-- Borders are factored in.
wa.height = wa.height - (global_border * 2)
wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- Width of main column?
local t = tag.selected(p.screen)
local g = {}
-- Subtracting the useless_gap width from the work area width here
-- makes this mwfact calculation work the same as in uselesstile.
- -- Explicitly rounding is necessary to prevent the rendered size of
- -- slavewid from changing depending on whether we round up or down.
+ -- Rounding is necessary to prevent the rendered size of slavewid
+ -- from being 1 pixel off when the result is not an integer.
local mainwid = math.floor((wa.width - useless_gap) * mwfact)
local slavewid = wa.width - mainwid
end
g.height = wa.height - 2*c.border_width
- g.x = wa.x + global_border
- g.y = wa.y + global_border
+ g.x = wa.x
+ g.y = wa.y
if useless_gap > 0
then
-- Reduce width once and move window to the right. Reduce
g = {}
g.width = slavewid - current_offset_x - 2*c.border_width
g.height = wa.height - current_offset_y - 2*c.border_width
- g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
- g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
+ g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
+ g.y = wa.y + (i - 2) * cascadetile.offset_y
if useless_gap > 0
then
g.width = g.width - 2 * useless_gap
-- Borders are factored in.
wa.height = wa.height - (global_border * 2)
wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- How many vertical columns? Read from nmaster on the tag.
local t = tag.selected(p.screen)
local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
- local offset_y = wa.y + useless_gap
if #cls < num_x
then
-- Less clients than the number of columns, let's center it!
local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
local g = {}
- g.y = offset_y + global_border
+ g.y = wa.y + useless_gap
for i = 1, #cls do
local c = cls[i]
g.width = width - 2*c.border_width
g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.x = offset_x + (i - 1) * (width + useless_gap) + global_border
+ g.x = offset_x + (i - 1) * (width + useless_gap)
c:geometry(g)
end
else
-- More clients than the number of columns, let's arrange it!
- local offset_x = wa.x + useless_gap
-
-- Master client deserves a special treatement
local c = cls[1]
local g = {}
g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.x = offset_x + global_border
- g.y = offset_y + global_border
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
c:geometry(g)
for i = 1, (num_x-1) do
local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
- g.y = offset_y + global_border
+ g.y = wa.y + useless_gap
for j = 0, (num_y[i]-2) do
local c = cls[nclient]
g.height = height - 2*c.border_width
-- Borders are factored in.
wa.height = wa.height - (global_border * 2)
wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- Width of main column?
local t = awful.tag.selected(p.screen)
g.height = wa.height - 2*useless_gap - 2*c.border_width
g.width = mainwid - 2*c.border_width
- g.x = wa.x + slaveLwid + global_border
- g.y = wa.y + useless_gap + global_border
+ g.x = wa.x + slaveLwid
+ g.y = wa.y + useless_gap
c:geometry(g)
if i - 2 == centerwork.top_left
then
-- top left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei + useless_gap
g.width = slaveLwid - 2*useless_gap - 2*c.border_width
g.height = slaveBhei - 2*useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + slaveThei + useless_gap
g.width = slaveRwid - 2*useless_gap - 2*c.border_width
g.height = slaveBhei - 2*useless_gap - 2*c.border_width
end
-- Borders are factored in.
wa.height = wa.height - (global_border * 2)
wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- How many vertical columns?
local t = tag.selected(p.screen)
g.height = height - 2*c.border_width
end
- g.x = wa.x + this_x*width + global_border
- g.y = wa.y + this_y*height + global_border
+ g.x = wa.x + this_x*width
+ g.y = wa.y + this_y*height
if useless_gap > 0
then