]>
git.madduck.net Git - etc/awesome.git/commitdiff
madduck's git repository
Every one of the projects in this repository is available at the canonical
URL git://git.madduck.net/madduck/pub/<projectpath> — see
each project's metadata for the exact URL.
All patches and comments are welcome. Please squash your changes to logical
commits before using git-format-patch and git-send-email to
patches@ git. madduck. net .
If you'd read over the Git project's submission guidelines and adhered to them,
I'd be especially grateful.
SSH access, as well as push access can be individually
arranged .
If you use my repositories frequently, consider adding the following
snippet to ~/.gitconfig and using the third clone URL listed for each
project:
[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
summary |
shortlog |
log |
commit | commitdiff |
tree
raw |
patch |
inline | side by side (from parent 1:
25af545 )
function quake:compute_size()
local geom = screen[self.screen].workarea
function quake:compute_size()
local geom = screen[self.screen].workarea
- local width, height
- if self.width <= 1 then width = math.floor(geom.width * self. width) - 2 * self.border end
- if self.height <= 1 then height = math.floor(geom.height * self. height) end
+ local width, height = self.width, self.height
+ if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+ if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if self.horiz == "left" then x = geom.x
local x, y
if self.horiz == "left" then x = geom.x
- elseif self.horiz == "right" then x = geom.width + geom.x - self. width
- else x = geom.x + (geom.width - self. width)/2 end
+ elseif self.horiz == "right" then x = geom.width + geom.x - width
+ else x = geom.x + (geom.width - width)/2 end
if self.vert == "top" then y = geom.y
if self.vert == "top" then y = geom.y
- elseif self.vert == "bottom" then y = geom.height + geom.y - self. height
- else y = geom.y + (geom.height - self. height)/2 end
+ elseif self.vert == "bottom" then y = geom.height + geom.y - height
+ else y = geom.y + (geom.height - height)/2 end
self.geometry = { x = x, y = y, width = width, height = height }
end
self.geometry = { x = x, y = y, width = width, height = height }
end