]> git.madduck.net Git - etc/awesome.git/commitdiff

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

layout: deprecations removed; submodule compacted
authorcopycat-killer <dada@archlinux.info>
Tue, 17 Jan 2017 18:13:45 +0000 (19:13 +0100)
committercopycat-killer <dada@archlinux.info>
Tue, 17 Jan 2017 18:13:45 +0000 (19:13 +0100)
15 files changed:
README.rst
icons/layout/default/cascadetile.png [moved from icons/layout/default/cascadebrowse.png with 100% similarity]
icons/layout/default/cascadetilew.png [moved from icons/layout/default/cascadebrowsew.png with 100% similarity]
icons/layout/default/centerhwork.png [deleted file]
icons/layout/default/centerhworkw.png [deleted file]
icons/layout/zenburn/cascadetile.png [moved from icons/layout/zenburn/cascadebrowse.png with 100% similarity]
icons/layout/zenburn/centerworkh.png [new file with mode: 0644]
layout/cascade.lua
layout/cascadetile.lua [deleted file]
layout/centerfair.lua [deleted file]
layout/centerhwork.lua [deleted file]
layout/centerwork.lua
layout/centerworkd.lua [deleted file]
layout/termfair.lua
wiki

index 4072d35c2550402fc4ccf40890435c80118b4e7d..2bb89a8d2c839a0d454939c067a6c937172a7103 100644 (file)
@@ -13,7 +13,7 @@ Layouts, widgets and utilities for Awesome WM 4.x
 Warning
 -------
 
 Warning
 -------
 
-If you still have to use branch 3.5.x, you can refer to the commit 301faf5_. Be aware that it's no longer supported, so update to 4.x ASAP.
+If you still have to use branch 3.5.x, you can refer to the commit 301faf5_, but be aware that it's no longer supported.
 
 Description
 -----------
 
 Description
 -----------
diff --git a/icons/layout/default/centerhwork.png b/icons/layout/default/centerhwork.png
deleted file mode 100644 (file)
index 59c90f8..0000000
Binary files a/icons/layout/default/centerhwork.png and /dev/null differ
diff --git a/icons/layout/default/centerhworkw.png b/icons/layout/default/centerhworkw.png
deleted file mode 100644 (file)
index 6866f44..0000000
Binary files a/icons/layout/default/centerhworkw.png and /dev/null differ
diff --git a/icons/layout/zenburn/centerworkh.png b/icons/layout/zenburn/centerworkh.png
new file mode 100644 (file)
index 0000000..00beeb5
Binary files /dev/null and b/icons/layout/zenburn/centerworkh.png differ
index 3d7598b4c9380c3833424a7e9ff02d2c26ecf05c..2397a1d00d519b5e97f96c86f060b4b9a480c03d 100644 (file)
                                                   
 --]]
 
                                                   
 --]]
 
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
+local tag      = require("awful.tag")
+local tonumber = tonumber
 
 
-local cascade =
-{
+local cascade = {
     name     = "cascade",
     nmaster  = 0,
     offset_x = 32,
     name     = "cascade",
     nmaster  = 0,
     offset_x = 32,
-    offset_y = 8
+    offset_y = 8, 
+    tile     = {
+        name          = "cascadetile",
+        nmaster       = 0,
+        ncol          = 0,
+        mwfact        = 0,
+        offset_x      = 5,
+        offset_y      = 32,
+        extra_padding = 0
+    }
 }
 
 }
 
-function cascade.arrange(p)
+local function do_cascade(p, tiling)
+    -- Screen.
+    local wa  = p.workarea
+    local cls = p.clients
 
 
-    -- Cascade windows.
+    if #cls <= 0 then return end
 
 
-    -- A global border can be defined with
-    -- beautiful.global_border_width.
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
 
 
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
+    if not tiling then
+        -- Cascade windows.
+
+        local num_c
+        if cascade.nmaster > 0 then
+            num_c = cascade.nmaster
+        else
+            num_c = tag.master_count
+        end
+
+        -- Opening a new window will usually force all existing windows to
+        -- get resized. This wastes a lot of CPU time. So let's set a lower
+        -- bound to "how_many": This wastes a little screen space but you'll
+        -- get a much better user experience.
+        local how_many = (#cls >= num_c and #cls) or num_c
+
+        local current_offset_x = cascade.offset_x * (how_many - 1)
+        local current_offset_y = cascade.offset_y * (how_many - 1)
 
 
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Opening a new window will usually force all existing windows to
-    -- get resized. This wastes a lot of CPU time. So let's set a lower
-    -- bound to "how_many": This wastes a little screen space but you'll
-    -- get a much better user experience.
-    local t = tag.selected(p.screen)
-    local num_c
-    if cascade.nmaster > 0
-    then
-        num_c = cascade.nmaster
+        -- Iterate.
+        for i = 1,#cls,1 do
+            local c = cls[i]
+            local g = {}
+
+            g.x      = wa.x + (how_many - i) * cascade.offset_x
+            g.y      = wa.y + (i - 1) * cascade.offset_y
+            g.width  = wa.width - current_offset_x - 2*c.border_width
+            g.height = wa.height - current_offset_y - 2*c.border_width
+
+            if g.width  < 1 then g.width  = 1 end
+            if g.height < 1 then g.height = 1 end
+
+            c:geometry(g)
+        end
     else
     else
-        num_c = tag.getnmaster(t)
-    end
+        -- Layout with one fixed column meant for a master window. Its
+        -- width is calculated according to mwfact. Other clients are
+        -- cascaded or "tabbed" in a slave column on the right.
 
