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added quake
[etc/awesome.git] / layout / centerwork.lua
index 1a45e2f4ba786308b4933e2675b78d8f3f4d44be..954826e0793d72c60d1962f14d48c0e870d9716c 100644 (file)
@@ -57,12 +57,16 @@ function centerwork.arrange(p)
         local slaveRwid = slavewid - slaveLwid
         local slaveThei = math.floor(wa.height / 2)
         local slaveBhei = wa.height - slaveThei
         local slaveRwid = slavewid - slaveLwid
         local slaveThei = math.floor(wa.height / 2)
         local slaveBhei = wa.height - slaveThei
+        local Thalfgap = math.floor(useless_gap / 2)
+        local Bhalfgap = useless_gap - Thalfgap
 
         g.height = wa.height - 2*useless_gap - 2*c.border_width
         g.width = mainwid - 2*c.border_width
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
 
 
         g.height = wa.height - 2*useless_gap - 2*c.border_width
         g.width = mainwid - 2*c.border_width
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
 
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
 
         -- Auxiliary windows.
         c:geometry(g)
 
         -- Auxiliary windows.
@@ -88,30 +92,32 @@ function centerwork.arrange(p)
                     g.x = wa.x + useless_gap
                     g.y = wa.y + useless_gap
                     g.width = slaveLwid - 2*useless_gap - 2*c.border_width
                     g.x = wa.x + useless_gap
                     g.y = wa.y + useless_gap
                     g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
                 elseif i - 2 == centerwork.top_right
                 then
                     -- top right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                     g.y = wa.y + useless_gap
                     g.width = slaveRwid - 2*useless_gap - 2*c.border_width
                 elseif i - 2 == centerwork.top_right
                 then
                     -- top right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                     g.y = wa.y + useless_gap
                     g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
                 elseif i - 2 == centerwork.bottom_left
                 then
                     -- bottom left
                     g.x = wa.x + useless_gap
                 elseif i - 2 == centerwork.bottom_left
                 then
                     -- bottom left
                     g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
+                    g.y = wa.y + slaveThei + Bhalfgap
                     g.width = slaveLwid - 2*useless_gap - 2*c.border_width
                     g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
                 elseif i - 2 == centerwork.bottom_right
                 then
                     -- bottom right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                 elseif i - 2 == centerwork.bottom_right
                 then
                     -- bottom right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
+                    g.y = wa.y + slaveThei + Bhalfgap
                     g.width = slaveRwid - 2*useless_gap - 2*c.border_width
                     g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
                 end
 
                 end
 
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
                 c:geometry(g)
 
                 at = at + 1
                 c:geometry(g)
 
                 at = at + 1