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pulsebar: corrected colors typo; closes #251
[etc/awesome.git] / util / quake.lua
index 9f703b0e48bd66d8631dec549b6f95c49d8c4093..5020eee662bddad0cf16b1ba818c180a5817b2b3 100644 (file)
@@ -6,14 +6,14 @@
                                                    
 --]]
 
-local awful  = require("awful")
-local capi   = { client = client,
-                 mouse  = mouse,
-                 screen = screen,
-                 timer  = timer }
-local string = string
+local awful        = require("awful")
+local capi         = { client = client,
+                       timer  = require("gears.timer") }
+local math         = { floor  = math.floor }
+local string       = string
 
 local pairs        = pairs
+local screen       = screen
 local setmetatable = setmetatable
 local tostring     = tostring
 
@@ -31,7 +31,7 @@ function quake:display()
    local i = 0
    for c in awful.client.iterate(function (c)
        -- c.name may be changed!
-                        return c.instance == self.name
+       return c.instance == self.name
    end, nil, self.screen)
    do
        i = i + 1
@@ -51,33 +51,35 @@ function quake:display()
    if not client and not self.visible then return end
 
    if not client then
-      -- The client does not exist, we spawn it
-      awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
-      false, self.screen)
-      return
+       -- The client does not exist, we spawn it
+       awful.util.spawn(string.format("%s %s %s", self.app,
+                        string.format(self.argname, self.name), self.extra),
+                        false, self.screen)
+       self.notexist = true
+       return
    end
 
    -- Resize
    awful.client.floating.set(client, true)
-   client.border_width = 0
+   client.border_width = self.border
    client.size_hints_honor = false
-   client:geometry(self.geometry)
+   if self.notexist then
+       self:compute_size()
+       client:geometry(self.geometry)
+       self.notexist = false
+   end
 
    -- Not sticky and on top
+   client.sticky = false
    client.ontop = true
    client.above = true
    client.skip_taskbar = true
-   client.sticky = false
-
-   -- This is not a normal window, don't apply any specific keyboard stuff
-   client:buttons({})
-   client:keys({})
 
    -- Toggle display
    if self.visible then
        client.hidden = false
        client:raise()
-       self.last_tag = tostring(awful.tag.selected(self.screen))
+       self.last_tag = awful.tag.selected(self.screen)
        client:tags({awful.tag.selected(self.screen)})
        capi.client.focus = client
    else
@@ -92,52 +94,59 @@ function quake:display()
    return client
 end
 
+function quake:compute_size()
+   local geom = screen[self.screen].workarea
+   local width, height
+   if self.width  <= 1 then width = math.floor(geom.width * self.width) end
+   if self.height <= 1 then height = math.floor(geom.height * self.height) end
+   local x, y
+   if     self.horiz == "left"  then x = geom.x
+   elseif self.horiz == "right" then x = geom.width + geom.x - self.width
+   else   x = geom.x + (geom.width - self.width)/2 end
+   if     self.vert == "top"    then y = geom.y
+   elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
+   else   y = geom.y + (geom.height - self.height)/2 end
+   self.geometry = { x = x, y = y, width = width, height = height }
+end
+
 function quake:new(config)
    local conf = config or {}
 
-   conf.app     = conf.app     or "xterm"    -- application to spawn
-   conf.name    = conf.name    or "QuakeDD"  -- window name
-   conf.argname = conf.argname or "-name %s" -- how to specify window name
-   conf.visible = conf.visible or false      -- initially not visible
-   conf.screen  = conf.screen  or capi.mouse.screen
+   conf.app       = conf.app       or "xterm"    -- application to spawn
+   conf.name      = conf.name      or "QuakeDD"  -- window name
+   conf.argname   = conf.argname   or "-name %s" -- how to specify window name
+   conf.extra     = conf.extra     or ""         -- extra arguments
+   conf.visible   = conf.visible   or false      -- initially not visible
+   conf.border    = conf.border    or 1          -- client border width
+   conf.followtag = conf.followtag or false      -- spawn on currently focused screen
+   conf.screen    = conf.screen    or awful.screen.focused()
 
    -- If width or height <= 1 this is a proportion of the workspace
-   wibox_height = conf.wibox_height or 18       -- statusbar weight
-   height       = conf.height       or 0.25        -- height
-   width        = conf.width        or 1             -- width
-   vert         = conf.vert         or "top"     -- top, bottom or center
-   horiz        = conf.horiz        or "center" -- left, right or center
-
-   -- Compute size
-   local geom = capi.screen[conf.screen].workarea
-   if width  <= 1 then width = geom.width * width end
-   if height <= 1 then height = geom.height * height end
-   local x, y
-   if     horiz == "left"  then x = geom.x
-   elseif horiz == "right" then x = geom.width + geom.x - width
-   else   x = geom.x + (geom.width - width)/2 end
-   if     vert == "top"    then y = geom.y
-   elseif vert == "bottom" then y = geom.height + geom.y - height
-   else   y = geom.y + (geom.height - height)/2 end
-   conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
+   conf.height       = conf.height       or 0.25     -- height
+   conf.width        = conf.width        or 1        -- width
+   conf.vert         = conf.vert         or "top"    -- top, bottom or center
+   conf.horiz        = conf.horiz        or "center" -- left, right or center
 
    local console = setmetatable(conf, { __index = quake })
    capi.client.connect_signal("manage", function(c)
        if c.instance == console.name and c.screen == console.screen then
            console:display()
-                        end
+       end
    end)
    capi.client.connect_signal("unmanage", function(c)
        if c.instance == console.name and c.screen == console.screen then
            console.visible = false
-                  end
-               end)
+       end
+    end)
 
    -- "Reattach" currently running quake application. This is in case awesome is restarted.
    local reattach = capi.timer { timeout = 0 }
    reattach:connect_signal("timeout", function()
+       if self.followtag then
+           self.screen = awful.screen.focused()
+       end
        reattach:stop()
-                        console:display()
+       console:display()
    end)
    reattach:start()
 
@@ -145,8 +154,11 @@ function quake:new(config)
 end
 
 function quake:toggle()
-    current_tag = awful.tag.selected(self.screen)
-    if self.last_tag ~= tostring(current_tag) and self.visible then
+    if self.followtag then
+        self.screen = awful.screen.focused()
+    end
+    local current_tag = awful.tag.selected(self.screen)
+    if self.last_tag ~= current_tag and self.visible then
         awful.client.movetotag(current_tag, self:display())
     else
         self.visible = not self.visible