 
-    local how_many = #cls
-    if how_many < num_c
-    then
-        how_many = num_c
-    end
+        --         (1)                 (2)                 (3)                 (4)
+        --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
+        --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
+        --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
+        --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
+        --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
+        --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
+        --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
+
+        local mwfact
+        if cascade.tile.mwfact > 0 then
+            mwfact = cascade.tile.mwfact
+        else
+            mwfact = tag.getmwfact(t)
+        end
+
+        -- Make slave windows overlap main window? Do this if ncol is 1.
+        local overlap_main
+        if cascade.tile.ncol > 0 then
+            overlap_main = cascade.tile.ncol
+        else
+            overlap_main = tag.column_count
+        end
+
+        -- Minimum space for slave windows? See cascade.tile.lua.
+        local num_c
+        if cascade.tile.nmaster > 0 then
+            num_c = cascade.tile.nmaster
+        else
+            num_c = tag.master_count
+        end
 
 
-    local current_offset_x = cascade.offset_x * (how_many - 1)
-    local current_offset_y = cascade.offset_y * (how_many - 1)
+        local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
 
 
-    -- Iterate.
-    for i = 1,#cls,1
-    do
-        local c = cls[i]
+        local current_offset_x = cascade.tile.offset_x * (how_many - 1)
+        local current_offset_y = cascade.tile.offset_y * (how_many - 1)
+
+        if #cls <= 0 then return end
+
+        -- Main column, fixed width and height.
+        local c = cls[1]
         local g = {}
         local g = {}
+        -- Subtracting the useless_gap width from the work area width here
+        -- makes this mwfact calculation work the same as in uselesstile.
+        -- Rounding is necessary to prevent the rendered size of slavewid
+        -- from being 1 pixel off when the result is not an integer.
+        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
+        local slavewid = wa.width - mainwid
+
+        if overlap_main == 1 then
+            g.width = wa.width - 2*c.border_width
+
+            -- The size of the main window may be reduced a little bit.
+            -- This allows you to see if there are any windows below the
+            -- main window.
+            -- This only makes sense, though, if the main window is
+            -- overlapping everything else.
+            g.width = g.width - cascade.tile.extra_padding
+        else
+            g.width = mainwid - 2*c.border_width
+        end
 
 
-        g.x = wa.x + (how_many - i) * cascade.offset_x
-        g.y = wa.y + (i - 1) * cascade.offset_y
-        g.width = wa.width - current_offset_x - 2*c.border_width
-        g.height = wa.height - current_offset_y - 2*c.border_width
+        g.height = wa.height - 2*c.border_width
+        g.x = wa.x
+        g.y = wa.y
+        if useless_gap > 0 then
+            -- Reduce width once and move window to the right.
+            -- Reduce height twice, however.
+            g.width = g.width - useless_gap
+            g.height = g.height - 2 * useless_gap
+            g.x = g.x + useless_gap
+            g.y = g.y + useless_gap
+
+            -- When there's no window to the right, add an additional gap.
+            if overlap_main == 1 then g.width = g.width - useless_gap end
+        end
         if g.width < 1 then g.width = 1 end
         if g.height < 1 then g.height = 1 end
         if g.width < 1 then g.width = 1 end
         if g.height < 1 then g.height = 1 end
-
         c:geometry(g)
         c:geometry(g)
+
+        -- Remaining clients stacked in slave column, new ones on top.
+        if #cls > 1 then
+            for i = 2,#cls do
+                c = cls[i]
+                g = {}
+                g.width = slavewid - current_offset_x - 2*c.border_width
+                g.height = wa.height - current_offset_y - 2*c.border_width
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
+                g.y = wa.y + (i - 2) * cascade.tile.offset_y
+
+                if useless_gap > 0 then
+                    g.width = g.width - 2 * useless_gap
+                    g.height = g.height - 2 * useless_gap
+                    g.x = g.x + useless_gap
+                    g.y = g.y + useless_gap
+                end
+
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+
+                c:geometry(g)
+            end
+        end
     end
 end
 
     end
 end
 
+function cascade.tile.arrange(p)
+    return do_cascade(p, true)
+end
+
+function cascade.arrange(p)
+    return do_cascade(p, false)
+end
+
 return cascade
 return cascade
diff --git a/layout/cascadetile.lua b/layout/cascadetile.lua
deleted file mode 100644 (file)
index 3baf3e9..0000000
+++ /dev/null
@@ -1,174 +0,0 @@
-
---[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
---]]
-
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-
-local cascadetile =
-{
-    name          = "cascadetile",
-    nmaster       = 0,
-    ncol          = 0,
-    mwfact        = 0,
-    offset_x      = 5,
-    offset_y      = 32,
-    extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
-    -- Layout with one fixed column meant for a master window. Its
-    -- width is calculated according to mwfact. Other clients are
-    -- cascaded or "tabbed" in a slave column on the right.
-
-    -- It's a bit hard to demonstrate the behaviour with ASCII-images...
-    --
-    --         (1)                 (2)                 (3)                 (4)
-    --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
-    --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
-    --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
-    --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
-    --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
-    --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
-    --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = tag.selected(p.screen)
-    local mwfact
-    if cascadetile.mwfact > 0
-    then
-        mwfact = cascadetile.mwfact
-    else
-        mwfact = tag.getmwfact(t)
-    end
-
-    -- Make slave windows overlap main window? Do this if ncol is 1.
-    local overlap_main
-    if cascadetile.ncol > 0
-    then
-        overlap_main = cascadetile.ncol
-    else
-        overlap_main = tag.getncol(t)
-    end
-
-    -- Minimum space for slave windows? See cascade.lua.
-    local num_c
-    if cascadetile.nmaster > 0
-    then
-        num_c = cascadetile.nmaster
-    else
-        num_c = tag.getnmaster(t)
-    end
-
-    local how_many = #cls - 1
-    if how_many < num_c
-    then
-        how_many = num_c
-    end
-    local current_offset_x = cascadetile.offset_x * (how_many - 1)
-    local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        -- Subtracting the useless_gap width from the work area width here
-        -- makes this mwfact calculation work the same as in uselesstile.
-        -- Rounding is necessary to prevent the rendered size of slavewid
-        -- from being 1 pixel off when the result is not an integer.
-        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
-        local slavewid = wa.width - mainwid
-
-        if overlap_main == 1
-        then
-            g.width = wa.width - 2*c.border_width
-
-            -- The size of the main window may be reduced a little bit.
-            -- This allows you to see if there are any windows below the
-            -- main window.
-            -- This only makes sense, though, if the main window is
-            -- overlapping everything else.
-            g.width = g.width - cascadetile.extra_padding
-        else
-            g.width = mainwid - 2*c.border_width
-        end
-
-        g.height = wa.height - 2*c.border_width
-        g.x = wa.x
-        g.y = wa.y
-        if useless_gap > 0
-        then
-            -- Reduce width once and move window to the right. Reduce
-            -- height twice, however.
-            g.width = g.width - useless_gap
-            g.height = g.height - 2 * useless_gap
-            g.x = g.x + useless_gap
-            g.y = g.y + useless_gap
-
-            -- When there's no window to the right, add an additional
-            -- gap.
-            if overlap_main == 1
-            then
-                g.width = g.width - useless_gap
-            end
-        end
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Remaining clients stacked in slave column, new ones on top.
-        if #cls > 1
-        then
-            for i = 2,#cls
-            do
-                c = cls[i]
-                g = {}
-                g.width = slavewid - current_offset_x - 2*c.border_width
-                g.height = wa.height - current_offset_y - 2*c.border_width
-                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
-                g.y = wa.y + (i - 2) * cascadetile.offset_y
-                if useless_gap > 0
-                then
-                    g.width = g.width - 2 * useless_gap
-                    g.height = g.height - 2 * useless_gap
-                    g.x = g.x + useless_gap
-                    g.y = g.y + useless_gap
-                end
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-            end
-        end
-    end
-end
-
-return cascadetile
diff --git a/layout/centerfair.lua b/layout/centerfair.lua
deleted file mode 100644 (file)
index 5022726..0000000
+++ /dev/null
@@ -1,164 +0,0 @@
-
---[[
-                                                 
-     Licensed under GNU General Public License v2
-      * (c) 2014,      projektile                
-      * (c) 2013,      Luke Bonham               
-      * (c) 2010,      Nicolas Estibals          
-      * (c) 2010-2012, Peter Hofmann             
-                                                 
---]]
-
-local tag       = require("awful.tag")
-local beautiful = require("beautiful")
-local math      = { ceil  = math.ceil,
-                    floor = math.floor,
-                    max   = math.max }
-local tonumber  = tonumber
-
-local centerfair  = { name = "centerfair" }
-
-function centerfair.arrange(p)
-    -- Layout with fixed number of vertical columns (read from nmaster).
-    -- Cols are centerded until there is nmaster columns, then windows
-    -- are stacked in the slave columns, with at most ncol clients per
-    -- column if possible.
-
-    -- with nmaster=3 and ncol=1 you'll have
-    --        (1)                (2)                (3)
-    --   +---+---+---+      +-+---+---+-+      +---+---+---+
-    --   |   |   |   |      | |   |   | |      |   |   |   |
-    --   |   | 1 |   |  ->  | | 1 | 2 | | ->   | 1 | 2 | 3 |  ->
-    --   |   |   |   |      | |   |   | |      |   |   |   |
-    --   +---+---+---+      +-+---+---+-+      +---+---+---+
-
-    --        (4)                (5)
