local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset.
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
wa.x = wa.x + global_border
wa.y = wa.y + global_border
g.x = wa.x + (how_many - i) * cascade.offset_x
g.y = wa.y + (i - 1) * cascade.offset_y
- g.width = wa.width - current_offset_x
- g.height = wa.height - current_offset_y
+ g.width = wa.width - current_offset_x - 2*c.border_width
+ g.height = wa.height - current_offset_y - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- Width of main column?
local t = tag.selected(p.screen)
if #cls > 0
then
-- Main column, fixed width and height.
- local c = cls[#cls]
+ local c = cls[1]
local g = {}
- local mainwid = wa.width * mwfact
+ -- Subtracting the useless_gap width from the work area width here
+ -- makes this mwfact calculation work the same as in uselesstile.
+ -- Rounding is necessary to prevent the rendered size of slavewid
+ -- from being 1 pixel off when the result is not an integer.
+ local mainwid = math.floor((wa.width - useless_gap) * mwfact)
local slavewid = wa.width - mainwid
if overlap_main == 1
then
- g.width = wa.width
+ g.width = wa.width - 2*c.border_width
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
- g.width = mainwid
+ g.width = mainwid - 2*c.border_width
end
- g.height = wa.height
- g.x = wa.x + global_border
- g.y = wa.y + global_border
+ g.height = wa.height - 2*c.border_width
+ g.x = wa.x
+ g.y = wa.y
if useless_gap > 0
then
-- Reduce width once and move window to the right. Reduce
g.width = g.width - useless_gap
end
end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Remaining clients stacked in slave column, new ones on top.
if #cls > 1
then
- for i = (#cls - 1),1,-1
+ for i = 2,#cls
do
c = cls[i]
g = {}
- g.width = slavewid - current_offset_x
- g.height = wa.height - current_offset_y
- g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
- g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
+ g.width = slavewid - current_offset_x - 2*c.border_width
+ g.height = wa.height - current_offset_y - 2*c.border_width
+ g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
+ g.y = wa.y + (i - 2) * cascadetile.offset_y
if useless_gap > 0
then
g.width = g.width - 2 * useless_gap
g.x = g.x + useless_gap
g.y = g.y + useless_gap
end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
end
end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- How many vertical columns? Read from nmaster on the tag.
local t = tag.selected(p.screen)
local ncol = centerfair.ncol or tag.getncol(t)
if num_x <= 2 then num_x = 2 end
- local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x)
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
- local offset_y = wa.y + useless_gap
if #cls < num_x
then
-- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2
+ local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
local g = {}
- g.width = width
- g.height = wa.height - 2*useless_gap - 2
- g.y = offset_y + global_border
+ g.y = wa.y + useless_gap
for i = 1, #cls do
- g.x = offset_x + (#cls - i) * (width + useless_gap + 2) + global_border
- cls[i]:geometry(g)
+ local c = cls[i]
+ g.width = width - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ g.x = offset_x + (i - 1) * (width + useless_gap)
+ c:geometry(g)
end
else
-- More clients than the number of columns, let's arrange it!
- local offset_x = wa.x
- if useless_gap > 0 then
- offset_x = offset_x
- end
-
-- Master client deserves a special treatement
+ local c = cls[1]
local g = {}
- g.width = wa.width - (num_x - 1) * width - num_x * 2*useless_gap - 2
- g.height = wa.height - 2*useless_gap - 2
- g.x = offset_x + useless_gap + global_border
- g.y = offset_y + global_border
+ g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
- cls[#cls]:geometry(g)
+ c:geometry(g)
-- Treat the other clients
end
-- Compute geometry of the other clients
- local nclient = #cls-1 -- we start with the 2nd client
- g.x = g.x + g.width+useless_gap + 2
- g.width = width
-
- if useless_gap > 0 then
- g.width = g.width + useless_gap - 2
- end
+ local nclient = 2 -- we start with the 2nd client
+ g.x = g.x + g.width + useless_gap + 2*c.border_width
for i = 1, (num_x-1) do
- to_remove = 2
- g.height = math.floor((wa.height - (num_y[i] * useless_gap)) / num_y[i])
- g.y = offset_y + global_border
+ local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
+ g.y = wa.y + useless_gap
for j = 0, (num_y[i]-2) do
- cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.y = g.y + g.height+useless_gap + 2
- to_remove = to_remove + 2
+ local c = cls[nclient]
+ g.height = height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+ nclient = nclient + 1
+ g.y = g.y + height + useless_gap
end
- g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove
- cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.x = g.x+g.width+useless_gap + 2
+ local c = cls[nclient]
+ g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ c:geometry(g)
+ nclient = nclient + 1
+ g.x = g.x + width + useless_gap
end
end
end
local centerwork =
{
name = "centerwork",
- top_left = 0,
- top_right = 1,
+ top_right = 0,
+ bottom_right = 1,
bottom_left = 2,
- bottom_right = 3
+ top_left = 3
}
function centerwork.arrange(p)
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- Width of main column?
local t = awful.tag.selected(p.screen)
if #cls > 0
then
-- Main column, fixed width and height.
