]> git.madduck.net Git - etc/awesome.git/commitdiff

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

#263 fix
authorcopycat-killer <dada@archlinux.info>
Thu, 12 Jan 2017 11:43:29 +0000 (12:43 +0100)
committercopycat-killer <dada@archlinux.info>
Thu, 12 Jan 2017 11:43:29 +0000 (12:43 +0100)
util/quake.lua

index 6363578774de8880372c73eeee3fa2ce7378a227..4314a1614190d9767d342d1a46457d112c9541a9 100644 (file)
@@ -98,16 +98,16 @@ end
 
 function quake:compute_size()
     local geom = screen[self.screen].workarea
 
 function quake:compute_size()
     local geom = screen[self.screen].workarea
-    local width, height
-    if self.width  <= 1 then width = math.floor(geom.width * self.width) - 2 * self.border end
-    if self.height <= 1 then height = math.floor(geom.height * self.height) end
+    local width, height = self.width, self.height
+    if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+    if height <= 1 then height = math.floor(geom.height * height) end
     local x, y
     if     self.horiz == "left"  then x = geom.x
     local x, y
     if     self.horiz == "left"  then x = geom.x
-    elseif self.horiz == "right" then x = geom.width + geom.x - self.width
-    else   x = geom.x + (geom.width - self.width)/2 end
+    elseif self.horiz == "right" then x = geom.width + geom.x - width
+    else   x = geom.x + (geom.width - width)/2 end
     if     self.vert == "top"    then y = geom.y
     if     self.vert == "top"    then y = geom.y
-    elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
-    else   y = geom.y + (geom.height - self.height)/2 end
+    elseif self.vert == "bottom" then y = geom.height + geom.y - height
+    else   y = geom.y + (geom.height - height)/2 end
     self.geometry = { x = x, y = y, width = width, height = height }
 end
 
     self.geometry = { x = x, y = y, width = width, height = height }
 end