-    --   +---+---+---+      +---+---+---+
-    --   |   |   | 3 |      |   | 2 | 4 |
-    --   + 1 + 2 +---+  ->  + 1 +---+---+
-    --   |   |   | 4 |      |   | 3 | 5 |
-    --   +---+---+---+      +---+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- How many vertical columns? Read from nmaster on the tag.
-    local t = tag.selected(p.screen)
-    local num_x = centerfair.nmaster or tag.getnmaster(t)
-    local ncol = centerfair.ncol or tag.getncol(t)
-    if num_x <= 2 then num_x = 2 end
-
-    local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
-
-    if #cls < num_x
-    then
-        -- Less clients than the number of columns, let's center it!
-        local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
-        local g = {}
-        g.y = wa.y + useless_gap
-        for i = 1, #cls do
-            local c = cls[i]
-            g.width = width - 2*c.border_width
-            g.height = wa.height - 2*useless_gap - 2*c.border_width
-            if g.width < 1 then g.width = 1 end
-            if g.height < 1 then g.height = 1 end
-            g.x = offset_x + (i - 1) * (width + useless_gap)
-            c:geometry(g)
-        end
-    else
-        -- More clients than the number of columns, let's arrange it!
-        -- Master client deserves a special treatement
-        local c = cls[1]
-        local g = {}
-        g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        g.x = wa.x + useless_gap
-        g.y = wa.y + useless_gap
-
-        c:geometry(g)
-
-        -- Treat the other clients
-
-        -- Compute distribution of clients among columns
-        local num_y ={}
-        do
-            local remaining_clients = #cls-1
-            local ncol_min = math.ceil(remaining_clients/(num_x-1))
-            if ncol >= ncol_min
-            then
-                for i = (num_x-1), 1, -1 do
-                    if (remaining_clients-i+1) < ncol
-                    then
-                        num_y[i] = remaining_clients-i + 1
-                    else
-                        num_y[i] = ncol
-                    end
-                    remaining_clients = remaining_clients - num_y[i]
-                end
-            else
-                local rem = remaining_clients % (num_x-1)
-                if rem ==0
-                then
-                    for i = 1, num_x-1 do
-                        num_y[i] = ncol_min
-                    end
-                else
-                    for i = 1, num_x-1 do
-                        num_y[i] = ncol_min - 1
-                    end
-                    for i = 0, rem-1 do
-                        num_y[num_x-1-i] = num_y[num_x-1-i] + 1
-                    end
-                end
-            end
-        end
-
-        -- Compute geometry of the other clients
-        local nclient = 2 -- we start with the 2nd client
-        g.x = g.x + g.width + useless_gap + 2*c.border_width
-
-        for i = 1, (num_x-1) do
-            local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
-            g.y = wa.y + useless_gap
-            for j = 0, (num_y[i]-2) do
-                local c = cls[nclient]
-                g.height = height - 2*c.border_width
-                g.width = width - 2*c.border_width
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-                nclient = nclient + 1
-                g.y = g.y + height + useless_gap
-            end
-            local c = cls[nclient]
-            g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
-            g.width = width - 2*c.border_width
-            if g.width < 1 then g.width = 1 end
-            if g.height < 1 then g.height = 1 end
-            c:geometry(g)
-            nclient = nclient + 1
-            g.x = g.x + width + useless_gap
-        end
-    end
-end
-
-return centerfair
diff --git a/layout/centerhwork.lua b/layout/centerhwork.lua
deleted file mode 100644 (file)
index 14b1b01..0000000
+++ /dev/null
@@ -1,136 +0,0 @@
-
---[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2015,      Joerg Jaspert              
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
---]]
-
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-
-local centerhwork =
-{
-    name         = "centerhwork",
-    top_left     = 0,
-    top_right    = 1,
-    bottom_left  = 2,
-    bottom_right = 3
-}
-
-function centerhwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainhei  = math.floor(wa.height * mwfact)
-        local slaveLwid = math.floor(wa.width / 2 )
-        local slaveRwid = wa.width - slaveLwid
-        local slavehei = wa.height - mainhei
-        local slaveThei = math.floor(slavehei / 2)
-        local slaveBhei = slavehei - slaveThei
-        local Lhalfgap = math.floor(useless_gap / 2)
-        local Rhalfgap = useless_gap - Lhalfgap
-
-        g.height = mainhei - 2*c.border_width
-        g.width  = wa.width - 2*useless_gap - 2*c.border_width
-        g.x = wa.x + useless_gap
-        g.y = wa.y + slaveThei
-
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = 2,#cls
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
-
-                c = cls[i]
-                g = {}
-
-                if i - 2 == centerhwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
-                    g.height = slaveThei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + Rhalfgap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
-                    g.height = slaveThei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + mainhei + slaveThei + useless_gap
-                    g.width = slaveLwid - useless_gap - Lhalfgap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
-                elseif i - 2 == centerhwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + Rhalfgap
-                    g.y = wa.y + mainhei + slaveThei + useless_gap
-                    g.width = slaveRwid - useless_gap - Rhalfgap - 2*c.border_width
-                    g.height = slaveBhei - 2*useless_gap - 2*c.border_width
-                end
-
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-
-                at = at + 1
-            end
-
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
-            end
-        end
-    end
-end
-
-return centerhwork
index 954826e0793d72c60d1962f14d48c0e870d9716c..ce3d9e8414ffec962050567c62d495eff6c18c4f 100644 (file)
 --[[
                                                   
