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Standardise newlines after module-level docstrings (#3932)
[etc/vim.git] / tests / data / cases / pattern_matching_simple.py
1 # flags: --minimum-version=3.10
2 # Cases sampled from PEP 636 examples
3
4 match command.split():
5     case [action, obj]:
6         ...  # interpret action, obj
7
8 match command.split():
9     case [action]:
10         ...  # interpret single-verb action
11     case [action, obj]:
12         ...  # interpret action, obj
13
14 match command.split():
15     case ["quit"]:
16         print("Goodbye!")
17         quit_game()
18     case ["look"]:
19         current_room.describe()
20     case ["get", obj]:
21         character.get(obj, current_room)
22     case ["go", direction]:
23         current_room = current_room.neighbor(direction)
24     # The rest of your commands go here
25
26 match command.split():
27     case ["drop", *objects]:
28         for obj in objects:
29             character.drop(obj, current_room)
30     # The rest of your commands go here
31
32 match command.split():
33     case ["quit"]:
34         pass
35     case ["go", direction]:
36         print("Going:", direction)
37     case ["drop", *objects]:
38         print("Dropping: ", *objects)
39     case _:
40         print(f"Sorry, I couldn't understand {command!r}")
41
42 match command.split():
43     case ["north"] | ["go", "north"]:
44         current_room = current_room.neighbor("north")
45     case ["get", obj] | ["pick", "up", obj] | ["pick", obj, "up"]:
46         ...  # Code for picking up the given object
47
48 match command.split():
49     case ["go", ("north" | "south" | "east" | "west")]:
50         current_room = current_room.neighbor(...)
51         # how do I know which direction to go?
52
53 match command.split():
54     case ["go", ("north" | "south" | "east" | "west") as direction]:
55         current_room = current_room.neighbor(direction)
56
57 match command.split():
58     case ["go", direction] if direction in current_room.exits:
59         current_room = current_room.neighbor(direction)
60     case ["go", _]:
61         print("Sorry, you can't go that way")
62
63 match event.get():
64     case Click(position=(x, y)):
65         handle_click_at(x, y)
66     case KeyPress(key_name="Q") | Quit():
67         game.quit()
68     case KeyPress(key_name="up arrow"):
69         game.go_north()
70     case KeyPress():
71         pass  # Ignore other keystrokes
72     case other_event:
73         raise ValueError(f"Unrecognized event: {other_event}")
74
75 match event.get():
76     case Click((x, y), button=Button.LEFT):  # This is a left click
77         handle_click_at(x, y)
78     case Click():
79         pass  # ignore other clicks
80
81
82 def where_is(point):
83     match point:
84         case Point(x=0, y=0):
85             print("Origin")
86         case Point(x=0, y=y):
87             print(f"Y={y}")
88         case Point(x=x, y=0):
89             print(f"X={x}")
90         case Point():
91             print("Somewhere else")
92         case _:
93             print("Not a point")