- local c = cls[#cls]
+ local c = cls[1]
local g = {}
local mainwid = math.floor(wa.width * mwfact)
local slavewid = wa.width - mainwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
- g.height = wa.height - 2 * useless_gap
- g.width = mainwid
- g.x = wa.x + slaveLwid + global_border
- g.y = wa.y + useless_gap + global_border
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
+ g.x = wa.x + slaveLwid
+ g.y = wa.y + useless_gap
c:geometry(g)
if #cls > 1
then
local at = 0
- for i = (#cls - 1),1,-1
+ for i = 2,#cls
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
c = cls[i]
g = {}
- if at == centerwork.top_left
+ if i - 2 == centerwork.top_left
then
-- top left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.top_right
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
+ elseif i - 2 == centerwork.top_right
then
-- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.bottom_left
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
+ elseif i - 2 == centerwork.bottom_left
then
-- bottom left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
- elseif at == centerwork.bottom_right
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei + useless_gap
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+ elseif i - 2 == centerwork.bottom_right
then
-- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + slaveThei + useless_gap
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
at = at + 1
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- How many vertical columns?
local t = tag.selected(p.screen)
local at_x = 0
local at_y = 0
local remaining_clients = #cls
- local width = math.floor(wa.width / num_x)
- local height = math.floor(wa.height / num_y)
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+ local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
-- We start the first row. Left-align by limiting the number of
-- available slots.
local g = {}
if this_x == (num_x - 1)
then
- g.width = wa.width - (num_x - 1) * width - useless_gap
+ g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
else
- g.width = width - useless_gap
+ g.width = width - 2*c.border_width
end
if this_y == (num_y - 1)
then
- g.height = wa.height - (num_y - 1) * height - useless_gap
+ g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
else
- g.height = height - useless_gap
+ g.height = height - 2*c.border_width
end
- g.x = wa.x + this_x * width + global_border
- g.y = wa.y + this_y * height + global_border
+ g.x = wa.x + this_x*width
+ g.y = wa.y + this_y*height
if useless_gap > 0
then
-- All clients tile evenly.
- g.x = g.x + (useless_gap / 2)
- g.y = g.y + (useless_gap / 2)
+ g.x = g.x + (this_x + 1)*useless_gap
+ g.y = g.y + (this_y + 1)*useless_gap
end
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
remaining_clients = remaining_clients - 1
-- Find geometry for secondary windows column
local function cut_column(wa, n, index)
- local width = wa.width / n
+ local width = math.floor(wa.width / n)
local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
return area
-- Find geometry for certain window in column
local function cut_row(wa, factor, index, used)
- local height = wa.height * factor.window[index] / factor.total
+ local height = math.floor(wa.height * factor.window[index] / factor.total)
local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
return area
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
- geometry.x = geometry.x + useless_gap / 2
- geometry.y = geometry.y + useless_gap / 2
+ geometry.x = math.floor(geometry.x + useless_gap / 2)
+ geometry.y = math.floor(geometry.y + useless_gap / 2)
end
-- Check size factor for group of clients and calculate total
for i, c in ipairs(list) do
local g = cut_row(area, factor, i, used)
+ if i == #list then g.height = area.height - used end
used = used + g.height
-- swap workarea dimensions
-- useless gap and border correction
size_correction(c, g, useless_gap)
+
c:geometry(g)
end
end
local master_area = {
x = wa.x,
y = wa.y,
- width = nmaster > 0 and wa.width * mwfact or 0,
+ width = nmaster > 0 and math.floor(wa.width * mwfact) or 0,
height = wa.height
}
local rows_min = math.floor(#cls_other / ncol)
local client_index = 1
+ local used = 0
for i = 1, ncol do
local position = transformation.flip and ncol - i + 1 or i
local rows = i <= last_small_column and rows_min or rows_min + 1
-- and tile
local column_area = cut_column(other_area, ncol, position)
+ if i == ncol then column_area.width = other_area.width - used end
+ used = used + column_area.width
if not data[i] then data[i] = {} end
tile_column(wa, column_area, column, useless_gap, transformation, data[i])
calendar.cal = args.cal or "/usr/bin/cal"
calendar.post_cal = args.post_cal or ""
calendar.icons = args.icons or icons_dir .. "cal/white/"
- calendar.font = args.font or beautiful.font:sub(beautiful.font:find(""),
- beautiful.font:find(" "))
+ calendar.font = args.font or beautiful.font:gsub(" %d.*", "")
calendar.font_size = tonumber(args.font_size) or 11
calendar.fg = args.fg or beautiful.fg_normal or "#FFFFFF"
calendar.bg = args.bg or beautiful.bg_normal or "#000000"
-Subproject commit a24a74924b80b7293d0f4171a855f1eb23ab90cc
+Subproject commit d7aa1a7b8428211a1c4c71865fd64302e013d62b