0 then
+            mwfact = cascade.tile.mwfact
+        else
+            mwfact = tag.getmwfact(t)
+        end
+
+        -- Make slave windows overlap main window? Do this if ncol is 1.
+        local overlap_main
+        if cascade.tile.ncol > 0 then
+            overlap_main = cascade.tile.ncol
+        else
+            overlap_main = tag.column_count
+        end
+
+        -- Minimum space for slave windows? See cascade.tile.lua.
+        local num_c
+        if cascade.tile.nmaster > 0 then
+            num_c = cascade.tile.nmaster
+        else
+            num_c = tag.master_count
+        end
 
-    local current_offset_x = cascade.offset_x * (how_many - 1)
-    local current_offset_y = cascade.offset_y * (how_many - 1)
+        local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
 
-    -- Iterate.
-    for i = 1,#cls,1
-    do
-        local c = cls[i]
+        local current_offset_x = cascade.tile.offset_x * (how_many - 1)
+        local current_offset_y = cascade.tile.offset_y * (how_many - 1)
+
+        if #cls <= 0 then return end
+
+        -- Main column, fixed width and height.
+        local c = cls[1]
         local g = {}
+        -- Subtracting the useless_gap width from the work area width here
+        -- makes this mwfact calculation work the same as in uselesstile.
+        -- Rounding is necessary to prevent the rendered size of slavewid
+        -- from being 1 pixel off when the result is not an integer.
+        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+        local slavewid = wa.width - mainwid
+
+        if overlap_main == 1 then
+            g.width = wa.width - 2*c.border_width
+
+            -- The size of the main window may be reduced a little bit.
+            -- This allows you to see if there are any windows below the
+            -- main window.
+            -- This only makes sense, though, if the main window is
+            -- overlapping everything else.
+            g.width = g.width - cascade.tile.extra_padding
+        else
+            g.width = mainwid - 2*c.border_width
+        end
 
-        g.x = wa.x + (how_many - i) * cascade.offset_x
-        g.y = wa.y + (i - 1) * cascade.offset_y
-        g.width = wa.width - current_offset_x - 2*c.border_width
-        g.height = wa.height - current_offset_y - 2*c.border_width
+        g.height = wa.height - 2*c.border_width
+        g.x = wa.x
+        g.y = wa.y
+        if useless_gap > 0 then
+            -- Reduce width once and move window to the right.
+            -- Reduce height twice, however.
+            g.width = g.width - useless_gap
+            g.height = g.height - 2 * useless_gap
+            g.x = g.x + useless_gap
+            g.y = g.y + useless_gap
+
+            -- When there's no window to the right, add an additional gap.
+            if overlap_main == 1 then g.width = g.width - useless_gap end
+        end
         if g.width < 1 then g.width = 1 end
         if g.height < 1 then g.height = 1 end
-
         c:geometry(g)
+
+        -- Remaining clients stacked in slave column, new ones on top.
+        if #cls > 1 then
+            for i = 2,#cls do
+                c = cls[i]
+                g = {}
+                g.width = slavewid - current_offset_x - 2*c.border_width
+                g.height = wa.height - current_offset_y - 2*c.border_width
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
+                g.y = wa.y + (i - 2) * cascade.tile.offset_y
+
+                if useless_gap > 0 then
+                    g.width = g.width - 2 * useless_gap
+                    g.height = g.height - 2 * useless_gap
+                    g.x = g.x + useless_gap
+                    g.y = g.y + useless_gap
+                end
+
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+
+                c:geometry(g)
+            end
+        end
     end
 end
 