      Licensed under GNU General Public License v2 
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2016,      Henrik Antonsson           
+      * (c) 2015,      Joerg Jaspert              
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
-local awful     = require("awful")
-local beautiful = require("beautiful")
+local tag       = require("awful.tag")
 local tonumber  = tonumber
 local math      = { floor = math.floor }
 
 local tonumber  = tonumber
 local math      = { floor = math.floor }
 
-local centerwork =
-{
+local centerwork = {
     name         = "centerwork",
     name         = "centerwork",
-    top_right    = 0,
-    bottom_right = 1,
-    bottom_left  = 2,
-    top_left     = 3
+    horizontal   = { name = "centerworkh" }
 }
 
 }
 
-function centerwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
+local function do_centerwork(p, orientation)
     -- Screen.
     -- Screen.
-    local wa = p.workarea
+    local wa  = p.workarea
     local cls = p.clients
 
     local cls = p.clients
 
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
+    if #cls <= 0 then return end
 
 
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
 
 
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local slaveThei = math.floor(wa.height / 2)
-        local slaveBhei = wa.height - slaveThei
-        local Thalfgap = math.floor(useless_gap / 2)
-        local Bhalfgap = useless_gap - Thalfgap
+    local c = cls[1]
+    local g = {}
+
+    -- Main column, fixed width and height.
+    local mwfact          = tag.object.get_master_width_factor(t)
+    local mainhei         = math.floor(wa.height * mwfact)
+    local mainwid         = math.floor(wa.width * mwfact)
+    local slavewid        = wa.width - mainwid
+    local slaveLwid       = math.floor(slavewid / 2)
+    local slaveRwid       = slavewid - slaveLwid
+    local slavehei        = wa.height - mainhei
+    local slaveThei       = math.floor(slavehei / 2)
+    local slaveBhei       = slavehei - slaveThei
+    local nbrFirstSlaves  = math.floor(#cls / 2)
+    local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+
+    local slaveFirstDim, slaveSecondDim = 0, 0
+
+    if orientation == "vertical" then
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
 
         g.height = wa.height - 2*useless_gap - 2*c.border_width
 
         g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width = mainwid - 2*c.border_width
+        g.width  = mainwid - 2*c.border_width
+
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
+    else
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
 
 
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
+        g.height  = mainhei - 2*c.border_width
+        g.width = wa.width - 2*useless_gap - 2*c.border_width
 
 
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = 2,#cls
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
+        g.x = wa.x + useless_gap
+        g.y = wa.y + slaveThei
+    end
 
 
-                c = cls[i]
-                g = {}
-
-                if i - 2 == centerwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                end
+    if g.width  < 1 then g.width  = 1 end
+    if g.height < 1 then g.height = 1 end
+
+    c:geometry(g)
+
+    -- Auxiliary windows.
+    if #cls <= 1 then return end
+    for i = 2,#cls do
+        local c = cls[i]
+        local g = {}
 
 
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
+        local rowIndex = math.floor(i/2)
 
 
-                at = at + 1
+        if orientation == "vertical" then
+            if i % 2 == 0 then
+                -- left slave
+                g.x = wa.x + useless_gap
+                g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+
+                g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in left row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                else
+                    g.height = slaveFirstDim - useless_gap - 2*c.border_width
+                end
+            else
+                -- right slave
+                g.x = wa.x + slaveLwid + mainwid + useless_gap
+                g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+
+                g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in right row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                else
+                    g.height = slaveSecondDim - useless_gap - 2*c.border_width
+                end
             end
             end
+        else
+            if i % 2 == 0 then
+                -- top slave
+                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y + useless_gap
+
+                g.height = slaveThei - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in top row use remaining space for that slave
+                if rowIndex == nbrFirstSlaves then
+                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                else
+                    g.width = slaveFirstDim - useless_gap - 2*c.border_width
+                end
+            else
+                -- bottom slave
+                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y + slaveThei + mainhei + useless_gap
+
+                g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+
+                -- if last slave in bottom row use remaining space for that slave
+                if rowIndex == nbrSecondSlaves then
+                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                else
+                    g.width = slaveSecondDim - useless_gap - 2*c.border_width
+                end
 
