if #cls > 0
then
-- Main column, fixed width and height.
- local c = cls[#cls]
+ local c = cls[1]
local g = {}
local mainwid = wa.width * mwfact
local slavewid = wa.width - mainwid
-- Remaining clients stacked in slave column, new ones on top.
if #cls > 1
then
- for i = (#cls - 1),1,-1
+ for i = (#cls),2,-1
do
c = cls[i]
g = {}
g.width = slavewid - current_offset_x
g.height = wa.height - current_offset_y
g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
- g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
+ g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0
then
g.width = g.width - 2 * useless_gap
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
-- How many vertical columns? Read from nmaster on the tag.
local t = tag.selected(p.screen)
local ncol = centerfair.ncol or tag.getncol(t)
if num_x <= 2 then num_x = 2 end
- local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x)
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap - num_x*2*bw) / num_x)
local offset_y = wa.y + useless_gap
if #cls < num_x
then
-- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2
+ local offset_x = wa.x + (wa.width - #cls*width - #cls*2*bw - (#cls - 1)*useless_gap) / 2
local g = {}
g.width = width
- g.height = wa.height - 2*useless_gap - 2
+ g.height = wa.height - 2*useless_gap - 2*bw
g.y = offset_y + global_border
for i = 1, #cls do
- g.x = offset_x + (#cls - i) * (width + useless_gap + 2) + global_border
+ g.x = offset_x + (i - 1) * (width + useless_gap + 2*bw) + global_border
cls[i]:geometry(g)
end
else
-- Master client deserves a special treatement
local g = {}
- g.width = wa.width - (num_x - 1) * width - num_x * 2*useless_gap - 2
- g.height = wa.height - 2*useless_gap - 2
+ g.width = wa.width - ((num_x - 1)*width + (num_x + 1)*useless_gap + num_x*2*bw)
+ g.height = wa.height - 2*useless_gap - 2*bw
g.x = offset_x + useless_gap + global_border
g.y = offset_y + global_border
- cls[#cls]:geometry(g)
+ cls[1]:geometry(g)
-- Treat the other clients
end
-- Compute geometry of the other clients
- local nclient = #cls-1 -- we start with the 2nd client
- g.x = g.x + g.width+useless_gap + 2
+ local nclient = 2 -- we start with the 2nd client
+ g.x = g.x + g.width + 2*bw + useless_gap
g.width = width
- if useless_gap > 0 then
- g.width = g.width + useless_gap - 2
- end
-
for i = 1, (num_x-1) do
- to_remove = 2
- g.height = math.floor((wa.height - (num_y[i] * useless_gap)) / num_y[i])
+ g.height = math.floor((wa.height - (num_y[i] + 1)*useless_gap - num_y[i]*2*bw) / num_y[i])
g.y = offset_y + global_border
for j = 0, (num_y[i]-2) do
cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.y = g.y + g.height+useless_gap + 2
- to_remove = to_remove + 2
+ nclient = nclient + 1
+ g.y = g.y + g.height + 2*bw + useless_gap
end
- g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove
+ g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i]-1)*g.height - num_y[i]*2*bw
cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.x = g.x+g.width+useless_gap + 2
+ nclient = nclient + 1
+ g.x = g.x + g.width + 2*bw + useless_gap
end
end
end
name = "centerwork",
top_left = 0,
top_right = 1,
- bottom_left = 2,
- bottom_right = 3
+ bottom_left = 3,
+ bottom_right = 2
}
function centerwork.arrange(p)
if #cls > 0
then
-- Main column, fixed width and height.
- local c = cls[#cls]
+ local c = cls[1]
local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
if #cls > 1
then
local at = 0
- for i = (#cls - 1),1,-1
+ for i = (#cls),2,-1
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
c = cls[i]
g = {}
- if at == centerwork.top_left
+ if i - 2 == centerwork.top_left
then
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveThei - useless_gap
- elseif at == centerwork.top_right
+ elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
g.width = slaveRwid - 2 * useless_gap
g.height = slaveThei - useless_gap
- elseif at == centerwork.bottom_left
+ elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
g.width = slaveLwid - 2 * useless_gap
g.height = slaveBhei - 2 * useless_gap
- elseif at == centerwork.bottom_right
+ elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border