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quake: let border width be configurable
[etc/awesome.git] / layout / uselessfair.lua
1
2 --[[
3                                                   
4      Licensed under GNU General Public License v2 
5       * (c) 2014,      projektile, worron         
6       * (c) 2013,      Luke Bonham                
7       * (c) 2012,      Josh Komoroske             
8       * (c) 2010-2012, Peter Hofmann              
9                                                   
10 --]]
11
12 local beautiful = require("beautiful")
13 local ipairs    = ipairs
14 local math      = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
15 local tonumber  = tonumber
16
17 local uselessfair = {}
18
19 -- Transformation functions
20 local function swap(geometry)
21     return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
22 end
23
24 -- Client geometry correction depending on useless gap and window border
25 local function size_correction(c, geometry, useless_gap)
26     geometry.width  = math.max(geometry.width  - 2 * c.border_width - useless_gap, 1)
27     geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
28     geometry.x = geometry.x + useless_gap / 2
29     geometry.y = geometry.y + useless_gap / 2
30 end
31
32 -- Main tiling function
33 local function fair(p, orientation)
34
35     -- Theme vars
36     local useless_gap = beautiful.useless_gap_width or 0
37     local global_border = beautiful.global_border_width or 0
38
39     -- Aliases
40     local wa = p.workarea
41     local cls = p.clients
42
43     -- Nothing to tile here
44     if #cls == 0 then return end
45
46     -- Workarea size correction depending on useless gap and global border
47     wa.height = wa.height - 2 * global_border - useless_gap
48     wa.width  = wa.width -  2 * global_border - useless_gap
49     wa.x = wa.x + useless_gap / 2 + global_border
50     wa.y = wa.y + useless_gap / 2 + global_border
51
52     -- Geometry calculation
53     local row, col = 0, 0
54
55     local rows = math.ceil(math.sqrt(#cls))
56     local cols = math.ceil(#cls / rows)
57
58     for i, c in ipairs(cls) do
59         local g = {}
60
61         -- find tile orientation for current client and swap geometry if need
62         local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
63         local area = need_swap and swap(wa) or wa
64
65         -- calculate geometry
66         if #cls < (cols * rows) and row == cols - 1 then
67             g.width = area.width / (rows - ((cols * rows) - #cls))
68         else
69             g.width = area.width / rows
70         end
71
72         g.height = area.height / cols
73         g.x = area.x + col * g.width
74         g.y = area.y + row * g.height
75
76         -- turn back to real if geometry was swapped
77         if need_swap then g = swap(g) end
78
79         -- window size correction depending on useless gap and window border
80         size_correction(c, g, useless_gap)
81
82         -- set geometry
83         c:geometry(g)
84
85         -- update tile grid coordinates
86         col = i % rows
87         row = math.floor(i / rows)
88     end
89 end
90
91 -- Layout constructor
92 local function construct_layout(name, direction)
93     return {
94         name = name,
95         -- @p screen The screen number to tile
96         arrange = function(p) return fair(p, direction) end
97     }
98 end
99
100 -- Build layouts with different tile direction
101 uselessfair.vertical   = construct_layout("uselessfair", "south")
102 uselessfair.horizontal = construct_layout("uselessfairh", "east")
103
104 -- Module aliase
105 uselessfair.arrange = uselessfair.vertical.arrange
106 uselessfair.name = uselessfair.vertical.name
107
108 return uselessfair