+function cascade.tile.arrange(p)
+    return do_cascade(p, true)
+end
+
+function cascade.arrange(p)
+    return do_cascade(p, false)
+end
+
 return cascade
diff --git a/layout/cascadetile.lua b/layout/cascadetile.lua
deleted file mode 100644 (file)
index 3baf3e9..0000000
+++ /dev/null
@@ -1,174 +0,0 @@
-
---[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
---]]
-
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-
-local cascadetile =
-{
-    name          = "cascadetile",
-    nmaster       = 0,
-    ncol          = 0,
-    mwfact        = 0,
-    offset_x      = 5,
-    offset_y      = 32,
-    extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
-    -- Layout with one fixed column meant for a master window. Its
-    -- width is calculated according to mwfact. Other clients are
-    -- cascaded or "tabbed" in a slave column on the right.
-
-    -- It's a bit hard to demonstrate the behaviour with ASCII-images...
-    --
-    --         (1)                 (2)                 (3)                 (4)
-    --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
-    --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
-    --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
-    --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
-    --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
-    --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
-    --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = tag.selected(p.screen)
-    local mwfact
-    if cascadetile.mwfact > 0
-    then
-        mwfact = cascadetile.mwfact
-    else
-        mwfact = tag.getmwfact(t)
-    end
-
-    -- Make slave windows overlap main window? Do this if ncol is 1.
-    local overlap_main
-    if cascadetile.ncol > 0
-    then
-        overlap_main = cascadetile.ncol
-    else
-        overlap_main = tag.getncol(t)
-    end
-
-    -- Minimum space for slave windows? See cascade.lua.
-    local num_c
-    if cascadetile.nmaster > 0
-    then
-        num_c = cascadetile.nmaster
-    else
-        num_c = tag.getnmaster(t)
-    end
-
-    local how_many = #cls - 1
-    if how_many < num_c
-    then
-        how_many = num_c
-    end
-    local current_offset_x = cascadetile.offset_x * (how_many - 1)
-    local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        -- Subtracting the useless_gap width from the work area width here
-        -- makes this mwfact calculation work the same as in uselesstile.
-        -- Rounding is necessary to prevent the rendered size of slavewid
-        -- from being 1 pixel off when the result is not an integer.
-        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
-        local slavewid = wa.width - mainwid
-
-        if overlap_main == 1
-        then
-            g.width = wa.width - 2*c.border_width
-
-            -- The size of the main window may be reduced a little bit.
-            -- This allows you to see if there are any windows below the
-            -- main window.
-            -- This only makes sense, though, if the main window is
-            -- overlapping everything else.
-            g.width = g.width - cascadetile.extra_padding
-        else
-            g.width = mainwid - 2*c.border_width
-        end
-
-        g.height = wa.height - 2*c.border_width
-        g.x = wa.x
-        g.y = wa.y
-        if useless_gap > 0
-        then
-            -- Reduce width once and move window to the right. Reduce
-            -- height twice, however.
-            g.width = g.width - useless_gap
-            g.height = g.height - 2 * useless_gap
-            g.x = g.x + useless_gap
-            g.y = g.y + useless_gap
-
-            -- When there's no window to the right, add an additional
-            -- gap.
-            if overlap_main == 1
-            then
-                g.width = g.width - useless_gap
-            end
-        end
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Remaining clients stacked in slave column, new ones on top.
-        if #cls > 1
-        then
-            for i = 2,#cls
-            do
-                c = cls[i]
-                g = {}
-                g.width = slavewid - current_offset_x - 2*c.border_width
-                g.height = wa.height - current_offset_y - 2*c.border_width
-                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
-                g.y = wa.y + (i - 2) * cascadetile.offset_y
-                if useless_gap > 0
-                then
-                    g.width = g.width - 2 * useless_gap
-                    g.height = g.height - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                    g.y = g.y + useless_gap
-                end
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-            end
-        end
-    end
-end
-
-return cascadetile
diff --git a/layout/centerfair.lua b/layout/centerfair.lua
deleted file mode 100644 (file)
index 5022726..0000000
+++ /dev/null
@@ -1,164 +0,0 @@
-
---[[
-                                                 
-     Licensed under GNU General Public License v2
-      * (c) 2014,      projektile                
-      * (c) 2013,      Luke Bonham               
-      * (c) 2010,      Nicolas Estibals          
-      * (c) 2010-2012, Peter Hofmann             
-                                                 
---]]
-
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
-local math      = { ceil  = math.ceil,
-                    floor = math.floor,
-                    max   = math.max }
-local tonumber  = tonumber
-
-local centerfair  = { name = "centerfair" }
-
-function centerfair.arrange(p)
-    -- Layout with fixed number of vertical columns (read from nmaster).
-    -- Cols are centerded until there is nmaster columns, then windows
-    -- are stacked in the slave columns, with at most ncol clients per
-    -- column if possible.
-
-    -- with nmaster=3 and ncol=1 you'll have
-    --        (1)                (2)                (3)
-    --   +---+---+---+      +-+---+---+-+      +---+---+---+
-    --   |   |   |   |      | |   |   | |      |   |   |   |
-    --   |   | 1 |   |  ->  | | 1 | 2 | | ->   | 1 | 2 | 3 |  ->
-    --   |   |   |   |      | |   |   | |      |   |   |   |
-    --   +---+---+---+      +-+---+---+-+      +---+---+---+
-
-    --        (4)                (5)
-    --   +---+---+---+      +---+---+---+
-    --   |   |   | 3 |      |   | 2 | 4 |