 
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
             end
         end
             end
         end
+
+        if g.width  < 1 then g.width  = 1 end
+        if g.height < 1 then g.height = 1 end
+
+        c:geometry(g)
     end
 end
 
     end
 end
 
+
+function centerwork.horizontal.arrange(p)
+    return do_centerwork(p, "horizontal")
+end
+
+function centerwork.arrange(p)
+    return do_centerwork(p, "vertical")
+end
+
 return centerwork
 return centerwork
diff --git a/layout/centerworkd.lua b/layout/centerworkd.lua
deleted file mode 100644 (file)
index e66a15a..0000000
+++ /dev/null
@@ -1,123 +0,0 @@
-
---[[
-
-     Licensed under GNU General Public License v2
-      * (c) 2016,      Henrik Antonsson
-      * (c) 2014,      projektile
-      * (c) 2013,      Luke Bonham
-      * (c) 2010-2012, Peter Hofmann
-
-     Based on centerwork.lua
---]]
-
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
-
-local centerworkd =
-{
-    name         = "centerworkd",
-}
-
-function centerworkd.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
-
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local nbrLeftSlaves = math.floor(#cls / 2)
-        local nbrRightSlaves = math.floor((#cls - 1) / 2)
-
-        local slaveLeftHeight = 0
-        if nbrLeftSlaves > 0 then slaveLeftHeight = math.floor(wa.height / nbrLeftSlaves) end
-        if nbrRightSlaves > 0 then slaveRightHeight = math.floor(wa.height / nbrRightSlaves) end
-
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width = mainwid - 2*c.border_width
-        g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
-
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            for i = 2,#cls
-            do
-                c = cls[i]
-                g = {}
-
-                local rowIndex = math.floor(i/2)
-
-                -- If i is even it should be placed on the left side
-                if i % 2 == 0
-                then
-                    -- left slave
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap + (rowIndex-1)*slaveLeftHeight
-
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-
-                    -- if last slave in left row use remaining space for that slave
-                    if rowIndex == nbrLeftSlaves
-                    then
-                        g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                    else
-                        g.height = slaveLeftHeight - useless_gap - 2*c.border_width
-                    end
-                else
-                    -- right slave
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap + (rowIndex-1)*slaveRightHeight
-
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-
-                    -- if last slave in right row use remaining space for that slave
-                    if rowIndex == nbrRightSlaves
-                    then
-                        g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                    else
-                        g.height = slaveRightHeight - useless_gap - 2*c.border_width
-                    end
-
-                end
-
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
-            end
-        end
-    end
-end
-
-return centerworkd
index 6aca99db900ddc15bb675a06ff617d425a7c2e87..ec127e2efbc080975b3b806e49c0f4572d64f3af 100644 (file)
      Licensed under GNU General Public License v2 
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
      Licensed under GNU General Public License v2 
       * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
+      * (c) 2010,      Nicolas Estibals           
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
 local tag       = require("awful.tag")
       * (c) 2010-2012, Peter Hofmann              
                                                   
 --]]
 
 local tag       = require("awful.tag")
-local beautiful = require("beautiful")
 local math      = { ceil  = math.ceil,
                     floor = math.floor,
                     max   = math.max }
 local tonumber  = tonumber
 
 local termfair  = { name = "termfair" }
 local math      = { ceil  = math.ceil,
                     floor = math.floor,
                     max   = math.max }
 local tonumber  = tonumber
 
 local termfair  = { name = "termfair" }
+termfair.center = { name = "centerfair" }
 
 
-function termfair.arrange(p)
-    -- Layout with fixed number of vertical columns (read from nmaster).
-    -- New windows align from left to right. When a row is full, a now
-    -- one above it is created. Like this:
-
-    --        (1)                (2)                (3)
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-    --   |   |   |   |      |   |   |   |      |   |   |   |
-    --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
-    --   |   |   |   |      |   |   |   |      |   |   |   |
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-
-    --        (4)                (5)                (6)
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-    --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
-    --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
-    --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
-    --   +---+---+---+      +---+---+---+      +---+---+---+
-
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-    if useless_gap < 0 then useless_gap = 0 end
-
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
-
+local function do_fair(p, orientation)
     -- Screen.
     -- Screen.
-    local wa = p.workarea
+    local wa  = p.workarea
     local cls = p.clients
 
     local cls = p.clients
 
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
+    if #cls <= 0 then return end
+
+    -- Useless gaps.
+    local useless_gap = tag.gap or 0
+
+    if orientation == "west" then
+        -- Layout with fixed number of vertical columns (read from nmaster).
+        -- New windows align from left to right. When a row is full, a now
+        -- one above it is created. Like this:
+
+        --        (1)                (2)                (3)
+        --   +---+---+---+      +---+---+---+      +---+---+---+
+        --   |   |   |   |      |   |   |   |      |   |   |   |
+        --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
+        --   |   |   |   |      |   |   |   |      |   |   |   |
+        --   +---+---+---+      +---+---+---+      +---+---+---+
 
