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quake: set default geometry only on first spawn
[etc/awesome.git] / layout / termfair.lua
1
2 --[[
3                                                   
4      Licensed under GNU General Public License v2 
5       * (c) 2014,      projektile                 
6       * (c) 2013,      Luke Bonham                
7       * (c) 2010-2012, Peter Hofmann              
8                                                   
9 --]]
10
11 local tag       = require("awful.tag")
12 local beautiful = require("beautiful")
13 local math      = { ceil  = math.ceil,
14                     floor = math.floor,
15                     max   = math.max }
16 local tonumber  = tonumber
17
18 local termfair  = { name = "termfair" }
19
20 function termfair.arrange(p)
21     -- Layout with fixed number of vertical columns (read from nmaster).
22     -- New windows align from left to right. When a row is full, a now
23     -- one above it is created. Like this:
24
25     --        (1)                (2)                (3)
26     --   +---+---+---+      +---+---+---+      +---+---+---+
27     --   |   |   |   |      |   |   |   |      |   |   |   |
28     --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
29     --   |   |   |   |      |   |   |   |      |   |   |   |
30     --   +---+---+---+      +---+---+---+      +---+---+---+
31
32     --        (4)                (5)                (6)
33     --   +---+---+---+      +---+---+---+      +---+---+---+
34     --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
35     --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
36     --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
37     --   +---+---+---+      +---+---+---+      +---+---+---+
38
39     -- A useless gap (like the dwm patch) can be defined with
40     -- beautiful.useless_gap_width.
41     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
42     if useless_gap < 0 then useless_gap = 0 end
43
44     -- A global border can be defined with
45     -- beautiful.global_border_width
46     local global_border = tonumber(beautiful.global_border_width) or 0
47     if global_border < 0 then global_border = 0 end
48
49     -- Screen.
50     local wa = p.workarea
51     local cls = p.clients
52
53     -- Borders are factored in.
54     wa.height = wa.height - (global_border * 2)
55     wa.width = wa.width - (global_border * 2)
56     wa.x = wa.x + global_border
57     wa.y = wa.y + global_border
58
59     -- How many vertical columns?
60     local t = tag.selected(p.screen)
61     local num_x = termfair.nmaster or tag.getnmaster(t)
62
63     -- Do at least "desired_y" rows.
64     local desired_y = termfair.ncol or tag.getncol(t)
65
66     if #cls > 0
67     then
68         local num_y = math.max(math.ceil(#cls / num_x), desired_y)
69         local cur_num_x = num_x
70         local at_x = 0
71         local at_y = 0
72         local remaining_clients = #cls
73         local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
74         local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
75
76         -- We start the first row. Left-align by limiting the number of
77         -- available slots.
78         if remaining_clients < num_x
79         then
80             cur_num_x = remaining_clients
81         end
82
83         -- Iterate in reversed order.
84         for i = #cls,1,-1
85         do
86             -- Get x and y position.
87             local c = cls[i]
88             local this_x = cur_num_x - at_x - 1
89             local this_y = num_y - at_y - 1
90
91             -- Calc geometry.
92             local g = {}
93             if this_x == (num_x - 1)
94             then
95                 g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
96             else
97                 g.width = width - 2*c.border_width
98             end
99             if this_y == (num_y - 1)
100             then
101                 g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
102             else
103                 g.height = height - 2*c.border_width
104             end
105
106             g.x = wa.x + this_x*width
107             g.y = wa.y + this_y*height
108
109             if useless_gap > 0
110             then
111                 -- All clients tile evenly.
112                 g.x = g.x + (this_x + 1)*useless_gap
113                 g.y = g.y + (this_y + 1)*useless_gap
114
115             end
116             if g.width < 1 then g.width = 1 end
117             if g.height < 1 then g.height = 1 end
118             c:geometry(g)
119             remaining_clients = remaining_clients - 1
120
121             -- Next grid position.
122             at_x = at_x + 1
123             if at_x == num_x
124             then
125                 -- Row full, create a new one above it.
126                 at_x = 0
127                 at_y = at_y + 1
128
129                 -- We start a new row. Left-align.
130                 if remaining_clients < num_x
131                 then
132                     cur_num_x = remaining_clients
133                 end
134             end
135         end
136     end
137 end
138
139 return termfair