-    --   + 1 + 2 +---+  ->  + 1 +---+---+
-    --   |   |   | 4 |      |   | 3 | 5 |
-    --   +---+---+---+      +---+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- How many vertical columns? Read from nmaster on the tag.
-    local t = tag.selected(p.screen)
-    local num_x = centerfair.nmaster or tag.getnmaster(t)
-    local ncol = centerfair.ncol or tag.getncol(t)
-    if num_x <= 2 then num_x = 2 end
-
-    local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
-
-    if #cls < num_x
-    then
-        -- Less clients than the number of columns, let's center it!
-        local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
-        local g = {}
-        g.y = wa.y + useless_gap
-        for i = 1, #cls do
-            local c = cls[i]
-            g.width = width - 2*c.border_width
-            g.height = wa.height - 2*useless_gap - 2*c.border_width
-            if g.width < 1 then g.width = 1 end
-            if g.height < 1 then g.height = 1 end
-            g.x = offset_x + (i - 1) * (width + useless_gap)
-            c:geometry(g)
-        end
-    else
-        -- More clients than the number of columns, let's arrange it!
-        -- Master client deserves a special treatement
-        local c = cls[1]
-        local g = {}
-        g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        g.x = wa.x + useless_gap
-        g.y = wa.y + useless_gap
-
-        c:geometry(g)
-
-        -- Treat the other clients
-
-        -- Compute distribution of clients among columns
-        local num_y ={}
-        do
-            local remaining_clients = #cls-1
-            local ncol_min = math.ceil(remaining_clients/(num_x-1))
-            if ncol >= ncol_min
-            then
-                for i = (num_x-1), 1, -1 do
-                    if (remaining_clients-i+1) < ncol
-                    then
-                        num_y[i] = remaining_clients-i + 1
-                    else
-                        num_y[i] = ncol
-                    end
-                    remaining_clients = remaining_clients - num_y[i]
-                end
-            else
-                local rem = remaining_clients % (num_x-1)
-                if rem ==0
-                then
-                    for i = 1, num_x-1 do
-                        num_y[i] = ncol_min
-                    end
-                else
-                    for i = 1, num_x-1 do
-                        num_y[i] = ncol_min - 1
-                    end
-                    for i = 0, rem-1 do
-                        num_y[num_x-1-i] = num_y[num_x-1-i] + 1
-                    end
-                end
-            end
-        end
-
-        -- Compute geometry of the other clients
-        local nclient = 2 -- we start with the 2nd client
-        g.x = g.x + g.width + useless_gap + 2*c.border_width
-
-        for i = 1, (num_x-1) do
-            local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
-            g.y = wa.y + useless_gap
-            for j = 0, (num_y[i]-2) do
-                local c = cls[nclient]
-                g.height = height - 2*c.border_width
-                g.width = width - 2*c.border_width
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-                nclient = nclient + 1
-                g.y = g.y + height + useless_gap
-            end
-            local c = cls[nclient]
-            g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
-            g.width = width - 2*c.border_width
-            if g.width < 1 then g.width = 1 end
-            if g.height < 1 then g.height = 1 end
-            c:geometry(g)
-            nclient = nclient + 1
-            g.x = g.x + width + useless_gap
-        end
-    end
-end
-
-return centerfair
diff --git a/layout/centerhwork.lua b/layout/centerhwork.lua
deleted file mode 100644 (file)
index 14b1b01..0000000
+++ /dev/null
@@ -1,136 +0,0 @@
-
---[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2015,      Joerg Jaspert              
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
---]]
-
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-
-local centerhwork =
-{
-    name         = "centerhwork",
-    top_left     = 0,
-    top_right    = 1,
-    bottom_left  = 2,
-    bottom_right = 3
-}
-
-function centerhwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainhei  = math.floor(wa.height * mwfact)
-        local slaveLwid = math.floor(wa.width / 2 )
-        local slaveRwid = wa.width - slaveLwid
-        local slavehei = wa.height - mainhei
-        local slaveThei = math.floor(slavehei / 2)
-        local slaveBhei = slavehei - slaveThei
-        local Lhalfgap = math.floor(useless_gap / 2)
-        local Rhalfgap = useless_gap - Lhalfgap
-
-        g.height = mainhei - 2*c.border_width
-        g.width  = wa.width - 2*useless_gap - 2*c.border_width
-        g.x = wa.x + useless_gap
-        g.y = wa.y + slaveThei
-
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = 2,#cls
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
-
-                c = cls[i]
-                g = {}
-
-                if i - 2 == centerhwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
-                    g.height = slaveThei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + Rhalfgap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
-                    g.height = slaveThei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + mainhei + slaveThei + useless_gap
-                    g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + Rhalfgap
-                    g.y = wa.y + mainhei + slaveThei + useless_gap
-                    g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
-                end
-
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-
-                at = at + 1
-            end
-
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
-            end
-        end
-    end
-end
-
-return centerhwork
index 954826e0793d72c60d1962f14d48c0e870d9716c..ce3d9e8414ffec962050567c62d495eff6c18c4f 100644 (file)
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2016,      Henrik Antonsson           
+      * (c) 2015,      Joerg Jaspert              
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
-local awful     = require("awful")
-local beautiful = require("beautiful")
+local tag       = require("awful.tag")
 local tonumber  = tonumber
 local math      = { floor = math.floor }
 
