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manipulate default sink with audio commands
[etc/awesome.git] / .config / awesome / lain / util / quake.lua
1
2 --[[
3                                                    
4      Licensed under GNU General Public License v2  
5       * (c) 2016, Luke Bonham                      
6       * (c) 2015, unknown                          
7                                                    
8 --]]
9
10 local awful        = require("awful")
11 local capi         = { client = client }
12
13 local math         = { floor  = math.floor }
14 local string       = { format = string.format }
15
16 local pairs        = pairs
17 local screen       = screen
18
19 local setmetatable = setmetatable
20
21 -- Quake-like Dropdown application spawn
22 local quake = {}
23
24 -- If you have a rule like "awful.client.setslave" for your terminals,
25 -- ensure you use an exception for QuakeDD. Otherwise, you may
26 -- run into problems with focus.
27
28 function quake:display()
29     if self.followtag then self.screen = awful.screen.focused() end
30
31     -- First, we locate the client
32     local client = nil
33     local i = 0
34     for c in awful.client.iterate(function (c)
35         -- c.name may be changed!
36         return c.instance == self.name
37     end, nil, self.screen)
38     do
39         i = i + 1
40         if i == 1 then
41             client = c
42         else
43             -- Additional matching clients, let's remove the sticky bit
44             -- which may persist between awesome restarts. We don't close
45             -- them as they may be valuable. They will just turn into
46             -- normal clients.
47             c.sticky = false
48             c.ontop = false
49             c.above = false
50         end
51     end
52
53     if not client and not self.visible then return end
54
55     if not client then
56         -- The client does not exist, we spawn it
57         cmd = string.format("%s %s %s", self.app,
58               string.format(self.argname, self.name), self.extra)
59         awful.spawn(cmd, { tag = self.screen.selected_tag })
60         return
61     end
62
63     -- Set geometry
64     client.floating = true
65     client.border_width = self.border
66     client.size_hints_honor = false
67     client:geometry(self:compute_size())
68
69     -- Set not sticky and on top
70     client.sticky = false
71     client.ontop = true
72     client.above = true
73     client.skip_taskbar = true
74
75     -- Additional user settings
76     if self.settings then self.settings(client) end
77
78     -- Toggle display
79     if self.visible then
80         client.hidden = false
81         client:raise()
82         self.last_tag = self.screen.selected_tag
83         client:tags({self.screen.selected_tag})
84         capi.client.focus = client
85    else
86         client.hidden = true
87         local ctags = client:tags()
88         for i, t in pairs(ctags) do
89             ctags[i] = nil
90         end
91         client:tags(ctags)
92     end
93
94     return client
95 end
96
97 function quake:compute_size()
98     -- skip if we already have a geometry for this screen
99     if not self.geometry[self.screen] then
100         local geom
101         if not self.overlap then
102             geom = screen[self.screen].workarea
103         else
104             geom = screen[self.screen].geometry
105         end
106         local width, height = self.width, self.height
107         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
108         if height <= 1 then height = math.floor(geom.height * height) end
109         local x, y
110         if     self.horiz == "left"  then x = geom.x
111         elseif self.horiz == "right" then x = geom.width + geom.x - width
112         else   x = geom.x + (geom.width - width)/2 end
113         if     self.vert == "top"    then y = geom.y
114         elseif self.vert == "bottom" then y = geom.height + geom.y - height
115         else   y = geom.y + (geom.height - height)/2 end
116         self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
117     end
118     return self.geometry[self.screen]
119 end
120
121 function quake:new(config)
122     local conf = config or {}
123
124     conf.app        = conf.app       or "xterm"    -- application to spawn
125     conf.name       = conf.name      or "QuakeDD"  -- window name
126     conf.argname    = conf.argname   or "-name %s" -- how to specify window name
127     conf.extra      = conf.extra     or ""         -- extra arguments
128     conf.border     = conf.border    or 1          -- client border width
129     conf.visible    = conf.visible   or false      -- initially not visible
130     conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
131     conf.overlap    = conf.overlap   or false      -- overlap wibox
132     conf.screen     = conf.screen    or awful.screen.focused()
133     conf.settings   = conf.settings
134
135     -- If width or height <= 1 this is a proportion of the workspace
136     conf.height     = conf.height    or 0.25       -- height
137     conf.width      = conf.width     or 1          -- width
138     conf.vert       = conf.vert      or "top"      -- top, bottom or center
139     conf.horiz      = conf.horiz     or "left"     -- left, right or center
140     conf.geometry   = {}                           -- internal use
141
142     local dropdown = setmetatable(conf, { __index = quake })
143
144     capi.client.connect_signal("manage", function(c)
145         if c.instance == dropdown.name and c.screen == dropdown.screen then
146             dropdown:display()
147         end
148     end)
149     capi.client.connect_signal("unmanage", function(c)
150         if c.instance == dropdown.name and c.screen == dropdown.screen then
151             dropdown.visible = false
152         end
153      end)
154
155     return dropdown
156 end
157
158 function quake:toggle()
159      if self.followtag then self.screen = awful.screen.focused() end
160      local current_tag = self.screen.selected_tag
161      if current_tag and self.last_tag ~= current_tag and self.visible then
162          self:display():move_to_tag(current_tag)
163      else
164          self.visible = not self.visible
165          self:display()
166      end
167 end
168
169 return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })