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pulseaudio: add sink index, and fetch every channel; #234
[etc/awesome.git] / layout / uselesstile.lua
1
2 --[[
3                                                   
4      Licensed under GNU General Public License v2 
5       * (c) 2014, projektile, worron              
6       * (c) 2013, Luke Bonham                     
7       * (c) 2009, Donald Ephraim Curtis           
8       * (c) 2008, Julien Danjolu                  
9                                                   
10 --]]
11
12 local tag       = require("awful.tag")
13 local beautiful = require("beautiful")
14 local ipairs    = ipairs
15 local math      = { floor = math.floor,
16                     ceil  = math.ceil,
17                     max   = math.max,
18                     min   = math.min }
19 local tonumber  = tonumber
20
21 local uselesstile = {}
22
23 -- Transformation functions
24 local function flip(canvas, geometry)
25     return {
26         -- vertical only
27         x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
28         y = geometry.y,
29         width = geometry.width,
30         height = geometry.height
31     }
32 end
33
34 local function swap(geometry)
35     return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
36 end
37
38 -- Find geometry for secondary windows column
39 local function cut_column(wa, n, index)
40     local width = math.floor(wa.width / n)
41     local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
42
43     return area
44 end
45
46 -- Find geometry for certain window in column
47 local function cut_row(wa, factor, index, used)
48     local height = math.floor(wa.height * factor.window[index] / factor.total)
49     local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
50
51     return area
52 end
53
54 -- Client geometry correction depending on useless gap and window border
55 local function size_correction(c, geometry, useless_gap)
56     geometry.width  = math.max(geometry.width  - 2 * c.border_width - useless_gap, 1)
57     geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
58     geometry.x = geometry.x + useless_gap / 2
59     geometry.y = geometry.y + useless_gap / 2
60 end
61
62 -- Check size factor for group of clients and calculate total
63 local function calc_factor(n, winfactors)
64     local factor = { window = winfactors, total = 0, min = 1 }
65
66     for i = 1, n do
67         if not factor.window[i] then
68             factor.window[i] = factor.min
69         else
70             factor.min = math.min(factor.window[i], factor.min)
71             if factor.window[i] < 0.05 then factor.window[i] = 0.05 end
72         end
73         factor.total = factor.total + factor.window[i]
74     end
75
76     return factor
77 end
78
79 -- Tile group of clients in given area
80 -- @canvas need for proper transformation only
81 -- @winfactors table with clients size factors
82 local function tile_column(canvas, area, list, useless_gap, transformation, winfactors)
83     local used = 0
84     local factor = calc_factor(#list, winfactors)
85
86     for i, c in ipairs(list) do
87         local g = cut_row(area, factor, i, used)
88         if i == #list then g.height = area.height - used end
89         used = used + g.height
90
91         -- swap workarea dimensions
92         if transformation.flip then g = flip(canvas, g) end
93         if transformation.swap then g = swap(g) end
94
95         -- useless gap and border correction
96         size_correction(c, g, useless_gap)
97
98
99         c:geometry(g)
100     end
101 end
102
103 --Main tile function
104 local function tile(p, orientation)
105
106     -- Theme vars
107     local useless_gap = beautiful.useless_gap_width or 0
108     local global_border = beautiful.global_border_width or 0
109
110     -- Aliases
111     local wa = p.workarea
112     local cls = p.clients
113     local t = tag.selected(p.screen)
114
115     -- Nothing to tile here
116     if #cls == 0 then return end
117
118     -- Get tag prop
119     local nmaster = math.min(tag.getnmaster(t), #cls)
120     local mwfact = tag.getmwfact(t)
121
122     if nmaster == 0 then
123         mwfact = 0
124     elseif nmaster == #cls then
125         mwfact = 1
126     end
127
128     -- clients size factor
129     local data = tag.getdata(t).windowfact
130
131     if not data then
132         data = {}
133         tag.getdata(t).windowfact = data
134     end
135
136     -- Workarea size correction depending on useless gap and global border
137     wa.height = wa.height - 2 * global_border - useless_gap
138     wa.width  = wa.width -  2 * global_border - useless_gap
139     wa.x = wa.x + useless_gap / 2 + global_border
140     wa.y = wa.y + useless_gap / 2 + global_border
141
142     -- Find which transformation we need for given orientation
143     local transformation = {
144         swap = orientation == 'top' or orientation == 'bottom',
145         flip = orientation == 'left' or orientation == 'top'
146     }
147
148     -- Swap workarea dimensions if orientation vertical
149     if transformation.swap then wa = swap(wa) end
150
151     -- Split master and other windows
152     local cls_master, cls_other = {}, {}
153
154     for i, c in ipairs(cls) do
155         if i <= nmaster then
156             table.insert(cls_master, c)
157         else
158             table.insert(cls_other, c)
159         end
160     end
161
162     -- Tile master windows
163     local master_area = {
164         x = wa.x,
165         y = wa.y,
166         width  = nmaster > 0 and math.floor(wa.width * mwfact) or 0,
167         height = wa.height
168     }
169
170     if not data[0] then data[0] = {} end
171     tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0])
172
173     -- Tile other windows
174     local other_area = {
175         x = wa.x + master_area.width,
176         y = wa.y,
177         width  = wa.width - master_area.width,
178         height = wa.height
179     }
180
181     -- get column number for other windows
182     local ncol = math.min(tag.getncol(t), #cls_other)
183
184     if ncol == 0 then ncol = 1 end
185
186     -- split other windows to column groups
187     local last_small_column = ncol - #cls_other % ncol
188     local rows_min = math.floor(#cls_other / ncol)
189
190     local client_index = 1
191     local used = 0
192     for i = 1, ncol do
193         local position = transformation.flip and ncol - i + 1 or i
194         local rows = i <= last_small_column and rows_min or rows_min + 1
195         local column = {}
196
197         for j = 1, rows do
198             table.insert(column, cls_other[client_index])
199             client_index = client_index + 1
200         end
201
202         -- and tile
203         local column_area = cut_column(other_area, ncol, position)
204         if i == ncol then column_area.width = other_area.width - used end
205         used = used + column_area.width
206
207         if not data[i] then data[i] = {} end
208         tile_column(wa, column_area, column, useless_gap, transformation, data[i])
209     end
210 end
211
212 -- Layout constructor
213 local function construct_layout(name, orientation)
214     return {
215         name = name,
216         -- @p screen number to tile
217         arrange = function(p) return tile(p, orientation) end
218     }
219 end
220
221 -- Build layouts with different tile direction
222 uselesstile.right  = construct_layout("uselesstile", "right")
223 uselesstile.left   = construct_layout("uselesstileleft", "left")
224 uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
225 uselesstile.top    = construct_layout("uselesstiletop", "top")
226
227 -- Module aliase
228 uselesstile.arrange = uselesstile.right.arrange
229 uselesstile.name = uselesstile.right.name
230
231 return uselesstile