-local centerwork =
-{
+local centerwork = {
     name         = "centerwork",
-    top_right    = 0,
-    bottom_right = 1,
-    bottom_left  = 2,
-    top_left     = 3
+    horizontal   = { name = "centerworkh" }
 }
 
-function centerwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
+local function do_centerwork(p, orientation)
     -- Screen.
-    local wa = p.workarea
+    local wa  = p.workarea
     local cls = p.clients
 
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
+    if #cls <= 0 then return end
 
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
 
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local slaveThei = math.floor(wa.height / 2)
-        local slaveBhei = wa.height - slaveThei
-        local Thalfgap = math.floor(useless_gap / 2)
-        local Bhalfgap = useless_gap - Thalfgap
+    local c = cls[1]
+    local g = {}
+
+    -- Main column, fixed width and height.
+    local mwfact          = tag.object.get_master_width_factor(t)
+    local mainhei         = math.floor(wa.height * mwfact)
+    local mainwid         = math.floor(wa.width * mwfact)
+    local slavewid        = wa.width - mainwid
+    local slaveLwid       = math.floor(slavewid / 2)
+    local slaveRwid       = slavewid - slaveLwid
+    local slavehei        = wa.height - mainhei
+    local slaveThei       = math.floor(slavehei / 2)
+    local slaveBhei       = slavehei - slaveThei
+    local nbrFirstSlaves  = math.floor(#cls / 2)
+    local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+
+    local slaveFirstDim, slaveSecondDim = 0, 0
+
+    if orientation == "vertical" then
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
 
         g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width = mainwid - 2*c.border_width
+        g.width  = mainwid - 2*c.border_width
+
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
+    else
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
 
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
+        g.height  = mainhei - 2*c.border_width
+        g.width = wa.width - 2*useless_gap - 2*c.border_width
 
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = 2,#cls
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
+        g.x = wa.x + useless_gap
+        g.y = wa.y + slaveThei
+    end
 
-                c = cls[i]
-                g = {}
-
-                if i - 2 == centerwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                end
+    if g.width  < 1 then g.width  = 1 end
+    if g.height < 1 then g.height = 1 end
+
+    c:geometry(g)
+
+    -- Auxiliary windows.
+    if #cls <= 1 then return end
+    for i = 2,#cls do
+        local c = cls[i]
+        local g = {}
 
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
+        local rowIndex = math.floor(i/2)
 
