All patches and comments are welcome. Please squash your changes to logical
commits before using git-format-patch and git-send-email to
patches@git.madduck.net.
If you'd read over the Git project's submission guidelines and adhered to them,
I'd be especially grateful.
4 Licensed under GNU General Public License v2
5 * (c) 2016, Luke Bonham
10 local awful = require("awful")
11 local capi = { client = client,
12 timer = require("gears.timer") }
13 local math = { floor = math.floor }
18 local setmetatable = setmetatable
19 local tostring = tostring
21 -- Quake-like Dropdown application spawn
24 -- If you have a rule like "awful.client.setslave" for your terminals,
25 -- ensure you use an exception for QuakeDD. Otherwise, you may
26 -- run into problems with focus.
28 function quake:display()
29 if self.followtag then self.screen = awful.screen.focused() end
31 -- First, we locate the client
34 for c in awful.client.iterate(function (c)
35 -- c.name may be changed!
36 return c.instance == self.name
37 end, nil, self.screen)
43 -- Additional matching clients, let's remove the sticky bit
44 -- which may persist between awesome restarts. We don't close
45 -- them as they may be valuable. They will just turn into
53 if not client and not self.visible then return end
56 -- The client does not exist, we spawn it
57 cmd = string.format("%s %s %s", self.app,
58 string.format(self.argname, self.name), self.extra)
59 awful.spawn(cmd, { tag = self.screen.selected_tag })
65 client.floating = true
66 client.border_width = self.border
67 client.size_hints_honor = false
70 client:geometry(self.geometry)
74 -- Not sticky and on top
78 client.skip_taskbar = true
84 self.last_tag = self.screen.selected_tag
85 client:tags({self.screen.selected_tag})
86 capi.client.focus = client
89 local ctags = client:tags()
90 for i, t in pairs(ctags) do
99 function quake:compute_size()
101 if not self.overlap then
102 geom = screen[self.screen].workarea
104 geom = screen[self.screen].geometry
106 local width, height = self.width, self.height
107 if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
108 if height <= 1 then height = math.floor(geom.height * height) end
110 if self.horiz == "left" then x = geom.x
111 elseif self.horiz == "right" then x = geom.width + geom.x - width
112 else x = geom.x + (geom.width - width)/2 end
113 if self.vert == "top" then y = geom.y
114 elseif self.vert == "bottom" then y = geom.height + geom.y - height
115 else y = geom.y + (geom.height - height)/2 end
116 self.geometry = { x = x, y = y, width = width, height = height }
119 function quake:new(config)
120 local conf = config or {}
122 conf.app = conf.app or "xterm" -- application to spawn
123 conf.name = conf.name or "QuakeDD" -- window name
124 conf.argname = conf.argname or "-name %s" -- how to specify window name
125 conf.extra = conf.extra or "" -- extra arguments
126 conf.border = conf.border or 1 -- client border width
127 conf.visible = conf.visible or false -- initially not visible
128 conf.followtag = conf.followtag or false -- spawn on currently focused screen
129 conf.overlap = conf.overlap or false -- overlap wibox
130 conf.screen = conf.screen or awful.screen.focused()
132 -- If width or height <= 1 this is a proportion of the workspace
133 conf.height = conf.height or 0.25 -- height
134 conf.width = conf.width or 1 -- width
135 conf.vert = conf.vert or "top" -- top, bottom or center
136 conf.horiz = conf.horiz or "left" -- left, right or center
138 local console = setmetatable(conf, { __index = quake })
139 capi.client.connect_signal("manage", function(c)
140 if c.instance == console.name and c.screen == console.screen then
144 capi.client.connect_signal("unmanage", function(c)
145 if c.instance == console.name and c.screen == console.screen then
146 console.visible = false
150 -- "Reattach" currently running quake application. This is in case awesome is restarted.
151 local reattach = capi.timer { timeout = 0 }
152 reattach:connect_signal("timeout", function()
153 if self.followtag then self.screen = awful.screen.focused() end
162 function quake:toggle()
163 if self.followtag then self.screen = awful.screen.focused() end
164 local current_tag = self.screen.selected_tag
165 if current_tag and self.last_tag ~= current_tag and self.visible then
166 self:display():move_to_tag(current_tag)
168 self.visible = not self.visible
173 return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })