-
--[[
-
- Licensed under GNU General Public License v2
- * (c) 2016, Luke Bonham
- * (c) 2015, unknown
-
+
+ Licensed under GNU General Public License v2
+ * (c) 2016, Luca CPZ
+ * (c) 2015, unknown
+
--]]
local awful = require("awful")
-local capi = { client = client,
- timer = require("gears.timer") }
+local capi = { client = client }
+
local math = { floor = math.floor }
-local string = string
+local string = { format = string.format }
local pairs = pairs
local screen = screen
+
local setmetatable = setmetatable
-local tostring = tostring
-- Quake-like Dropdown application spawn
local quake = {}
for c in awful.client.iterate(function (c)
-- c.name may be changed!
return c.instance == self.name
- end, nil, self.screen)
+ end)
do
i = i + 1
if i == 1 then
if not client then
-- The client does not exist, we spawn it
- awful.spawn(string.format("%s %s %s", self.app,
- string.format(self.argname, self.name), self.extra),
- false, self.screen)
- self.notexist = true
+ cmd = string.format("%s %s %s", self.app,
+ string.format(self.argname, self.name), self.extra)
+ awful.spawn(cmd, { tag = self.screen.selected_tag })
return
end
- -- Resize
+ -- Set geometry
client.floating = true
client.border_width = self.border
client.size_hints_honor = false
- if self.notexist then
- self:compute_size()
- client:geometry(self.geometry)
- self.notexist = false
- end
+ client:geometry(self.geometry[self.screen] or self:compute_size())
- -- Not sticky and on top
+ -- Set not sticky and on top
client.sticky = false
client.ontop = true
client.above = true
client.skip_taskbar = true
+ -- Additional user settings
+ if self.settings then self.settings(client) end
+
-- Toggle display
if self.visible then
client.hidden = false
end
function quake:compute_size()
- local geom = screen[self.screen].workarea
- local width, height
- if self.width <= 1 then width = math.floor(geom.width * self.width) - 2 * self.border end
- if self.height <= 1 then height = math.floor(geom.height * self.height) end
- local x, y
- if self.horiz == "left" then x = geom.x
- elseif self.horiz == "right" then x = geom.width + geom.x - self.width
- else x = geom.x + (geom.width - self.width)/2 end
- if self.vert == "top" then y = geom.y
- elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
- else y = geom.y + (geom.height - self.height)/2 end
- self.geometry = { x = x, y = y, width = width, height = height }
+ -- skip if we already have a geometry for this screen
+ if not self.geometry[self.screen] then
+ local geom
+ if not self.overlap then
+ geom = screen[self.screen].workarea
+ else
+ geom = screen[self.screen].geometry
+ end
+ local width, height = self.width, self.height
+ if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+ if height <= 1 then height = math.floor(geom.height * height) end
+ local x, y
+ if self.horiz == "left" then x = geom.x
+ elseif self.horiz == "right" then x = geom.width + geom.x - width
+ else x = geom.x + (geom.width - width)/2 end
+ if self.vert == "top" then y = geom.y
+ elseif self.vert == "bottom" then y = geom.height + geom.y - height
+ else y = geom.y + (geom.height - height)/2 end
+ self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+ end
+ return self.geometry[self.screen]
end
function quake:new(config)
local conf = config or {}
- conf.app = conf.app or "xterm" -- application to spawn
- conf.name = conf.name or "QuakeDD" -- window name
- conf.argname = conf.argname or "-name %s" -- how to specify window name
- conf.extra = conf.extra or "" -- extra arguments
- conf.visible = conf.visible or false -- initially not visible
- conf.border = conf.border or 1 -- client border width
- conf.followtag = conf.followtag or false -- spawn on currently focused screen
- conf.screen = conf.screen or awful.screen.focused()
+ conf.app = conf.app or "xterm" -- application to spawn
+ conf.name = conf.name or "QuakeDD" -- window name
+ conf.argname = conf.argname or "-name %s" -- how to specify window name
+ conf.extra = conf.extra or "" -- extra arguments
+ conf.border = conf.border or 1 -- client border width
+ conf.visible = conf.visible or false -- initially not visible
+ conf.followtag = conf.followtag or false -- spawn on currently focused screen
+ conf.overlap = conf.overlap or false -- overlap wibox
+ conf.screen = conf.screen or awful.screen.focused()
+ conf.settings = conf.settings
-- If width or height <= 1 this is a proportion of the workspace
- conf.height = conf.height or 0.25 -- height
- conf.width = conf.width or 1 -- width
- conf.vert = conf.vert or "top" -- top, bottom or center
- conf.horiz = conf.horiz or "left" -- left, right or center
+ conf.height = conf.height or 0.25 -- height
+ conf.width = conf.width or 1 -- width
+ conf.vert = conf.vert or "top" -- top, bottom or center
+ conf.horiz = conf.horiz or "left" -- left, right or center
+ conf.geometry = {} -- internal use
+
+ local dropdown = setmetatable(conf, { __index = quake })
- local console = setmetatable(conf, { __index = quake })
capi.client.connect_signal("manage", function(c)
- if c.instance == console.name and c.screen == console.screen then
- console:display()
+ if c.instance == dropdown.name and c.screen == dropdown.screen then
+ dropdown:display()
end
end)
capi.client.connect_signal("unmanage", function(c)
- if c.instance == console.name and c.screen == console.screen then
- console.visible = false
+ if c.instance == dropdown.name and c.screen == dropdown.screen then
+ dropdown.visible = false
end
end)
- -- "Reattach" currently running quake application. This is in case awesome is restarted.
- local reattach = capi.timer { timeout = 0 }
- reattach:connect_signal("timeout", function()
- if self.followtag then self.screen = awful.screen.focused() end
- reattach:stop()
- console:display()
- end)
- reattach:start()
-
- return console
+ return dropdown
end
function quake:toggle()
if self.followtag then self.screen = awful.screen.focused() end
local current_tag = self.screen.selected_tag
if current_tag and self.last_tag ~= current_tag and self.visible then
- self:display():move_to_tag(current_tag)
+ local c=self:display()
+ if c then
+ c:move_to_tag(current_tag)
+ end
else
self.visible = not self.visible
self:display()