-                at = at + 1
+        if orientation == "vertical" then
+            if i % 2 == 0 then
+                -- left slave
+                g.x = wa.x + useless_gap
+                g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+
+                g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in left row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                else
+                    g.height = slaveFirstDim - useless_gap - 2*c.border_width
+                end
+            else
+                -- right slave
+                g.x = wa.x + slaveLwid + mainwid + useless_gap
+                g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+
+                g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in right row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                else
+                    g.height = slaveSecondDim - useless_gap - 2*c.border_width
+                end
             end
+        else
+            if i % 2 == 0 then
+                -- top slave
+                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y + useless_gap
+
+                g.height = slaveThei - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in top row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                else
+                    g.width = slaveFirstDim - useless_gap - 2*c.border_width
+                end
+            else
+                -- bottom slave
+                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y + slaveThei + mainhei + useless_gap
+
+                g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in bottom row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                else
+                    g.width = slaveSecondDim - useless_gap - 2*c.border_width
+                end
 
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
             end
         end
+
+        if g.width  < 1 then g.width  = 1 end
+        if g.height < 1 then g.height = 1 end
+
+        c:geometry(g)
     end
 end
 
+
+function centerwork.horizontal.arrange(p)
+    return do_centerwork(p, "horizontal")
+end
+
+function centerwork.arrange(p)
+    return do_centerwork(p, "vertical")
+end
+
 return centerwork
diff --git a/layout/centerworkd.lua b/layout/centerworkd.lua
deleted file mode 100644 (file)
index e66a15a..0000000
+++ /dev/null
@@ -1,123 +0,0 @@
-
---[[
-
-     Licensed under GNU General Public License v2
-      * (c) 2016,      Henrik Antonsson
-      * (c) 2014,      projektile
-      * (c) 2013,      Luke Bonham
-      * (c) 2010-2012, Peter Hofmann
-
-     Based on centerwork.lua
---]]
-
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
-
-local centerworkd =
-{
-    name         = "centerworkd",
-}
-
-function centerworkd.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local nbrLeftSlaves = math.floor(#cls / 2)
-        local nbrRightSlaves = math.floor((#cls - 1) / 2)
-
-        local slaveLeftHeight = 0
-        if nbrLeftSlaves > 0 then slaveLeftHeight = math.floor(wa.height / nbrLeftSlaves) end
-        if nbrRightSlaves > 0 then slaveRightHeight = math.floor(wa.height / nbrRightSlaves) end
-
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width = mainwid - 2*c.border_width
-        g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
-
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            for i = 2,#cls
-            do
-                c = cls[i]
-                g = {}
-
-                local rowIndex = math.floor(i/2)
-
-                -- If i is even it should be placed on the left side
-                if i % 2 == 0
-                then
-                    -- left slave
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap + (rowIndex-1)*slaveLeftHeight
-
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-
-                    -- if last slave in left row use remaining space for that slave
-                    if rowIndex == nbrLeftSlaves
-                    then
-                        g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                    else
-                        g.height = slaveLeftHeight - useless_gap - 2*c.border_width
-                    end
-                else
-                    -- right slave
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap + (rowIndex-1)*slaveRightHeight
-
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-
-                    -- if last slave in right row use remaining space for that slave
-                    if rowIndex == nbrRightSlaves
-                    then
-                        g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                    else
-                        g.height = slaveRightHeight - useless_gap - 2*c.border_width
-                    end
-
-                end
-
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-            end
-        end
-    end
-end
-
-return centerworkd
index 6aca99db900ddc15bb675a06ff617d425a7c2e87..ec127e2efbc080975b3b806e49c0f4572d64f3af 100644 (file)
      Licensed under GNU General Public License v2 
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
+      * (c) 2010,      Nicolas Estibals           
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
 local tag       = require("awful.tag")
-local beautiful = require("beautiful")
 local math      = { ceil  = math.ceil,
                     floor = math.floor,
                     max   = math.max }
 local tonumber  = tonumber
 
 local termfair  = { name = "termfair" }
+termfair.center = { name = "centerfair" }
 
-function termfair.arrange(p)
-    -- Layout with fixed number of vertical columns (read from nmaster).
-    -- New windows align from left to right. When a row is full, a now
-    -- one above it is created. Like this:
-
-    --        (1)                (2)                (3)
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-    --   |   |   |   |      |   |   |   |      |   |   |   |
-    --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
-    --   |   |   |   |      |   |   |   |      |   |   |   |
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-
-    --        (4)                (5)                (6)
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-    --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
-    --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
-    --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
+local function do_fair(p, orientation)
     -- Screen.
-    local wa = p.workarea
+    local wa  = p.workarea
     local cls = p.clients
 
