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Fixed global border interaction with cascade stack
authorJosh Timmer <0ohexxo0@gmail.com>
Mon, 31 Aug 2015 07:22:57 +0000 (03:22 -0400)
committerJosh Timmer <0ohexxo0@gmail.com>
Mon, 31 Aug 2015 07:22:57 +0000 (03:22 -0400)
layout/cascadetile.lua

index 8e8abb4cc28c3c74a8940c2a508fd90df5a72c3f..d1e48e40bc67ded1e8a97180ec568a85c6bec87a 100644 (file)
@@ -152,8 +152,8 @@ function cascadetile.arrange(p)
                 c = cls[i]
                 g = {}
                 g.width = slavewid - current_offset_x - 2*bw
                 c = cls[i]
                 g = {}
                 g.width = slavewid - current_offset_x - 2*bw
-                g.height = wa.height - current_offset_y -2*bw
-                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
+                g.height = wa.height - current_offset_y - 2*bw
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
                 g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
                 if useless_gap > 0
                 then
                 g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
                 if useless_gap > 0
                 then