+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2016, Henrik Antonsson
+ * (c) 2014, projektile
+ * (c) 2013, Luke Bonham
+ * (c) 2010-2012, Peter Hofmann
+
+ Based on centerwork.lua
+--]]
+
+local awful = require("awful")
+local beautiful = require("beautiful")
+local tonumber = tonumber
+local math = { floor = math.floor }
+
+local centerworkd =
+{
+ name = "centerworkd",
+}
+
+function centerworkd.arrange(p)
+ -- A useless gap (like the dwm patch) can be defined with
+ -- beautiful.useless_gap_width .
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+
+ -- A global border can be defined with
+ -- beautiful.global_border_width
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Screen.
+ local wa = p.workarea
+ local cls = p.clients
+
+ -- Borders are factored in.
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
+
+ -- Width of main column?
+ local t = awful.tag.selected(p.screen)
+ local mwfact = awful.tag.getmwfact(t)
+
+ if #cls > 0
+ then
+ -- Main column, fixed width and height.
+ local c = cls[1]
+ local g = {}
+ local mainwid = math.floor(wa.width * mwfact)
+ local slavewid = wa.width - mainwid
+ local slaveLwid = math.floor(slavewid / 2)
+ local slaveRwid = slavewid - slaveLwid
+ local nbrLeftSlaves = math.floor(#cls / 2)
+ local nbrRightSlaves = math.floor((#cls - 1) / 2)
+
+ local slaveLeftHeight = 0
+ if nbrLeftSlaves > 0 then slaveLeftHeight = math.floor(wa.height / nbrLeftSlaves) end
+ if nbrRightSlaves > 0 then slaveRightHeight = math.floor(wa.height / nbrRightSlaves) end
+
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
+ g.x = wa.x + slaveLwid
+ g.y = wa.y + useless_gap
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+
+ -- Auxiliary windows.
+ if #cls > 1
+ then
+ for i = 2,#cls
+ do
+ c = cls[i]
+ g = {}
+
+ local rowIndex = math.floor(i/2)
+
+ -- If i is even it should be placed on the left side
+ if i % 2 == 0
+ then
+ -- left slave
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveLeftHeight
+
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in left row use remaining space for that slave
+ if rowIndex == nbrLeftSlaves
+ then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveLeftHeight - useless_gap - 2*c.border_width
+ end
+ else
+ -- right slave
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap + (rowIndex-1)*slaveRightHeight
+
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+
+ -- if last slave in right row use remaining space for that slave
+ if rowIndex == nbrRightSlaves
+ then
+ g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+ else
+ g.height = slaveRightHeight - useless_gap - 2*c.border_width
+ end
+
+ end
+
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+ end
+ end
+ end
+end
+
+return centerworkd