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Merge pull request #110 from dnedbaylo/master
[etc/awesome.git] / layout / uselesstile.lua
1
2 --[[
3
4      Licensed under GNU General Public License v2
5       * (c) 2014       projektile, worron
6       * (c) 2013       Luke Bonham
7       * (c) 2009       Donald Ephraim Curtis
8       * (c) 2008       Julien Danjolu
9
10 --]]
11
12 local tag       = require("awful.tag")
13 local beautiful = require("beautiful")
14 local ipairs    = ipairs
15 local math      = { floor = math.floor,
16                     ceil  = math.ceil,
17                     max   = math.max,
18                     min   = math.min }
19 local tonumber  = tonumber
20
21 local uselesstile = {}
22
23 -- Transformation functions
24 local function flip(canvas, geometry)
25     return {
26         -- vertical only
27         x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
28         y = geometry.y,
29         width = geometry.width,
30         height = geometry.height
31     }
32 end
33
34 local function swap(geometry)
35     return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
36 end
37
38 -- Find geometry for secondary windows column
39 local function cut_column(wa, n, index)
40     local width = wa.width / n
41     local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
42
43     return area
44 end
45
46 -- Find geometry for certain window in column
47 local function cut_row(wa, factor, index, used)
48     local height = wa.height * factor.window[index] / factor.total
49     local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
50
51     return area
52 end
53
54 -- Client geometry correction depending on useless gap and window border
55 local function size_correction(c, geometry, useless_gap)
56     geometry.width  = math.max(geometry.width  - 2 * c.border_width - useless_gap, 1)
57     geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
58     geometry.x = geometry.x + useless_gap / 2
59     geometry.y = geometry.y + useless_gap / 2
60 end
61
62 -- Check size factor for group of clients and calculate total
63 local function calc_factor(n, winfactors)
64     local factor = { window = winfactors, total = 0, min = 1 }
65
66     for i = 1, n do
67         if not factor.window[i] then
68             factor.window[i] = factor.min
69         else
70             factor.min = math.min(factor.window[i], factor.min)
71             if factor.window[i] < 0.05 then factor.window[i] = 0.05 end
72         end
73         factor.total = factor.total + factor.window[i]
74     end
75
76     return factor
77 end
78
79 -- Tile group of clients in given area
80 -- @canvas need for proper transformation only
81 -- @winfactors table with clients size factors
82 local function tile_column(canvas, area, list, useless_gap, transformation, winfactors)
83     local used = 0
84     local factor = calc_factor(#list, winfactors)
85
86     for i, c in ipairs(list) do
87         local g = cut_row(area, factor, i, used)
88         used = used + g.height
89
90         -- swap workarea dimensions
91         if transformation.flip then g = flip(canvas, g) end
92         if transformation.swap then g = swap(g) end
93
94         -- useless gap and border correction
95         size_correction(c, g, useless_gap)
96
97         c:geometry(g)
98     end
99 end
100
101 --Main tile function
102 local function tile(p, orientation)
103
104     -- Theme vars
105     local useless_gap = beautiful.useless_gap_width or 0
106     local global_border = beautiful.global_border_width or 0
107
108     -- Aliases
109     local wa = p.workarea
110     local cls = p.clients
111     local t = tag.selected(p.screen)
112
113     -- Nothing to tile here
114     if #cls == 0 then return end
115
116     -- Get tag prop
117     local nmaster = math.min(tag.getnmaster(t), #cls)
118     local mwfact = tag.getmwfact(t)
119
120     if nmaster == 0 then
121         mwfact = 0
122     elseif nmaster == #cls then
123         mwfact = 1
124     end
125
126     -- clients size factor
127     local data = tag.getdata(t).windowfact
128
129     if not data then
130         data = {}
131         tag.getdata(t).windowfact = data
132     end
133
134     -- Workarea size correction depending on useless gap and global border
135     wa.height = wa.height - 2 * global_border - useless_gap
136     wa.width  = wa.width -  2 * global_border - useless_gap
137     wa.x = wa.x + useless_gap / 2 + global_border
138     wa.y = wa.y + useless_gap / 2 + global_border
139
140     -- Find which transformation we need for given orientation
141     local transformation = {
142         swap = orientation == 'top' or orientation == 'bottom',
143         flip = orientation == 'left' or orientation == 'top'
144     }
145
146     -- Swap workarea dimensions if orientation vertical
147     if transformation.swap then wa = swap(wa) end
148
149     -- Split master and other windows
150     local cls_master, cls_other = {}, {}
151
152     for i, c in ipairs(cls) do
153         if i <= nmaster then
154             table.insert(cls_master, c)
155         else
156             table.insert(cls_other, c)
157         end
158     end
159
160     -- Tile master windows
161     local master_area = {
162         x = wa.x,
163         y = wa.y,
164         width  = nmaster > 0 and wa.width * mwfact or 0,
165         height = wa.height
166     }
167
168     if not data[0] then data[0] = {} end
169     tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0])
170
171     -- Tile other windows
172     local other_area = {
173         x = wa.x + master_area.width,
174         y = wa.y,
175         width  = wa.width - master_area.width,
176         height = wa.height
177     }
178
179     -- get column number for other windows
180     local ncol = math.min(tag.getncol(t), #cls_other)
181
182     if ncol == 0 then ncol = 1 end
183
184     -- split other windows to column groups
185     local last_small_column = ncol - #cls_other % ncol
186     local rows_min = math.floor(#cls_other / ncol)
187
188     local client_index = 1
189     for i = 1, ncol do
190         local position = transformation.flip and ncol - i + 1 or i
191         local rows = i <= last_small_column and rows_min or rows_min + 1
192         local column = {}
193
194         for j = 1, rows do
195             table.insert(column, cls_other[client_index])
196             client_index = client_index + 1
197         end
198
199         -- and tile
200         local column_area = cut_column(other_area, ncol, position)
201
202         if not data[i] then data[i] = {} end
203         tile_column(wa, column_area, column, useless_gap, transformation, data[i])
204     end
205 end
206
207 -- Layout constructor
208 local function construct_layout(name, orientation)
209     return {
210         name = name,
211         -- @p screen number to tile
212         arrange = function(p) return tile(p, orientation) end
213     }
214 end
215
216 -- Build layouts with different tile direction
217 uselesstile.right  = construct_layout("uselesstile", "right")
218 uselesstile.left   = construct_layout("uselesstileleft", "left")
219 uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
220 uselesstile.top    = construct_layout("uselesstiletop", "top")
221
222 -- Module aliase
223 uselesstile.arrange = uselesstile.right.arrange
224 uselesstile.name = uselesstile.right.name
225
226 return uselesstile