--- /dev/null
+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2016, Luke Bonham
+
+--]]
+
+local awful = require("awful")
+local capi = { client = client,
+ mouse = mouse,
+ screen = screen,
+ timer = timer }
+local string = string
+
+local pairs = pairs
+local setmetatable = setmetatable
+local tostring = tostring
+
+-- Quake-like Dropdown application spawn
+-- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
+local quake = {}
+
+-- If you have a rule like "awful.client.setslave" for your terminals,
+-- ensure you use an exception for QuakeDD. Otherwise, you may
+-- run into problems with focus.
+
+function quake:display()
+ -- First, we locate the client
+ local client = nil
+ local i = 0
+ for c in awful.client.iterate(function (c)
+ -- c.name may be changed!
+ return c.instance == self.name
+ end, nil, self.screen)
+ do
+ i = i + 1
+ if i == 1 then
+ client = c
+ else
+ -- Additional matching clients, let's remove the sticky bit
+ -- which may persist between awesome restarts. We don't close
+ -- them as they may be valuable. They will just turn into
+ -- normal clients.
+ c.sticky = false
+ c.ontop = false
+ c.above = false
+ end
+ end
+
+ if not client and not self.visible then return end
+
+ if not client then
+ -- The client does not exist, we spawn it
+ awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
+ false, self.screen)
+ return
+ end
+
+ -- Resize
+ awful.client.floating.set(client, true)
+ client.border_width = 0
+ client.size_hints_honor = false
+ client:geometry(self.geometry)
+
+ -- Not sticky and on top
+ client.ontop = true
+ client.above = true
+ client.skip_taskbar = true
+ client.sticky = false
+
+ -- This is not a normal window, don't apply any specific keyboard stuff
+ client:buttons({})
+ client:keys({})
+
+ -- Toggle display
+ if self.visible then
+ client.hidden = false
+ client:raise()
+ self.last_tag = tostring(awful.tag.selected(self.screen))
+ client:tags({awful.tag.selected(self.screen)})
+ capi.client.focus = client
+ else
+ client.hidden = true
+ local ctags = client:tags()
+ for i, t in pairs(ctags) do
+ ctags[i] = nil
+ end
+ client:tags(ctags)
+ end
+
+ return client
+end
+
+function quake:new(config)
+ local conf = config or {}
+
+ conf.app = conf.app or "xterm" -- application to spawn
+ conf.name = conf.name or "QuakeDD" -- window name
+ conf.argname = conf.argname or "-name %s" -- how to specify window name
+ conf.visible = conf.visible or false -- initially not visible
+ conf.screen = conf.screen or capi.mouse.screen
+
+ -- If width or height <= 1 this is a proportion of the workspace
+ wibox_height = conf.wibox_height or 18 -- statusbar weight
+ height = conf.height or 0.25 -- height
+ width = conf.width or 1 -- width
+ vert = conf.vert or "top" -- top, bottom or center
+ horiz = conf.horiz or "center" -- left, right or center
+
+ -- Compute size
+ local geom = capi.screen[conf.screen].workarea
+ if width <= 1 then width = geom.width * width end
+ if height <= 1 then height = geom.height * height end
+ local x, y
+ if horiz == "left" then x = geom.x
+ elseif horiz == "right" then x = geom.width + geom.x - width
+ else x = geom.x + (geom.width - width)/2 end
+ if vert == "top" then y = geom.y
+ elseif vert == "bottom" then y = geom.height + geom.y - height
+ else y = geom.y + (geom.height - height)/2 end
+ conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
+
+ local console = setmetatable(conf, { __index = quake })
+ capi.client.connect_signal("manage", function(c)
+ if c.instance == console.name and c.screen == console.screen then
+ console:display()
+ end
+ end)
+ capi.client.connect_signal("unmanage", function(c)
+ if c.instance == console.name and c.screen == console.screen then
+ console.visible = false
+ end
+ end)
+
+ -- "Reattach" currently running quake application. This is in case awesome is restarted.
+ local reattach = capi.timer { timeout = 0 }
+ reattach:connect_signal("timeout", function()
+ reattach:stop()
+ console:display()
+ end)
+ reattach:start()
+
+ return console
+end
+
+function quake:toggle()
+ current_tag = awful.tag.selected(self.screen)
+ if self.last_tag ~= tostring(current_tag) and self.visible then
+ awful.client.movetotag(current_tag, self:display())
+ else
+ self.visible = not self.visible
+ self:display()
+ end
+end
+
+setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
+
+return quake