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
+    if #cls <= 0 then return end
+
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
+
+    if orientation == "west" then
+        -- Layout with fixed number of vertical columns (read from nmaster).
+        -- New windows align from left to right. When a row is full, a now
+        -- one above it is created. Like this:
+
+        --        (1)                (2)                (3)
+        --   +---+---+---+      +---+---+---+      +---+---+---+
+        --   |   |   |   |      |   |   |   |      |   |   |   |
+        --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
+        --   |   |   |   |      |   |   |   |      |   |   |   |
+        --   +---+---+---+      +---+---+---+      +---+---+---+
 
-    -- How many vertical columns?
-    local t = tag.selected(p.screen)
-    local num_x = termfair.nmaster or tag.getnmaster(t)
+        --        (4)                (5)                (6)
+        --   +---+---+---+      +---+---+---+      +---+---+---+
+        --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
+        --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
+        --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
+        --   +---+---+---+      +---+---+---+      +---+---+---+
 
-    -- Do at least "desired_y" rows.
-    local desired_y = termfair.ncol or tag.getncol(t)
+        if #cls <= 0 then return end
 
-    if #cls > 0
-    then
-        local num_y = math.max(math.ceil(#cls / num_x), desired_y)
+        -- How many vertical columns? Read from nmaster on the tag.
+        local num_x = tonumber(termfair.nmaster) or tag.master_count
+        local ncol  = tonumber(termfair.ncol) or tag.column_count
+        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+        if num_x <= 2 then num_x = 2 end
+        if ncol  <= 1 then ncol  = 1 end
+
+        local num_y     = math.max(math.ceil(#cls / num_x), ncol)
+        local height    = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
         local cur_num_x = num_x
-        local at_x = 0
-        local at_y = 0
+        local at_x      = 0
+        local at_y      = 0
+
         local remaining_clients = #cls
-        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
-        local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
 
         -- We start the first row. Left-align by limiting the number of
         -- available slots.
-        if remaining_clients < num_x
-        then
+        if remaining_clients < num_x then
             cur_num_x = remaining_clients
         end
 
         -- Iterate in reversed order.
-        for i = #cls,1,-1
-        do
+        for i = #cls,1,-1 do
             -- Get x and y position.
             local c = cls[i]
             local this_x = cur_num_x - at_x - 1
             local this_y = num_y - at_y - 1
 
-            -- Calc geometry.
+            -- Calculate geometry.
             local g = {}
-            if this_x == (num_x - 1)
-            then
+            if this_x == (num_x - 1) then
                 g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
             else
                 g.width = width - 2*c.border_width
             end
-            if this_y == (num_y - 1)
-            then
+
+            if this_y == (num_y - 1) then
                 g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
             else
                 g.height = height - 2*c.border_width
@@ -106,34 +95,158 @@ function termfair.arrange(p)
             g.x = wa.x + this_x*width
             g.y = wa.y + this_y*height
 
-            if useless_gap > 0
-            then
+            if useless_gap > 0 then
                 -- All clients tile evenly.
                 g.x = g.x + (this_x + 1)*useless_gap
                 g.y = g.y + (this_y + 1)*useless_gap
-
             end
+
             if g.width < 1 then g.width = 1 end
             if g.height < 1 then g.height = 1 end
+
             c:geometry(g)
+
             remaining_clients = remaining_clients - 1
 
             -- Next grid position.
             at_x = at_x + 1
-            if at_x == num_x
-            then
+            if at_x == num_x then
                 -- Row full, create a new one above it.
                 at_x = 0
                 at_y = at_y + 1
 