 
-    -- How many vertical columns?
-    local t = tag.selected(p.screen)
-    local num_x = termfair.nmaster or tag.getnmaster(t)
+        --        (4)                (5)                (6)
+        --   +---+---+---+      +---+---+---+      +---+---+---+
+        --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
+        --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
+        --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
+        --   +---+---+---+      +---+---+---+      +---+---+---+
 
 
-    -- Do at least "desired_y" rows.
-    local desired_y = termfair.ncol or tag.getncol(t)
+        if #cls <= 0 then return end
 
 
-    if #cls > 0
-    then
-        local num_y = math.max(math.ceil(#cls / num_x), desired_y)
+        -- How many vertical columns? Read from nmaster on the tag.
+        local num_x = tonumber(termfair.nmaster) or tag.master_count
+        local ncol  = tonumber(termfair.ncol) or tag.column_count
+        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+        if num_x <= 2 then num_x = 2 end
+        if ncol  <= 1 then ncol  = 1 end
+
+        local num_y     = math.max(math.ceil(#cls / num_x), ncol)
+        local height    = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
         local cur_num_x = num_x
         local cur_num_x = num_x
-        local at_x = 0
-        local at_y = 0
+        local at_x      = 0
+        local at_y      = 0
+
         local remaining_clients = #cls
         local remaining_clients = #cls
-        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
-        local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
 
         -- We start the first row. Left-align by limiting the number of
         -- available slots.
 
         -- We start the first row. Left-align by limiting the number of
         -- available slots.
-        if remaining_clients < num_x
-        then
+        if remaining_clients < num_x then
             cur_num_x = remaining_clients
         end
 
         -- Iterate in reversed order.
             cur_num_x = remaining_clients
         end
 
         -- Iterate in reversed order.
-        for i = #cls,1,-1
-        do
+        for i = #cls,1,-1 do
             -- Get x and y position.
             local c = cls[i]
             local this_x = cur_num_x - at_x - 1
             local this_y = num_y - at_y - 1
 
             -- Get x and y position.
             local c = cls[i]
             local this_x = cur_num_x - at_x - 1
             local this_y = num_y - at_y - 1
 
-            -- Calc geometry.
+            -- Calculate geometry.
             local g = {}
             local g = {}
-            if this_x == (num_x - 1)
-            then
+            if this_x == (num_x - 1) then
                 g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
             else
                 g.width = width - 2*c.border_width
             end
                 g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
             else
                 g.width = width - 2*c.border_width
             end
-            if this_y == (num_y - 1)
-            then
+
+            if this_y == (num_y - 1) then
                 g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
             else
                 g.height = height - 2*c.border_width
                 g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
             else
                 g.height = height - 2*c.border_width
@@ -106,34 +95,158 @@ function termfair.arrange(p)
             g.x = wa.x + this_x*width
             g.y = wa.y + this_y*height
 
             g.x = wa.x + this_x*width
             g.y = wa.y + this_y*height
 
-            if useless_gap > 0
-            then
+            if useless_gap > 0 then
                 -- All clients tile evenly.
                 g.x = g.x + (this_x + 1)*useless_gap
                 g.y = g.y + (this_y + 1)*useless_gap
                 -- All clients tile evenly.
                 g.x = g.x + (this_x + 1)*useless_gap
                 g.y = g.y + (this_y + 1)*useless_gap
-
             end
             end
+
             if g.width < 1 then g.width = 1 end
             if g.height < 1 then g.height = 1 end
             if g.width < 1 then g.width = 1 end
             if g.height < 1 then g.height = 1 end
+
             c:geometry(g)
             c:geometry(g)
+
             remaining_clients = remaining_clients - 1
 
             -- Next grid position.
             at_x = at_x + 1
             remaining_clients = remaining_clients - 1
 
             -- Next grid position.
             at_x = at_x + 1
-            if at_x == num_x
-            then
+            if at_x == num_x then
                 -- Row full, create a new one above it.
                 at_x = 0
                 at_y = at_y + 1
 
                 -- We start a new row. Left-align.
                 -- Row full, create a new one above it.
                 at_x = 0
                 at_y = at_y + 1
 
