]>
git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua
madduck's git repository
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[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
name = "centerwork",
top_left = 0,
top_right = 1,
name = "centerwork",
top_left = 0,
top_right = 1,
- bottom_left = 2 ,
- bottom_right = 3
+ bottom_left = 3 ,
+ bottom_right = 2
}
function centerwork.arrange(p)
}
function centerwork.arrange(p)
if #cls > 0
then
-- Main column, fixed width and height.
if #cls > 0
then
-- Main column, fixed width and height.
local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
if #cls > 1
then
local at = 0
if #cls > 1
then
local at = 0
- for i = (#cls - 1),1 ,-1
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
- if at == centerwork.top_left
+ if i - 2 == centerwork.top_left
then
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveThei - useless_gap
then
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveThei - useless_gap
- elseif at == centerwork.top_right
+ elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap
g.height = slaveThei - useless_gap
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap
g.height = slaveThei - useless_gap
- elseif at == centerwork.bottom_left
+ elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
- elseif at == centerwork.bottom_right
+ elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border