                 -- We start a new row. Left-align.
-                if remaining_clients < num_x
-                then
+                if remaining_clients < num_x then
                     cur_num_x = remaining_clients
                 end
             end
         end
+    elseif orientation == "center" then
+        -- Layout with fixed number of vertical columns (read from nmaster).
+        -- Cols are centerded until there is nmaster columns, then windows
+        -- are stacked in the slave columns, with at most ncol clients per
+        -- column if possible.
+
+        -- with nmaster=3 and ncol=1 you'll have
+        --        (1)                (2)                (3)
+        --   +---+---+---+      +-+---+---+-+      +---+---+---+
+        --   |   |   |   |      | |   |   | |      |   |   |   |
+        --   |   | 1 |   |  ->  | | 1 | 2 | | ->   | 1 | 2 | 3 |  ->
+        --   |   |   |   |      | |   |   | |      |   |   |   |
+        --   +---+---+---+      +-+---+---+-+      +---+---+---+
+
+        --        (4)                (5)
+        --   +---+---+---+      +---+---+---+
+        --   |   |   | 3 |      |   | 2 | 4 |
+        --   + 1 + 2 +---+  ->  + 1 +---+---+
+        --   |   |   | 4 |      |   | 3 | 5 |
+        --   +---+---+---+      +---+---+---+
+
+        -- How many vertical columns? Read from nmaster on the tag.
+        local num_x = tonumber(termfair.center.nmaster) or tag.master_count
+        local ncol  = tonumber(termfair.center.ncol) or tag.column_count
+        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+        if num_x <= 2 then num_x = 2 end
+        if ncol  <= 1 then ncol  = 1 end
+
+        if #cls < num_x then
+            -- Less clients than the number of columns, let's center it!
+            local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
+            local g = {}
+            g.y = wa.y + useless_gap
+            for i = 1, #cls do
+                local c = cls[i]
+                g.width = width - 2*c.border_width
+                g.height = wa.height - 2*useless_gap - 2*c.border_width
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+                g.x = offset_x + (i - 1) * (width + useless_gap)
+                c:geometry(g)
+            end
+        else
+            -- More clients than the number of columns, let's arrange it!
+            -- Master client deserves a special treatement
+            local c = cls[1]
+            local g = {}
+            g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+            g.height = wa.height - 2*useless_gap - 2*c.border_width
+            if g.width < 1 then g.width = 1 end
+            if g.height < 1 then g.height = 1 end
+            g.x = wa.x + useless_gap
+            g.y = wa.y + useless_gap
+
+            c:geometry(g)
+
+            -- Treat the other clients
+
+            -- Compute distribution of clients among columns
+            local num_y ={}
+            do
+                local remaining_clients = #cls-1
+                local ncol_min = math.ceil(remaining_clients/(num_x-1))
+                if ncol >= ncol_min then
+                    for i = (num_x-1), 1, -1 do
+                        if (remaining_clients-i+1) < ncol then
+                            num_y[i] = remaining_clients-i + 1
+                        else
+                            num_y[i] = ncol
+                        end
+                        remaining_clients = remaining_clients - num_y[i]
+                    end
+                else
+                    local rem = remaining_clients % (num_x-1)
+                    if rem == 0 then
+                        for i = 1, num_x-1 do
+                            num_y[i] = ncol_min
+                        end
+                    else
+                        for i = 1, num_x-1 do
+                            num_y[i] = ncol_min - 1
+                        end
+                        for i = 0, rem-1 do
+                            num_y[num_x-1-i] = num_y[num_x-1-i] + 1
+                        end
+                    end
+                end
+            end
+
+            -- Compute geometry of the other clients
+            local nclient = 2 -- we start with the 2nd client
+            g.x = g.x + g.width + useless_gap + 2*c.border_width
+
+            for i = 1, (num_x-1) do
+                local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
+                g.y = wa.y + useless_gap
+                for j = 0, (num_y[i]-2) do
+                    local c = cls[nclient]
+                    g.height = height - 2*c.border_width
+                    g.width = width - 2*c.border_width
+                    if g.width < 1 then g.width = 1 end
+                    if g.height < 1 then g.height = 1 end
+                    c:geometry(g)
+                    nclient = nclient + 1
+                    g.y = g.y + height + useless_gap
+                end
+                local c = cls[nclient]
+                g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
+                g.width = width - 2*c.border_width
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+                c:geometry(g)
+                nclient = nclient + 1
+                g.x = g.x + width + useless_gap
+            end
+        end
     end
 end
 
+function termfair.center.arrange(p)
+    return do_fair(p, "center")
+end
+
+function termfair.arrange(p)
+    return do_fair(p, "west")
+end
+
 return termfair
diff --git a/wiki b/wiki
index 006cb79c302aef03dd064430dd2ceba2689dacc7..cf17caf2b889d58d4f00a47cd168f53ae85b6d9f 160000 (submodule)
--- a/wiki
+++ b/wiki
@@ -1 +1 @@
-Subproject commit 006cb79c302aef03dd064430dd2ceba2689dacc7
+Subproject commit cf17caf2b889d58d4f00a47cd168f53ae85b6d9f