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git.madduck.net Git - etc/awesome.git/commitdiff
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commits before using git-format-patch and git-send-email to
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[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
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ca49674 )
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Screen.
local wa = p.workarea
local cls = p.clients
if overlap_main == 1
then
if overlap_main == 1
then
- g.width = wa.width - 2*bw
+ g.width = wa.width - 2*c.border_width
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
- g.width = mainwid - 2*bw
+ g.width = mainwid - 2*c.border_width
- g.height = wa.height - 2*bw
+ g.height = wa.height - 2*c.border_width
g.x = wa.x + global_border
g.y = wa.y + global_border
if useless_gap > 0
g.x = wa.x + global_border
g.y = wa.y + global_border
if useless_gap > 0
- g.width = slavewid - current_offset_x - 2*bw
- g.height = wa.height - current_offset_y - 2*bw
+ g.width = slavewid - current_offset_x - 2*c.border_width
+ g.height = wa.height - current_offset_y - 2*c.border_width
g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0
g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Screen.
local wa = p.workarea
local cls = p.clients
local ncol = centerfair.ncol or tag.getncol(t)
if num_x <= 2 then num_x = 2 end
local ncol = centerfair.ncol or tag.getncol(t)
if num_x <= 2 then num_x = 2 end
- local width = math.floor((wa.width - (num_x + 1)*useless_gap - num_x*2*bw ) / num_x)
+ local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
local offset_y = wa.y + useless_gap
if #cls < num_x
then
-- Less clients than the number of columns, let's center it!
local offset_y = wa.y + useless_gap
if #cls < num_x
then
-- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + (wa.width - #cls*width - #cls*2*bw - (#cls - 1)*useless_gap) / 2
+ local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
- g.width = width
- g.height = wa.height - 2*useless_gap - 2*bw
g.y = offset_y + global_border
for i = 1, #cls do
g.y = offset_y + global_border
for i = 1, #cls do
- g.x = offset_x + (i - 1) * (width + useless_gap + 2*bw) + global_border
- cls[i]:geometry(g)
+ local c = cls[i]
+ g.width = width - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.x = offset_x + (i - 1) * (width + useless_gap) + global_border
+ c:geometry(g)
end
else
-- More clients than the number of columns, let's arrange it!
local offset_x = wa.x + useless_gap
-- Master client deserves a special treatement
end
else
-- More clients than the number of columns, let's arrange it!
local offset_x = wa.x + useless_gap
-- Master client deserves a special treatement
- g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - num_x*2*bw
- g.height = wa.height - 2*useless_gap - 2*bw
+ g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
g.x = offset_x + global_border
g.y = offset_y + global_border
g.x = offset_x + global_border
g.y = offset_y + global_border
-- Treat the other clients
-- Treat the other clients
-- Compute geometry of the other clients
local nclient = 2 -- we start with the 2nd client
-- Compute geometry of the other clients
local nclient = 2 -- we start with the 2nd client
- g.x = g.x + g.width + useless_gap + 2*bw
- g.width = width
+ g.x = g.x + g.width + useless_gap + 2*c.border_width
- g.height = math.floor((wa.height - (num_y[i] + 1)*useless_gap - num_y[i]*2*bw ) / num_y[i])
+ local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap ) / num_y[i])
g.y = offset_y + global_border
for j = 0, (num_y[i]-2) do
g.y = offset_y + global_border
for j = 0, (num_y[i]-2) do
- cls[nclient]:geometry(g)
+ local c = cls[nclient]
+ g.height = height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ c:geometry(g)
- g.y = g.y + g.height + useless_gap + 2*bw
+ g.y = g.y + height + useless_gap
- g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*g.height - num_y[i]*2*bw
- cls[nclient]:geometry(g)
+ local c = cls[nclient]
+ g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
+ g.width = width - 2*c.border_width
+ c:geometry(g)
- g.x = g.x + g.width + useless_gap + 2*bw
+ g.x = g.x + width + useless_gap
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Screen.
local wa = p.workarea
local cls = p.clients
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
- g.height = wa.height - 2*useless_gap - 2*bw
- g.width = mainwid - 2*bw
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
g.x = wa.x + slaveLwid + global_border
g.y = wa.y + useless_gap + global_border
g.x = wa.x + slaveLwid + global_border
g.y = wa.y + useless_gap + global_border
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
-- top left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*bw
- g.height = slaveThei - useless_gap - 2*bw
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
elseif i - 2 == centerwork.top_right
then
-- top right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*bw
- g.height = slaveThei - useless_gap - 2*bw
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
g.x = wa.x + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2*useless_gap - 2*bw
- g.height = slaveBhei - 2*useless_gap - 2*bw
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2*useless_gap - 2*bw
- g.height = slaveBhei - 2*useless_gap - 2*bw
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - 2*useless_gap - 2*c.border_width