                 -- We start a new row. Left-align.
-                if remaining_clients < num_x
-                then
+                if remaining_clients < num_x then
                     cur_num_x = remaining_clients
                 end
             end
         end
                     cur_num_x = remaining_clients
                 end
             end
         end
+    elseif orientation == "center" then
+        -- Layout with fixed number of vertical columns (read from nmaster).
+        -- Cols are centerded until there is nmaster columns, then windows
+        -- are stacked in the slave columns, with at most ncol clients per
+        -- column if possible.
+
+        -- with nmaster=3 and ncol=1 you'll have
+        --        (1)                (2)                (3)
+        --   +---+---+---+      +-+---+---+-+      +---+---+---+
+        --   |   |   |   |      | |   |   | |      |   |   |   |
+        --   |   | 1 |   |  ->  | | 1 | 2 | | ->   | 1 | 2 | 3 |  ->
+        --   |   |   |   |      | |   |   | |      |   |   |   |
+        --   +---+---+---+      +-+---+---+-+      +---+---+---+
+
+        --        (4)                (5)
+        --   +---+---+---+      +---+---+---+
+        --   |   |   | 3 |      |   | 2 | 4 |
+        --   + 1 + 2 +---+  ->  + 1 +---+---+
+        --   |   |   | 4 |      |   | 3 | 5 |
+        --   +---+---+---+      +---+---+---+
+
+        -- How many vertical columns? Read from nmaster on the tag.
+        local num_x = tonumber(termfair.center.nmaster) or tag.master_count
+        local ncol  = tonumber(termfair.center.ncol) or tag.column_count
+        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+
+        if num_x <= 2 then num_x = 2 end
+        if ncol  <= 1 then ncol  = 1 end
+
+        if #cls < num_x then
+            -- Less clients than the number of columns, let's center it!
+            local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
+            local g = {}
+            g.y = wa.y + useless_gap
+            for i = 1, #cls do
+                local c = cls[i]
+                g.width = width - 2*c.border_width
+                g.height = wa.height - 2*useless_gap - 2*c.border_width
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+                g.x = offset_x + (i - 1) * (width + useless_gap)
+                c:geometry(g)
+            end
+        else
+            -- More clients than the number of columns, let's arrange it!
+            -- Master client deserves a special treatement
+            local c = cls[1]
+            local g = {}
+            g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+            g.height = wa.height - 2*useless_gap - 2*c.border_width
+            if g.width < 1 then g.width = 1 end
+            if g.height < 1 then g.height = 1 end
+            g.x = wa.x + useless_gap
+            g.y = wa.y + useless_gap
+
+            c:geometry(g)
+
+            -- Treat the other clients
+
+            -- Compute distribution of clients among columns
+            local num_y ={}
+            do
+                local remaining_clients = #cls-1
+                local ncol_min = math.ceil(remaining_clients/(num_x-1))
+                if ncol >= ncol_min then
+                    for i = (num_x-1), 1, -1 do
+                        if (remaining_clients-i+1) < ncol then
+                            num_y[i] = remaining_clients-i + 1
+                        else
+                            num_y[i] = ncol
+                        end
+                        remaining_clients = remaining_clients - num_y[i]
+                    end
+                else
+                    local rem = remaining_clients % (num_x-1)
+                    if rem == 0 then
+                        for i = 1, num_x-1 do
+                            num_y[i] = ncol_min
+                        end
+                    else
+                        for i = 1, num_x-1 do
+                            num_y[i] = ncol_min - 1
+                        end
+                        for i = 0, rem-1 do
+                            num_y[num_x-1-i] = num_y[num_x-1-i] + 1
+                        end
+                    end
+                end
+            end
+
+            -- Compute geometry of the other clients
+            local nclient = 2 -- we start with the 2nd client
+            g.x = g.x + g.width + useless_gap + 2*c.border_width
+
+            for i = 1, (num_x-1) do
+                local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
+                g.y = wa.y + useless_gap
+                for j = 0, (num_y[i]-2) do
+                    local c = cls[nclient]
+                    g.height = height - 2*c.border_width
+                    g.width = width - 2*c.border_width
+                    if g.width < 1 then g.width = 1 end
+                    if g.height < 1 then g.height = 1 end
+                    c:geometry(g)
+                    nclient = nclient + 1
+                    g.y = g.y + height + useless_gap
+                end
+                local c = cls[nclient]
+                g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
+                g.width = width - 2*c.border_width
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
+                c:geometry(g)
+                nclient = nclient + 1
+                g.x = g.x + width + useless_gap
+            end
+        end
     end
 end
 
     end
 end
 
+function termfair.center.arrange(p)
+    return do_fair(p, "center")
+end
+
+function termfair.arrange(p)
+    return do_fair(p, "west")
+end
+
 return termfair
 return termfair
diff --git a/wiki b/wiki
index 006cb79c302aef03dd064430dd2ceba2689dacc7..cf17caf2b889d58d4f00a47cd168f53ae85b6d9f 160000 (submodule)
--- a/wiki
+++ b/wiki
@@ -1 +1 @@
-Subproject commit 006cb79c302aef03dd064430dd2ceba2689dacc7
+Subproject commit cf17caf2b889d58d4f00a47cd168f53ae85b6d9f